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45 changed files with 38346 additions and 38306 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,2 +1,2 @@
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.idea
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.idea
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cmake-build-debug/
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cmake-build-debug/
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38
Beam.h
38
Beam.h
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@ -1,19 +1,19 @@
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//
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//
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// Created by Benjamin on 4/23/2021.
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// Created by Benjamin on 4/23/2021.
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//
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//
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#ifndef SFML_TEMPLATE_BEAM_H
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#ifndef SFML_TEMPLATE_BEAM_H
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#define SFML_TEMPLATE_BEAM_H
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#define SFML_TEMPLATE_BEAM_H
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class Beam : public Shootable {
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class Beam : public Shootable {
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public:
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public:
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Beam(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) {
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Beam(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) {
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lifetime = 1;
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lifetime = 1;
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range = _range;
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range = _range;
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}
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}
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};
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};
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#endif //SFML_TEMPLATE_BEAM_H
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#endif //SFML_TEMPLATE_BEAM_H
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92
BeamWeapon.h
92
BeamWeapon.h
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@ -1,46 +1,46 @@
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//
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//
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// Created by Benjamin on 4/23/2021.
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// Created by Benjamin on 4/23/2021.
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//
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//
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#ifndef SFML_TEMPLATE_BEAMWEAPON_H
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#ifndef SFML_TEMPLATE_BEAMWEAPON_H
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#define SFML_TEMPLATE_BEAMWEAPON_H
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#define SFML_TEMPLATE_BEAMWEAPON_H
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#include <thread>
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#include <thread>
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#include "Beam.h"
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#include "Beam.h"
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class BeamWeapon : public Weapon {
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class BeamWeapon : public Weapon {
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private:
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private:
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int duration;
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int duration;
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int framesShot = 0;
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int framesShot = 0;
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public:
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public:
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BeamWeapon(Beam _proj, const sf::SoundBuffer& buffer, float volume, double effectiveAngle, int _duration, int frameDelay) : Weapon(frameDelay, effectiveAngle, buffer, volume) {
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BeamWeapon(Beam _proj, const sf::SoundBuffer& buffer, float volume, double effectiveAngle, int _duration, int frameDelay) : Weapon(frameDelay, effectiveAngle, buffer, volume) {
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projectile = std::move(_proj);
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projectile = std::move(_proj);
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duration = _duration;
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duration = _duration;
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}
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}
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Shootable* shoot(const Ship* shooter) override {
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Shootable* shoot(const Ship* shooter) override {
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framesShot++;
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framesShot++;
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if (noise.getStatus() != sf::Sound::Playing) noise.play();
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if (noise.getStatus() != sf::Sound::Playing) noise.play();
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projectile.setShooter((GameSprite *) shooter);
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projectile.setShooter((GameSprite *) shooter);
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sf::Vector2f adjusted(shooter->getXPos() + shooter->getLocalBounds().width/4 * shooter->getScale().x * cos(shooter->getDirection()*GameSprite::PI/180), shooter->getYPos() - shooter->getLocalBounds().width/4 * shooter->getScale().x * sin(shooter->getDirection()*GameSprite::PI/180));
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sf::Vector2f adjusted(shooter->getXPos() + shooter->getLocalBounds().width/4 * shooter->getScale().x * cos(shooter->getDirection()*GameSprite::PI/180), shooter->getYPos() - shooter->getLocalBounds().width/4 * shooter->getScale().x * sin(shooter->getDirection()*GameSprite::PI/180));
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double newWidth = shooter->getTarget() == nullptr ? projectile.getRange() : GameSprite::distance(adjusted, shooter->getTarget()->getPosition());
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double newWidth = shooter->getTarget() == nullptr ? projectile.getRange() : GameSprite::distance(adjusted, shooter->getTarget()->getPosition());
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projectile.setTextureRect(sf::IntRect(projectile.getTextureRect().left, projectile.getTextureRect().top, newWidth > projectile.getRange() ? projectile.getRange() * (1/projectile.getScale().x) : newWidth * (1/projectile.getScale().x), projectile.getTextureRect().height));
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projectile.setTextureRect(sf::IntRect(projectile.getTextureRect().left, projectile.getTextureRect().top, newWidth > projectile.getRange() ? projectile.getRange() * (1/projectile.getScale().x) : newWidth * (1/projectile.getScale().x), projectile.getTextureRect().height));
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projectile.setOrigin(0, projectile.getLocalBounds().height/2);
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projectile.setOrigin(0, projectile.getLocalBounds().height/2);
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projectile.setPosition(adjusted);
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projectile.setPosition(adjusted);
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projectile.setDirection(shooter->getTarget() == nullptr ? shooter->getDirection() : -GameSprite::getAimAngle(shooter->getTarget()->getPosition(), projectile.getPosition()));
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projectile.setDirection(shooter->getTarget() == nullptr ? shooter->getDirection() : -GameSprite::getAimAngle(shooter->getTarget()->getPosition(), projectile.getPosition()));
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if (framesShot == duration) {
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if (framesShot == duration) {
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framesShot = 0;
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framesShot = 0;
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currentFrame = 0;
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currentFrame = 0;
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noise.stop();
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noise.stop();
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}
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}
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return new Shootable(projectile);
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return new Shootable(projectile);
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}
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}
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};
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};
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#endif //SFML_TEMPLATE_BEAMWEAPON_H
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#endif //SFML_TEMPLATE_BEAMWEAPON_H
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@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 14)
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include_directories("D:/Program Files/mingw-w64/mingw64/x86_64-w64-mingw32/include")
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include_directories("D:/Program Files/mingw-w64/mingw64/x86_64-w64-mingw32/include")
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add_executable(SFML_Template main.cpp Game.cpp Game.h GameSprite.cpp GameSprite.h Ship.cpp Ship.h System.cpp System.h Planet.cpp Planet.h Collision.cpp Collision.h Menu.cpp Menu.h GameSound.h)
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add_executable(SFML_Template main.cpp Game.cpp Game.h GameSprite.cpp GameSprite.h Ship.cpp Ship.h System.cpp System.h Planet.cpp Planet.h Collision.cpp Collision.h Menu.cpp Menu.h Rider.h)
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target_link_directories(SFML_Template PUBLIC "D:/Program Files/mingw-w64/mingw64/x86_64-w64-mingw32/lib")
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target_link_directories(SFML_Template PUBLIC "D:/Program Files/mingw-w64/mingw64/x86_64-w64-mingw32/lib")
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358
COMShip.h
358
COMShip.h
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//
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//
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// Created by benmo on 3/26/2020.
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// Created by benmo on 3/26/2020.
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//
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//
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#ifndef SFML_TEMPLATE_COMSHIP_H
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#ifndef SFML_TEMPLATE_COMSHIP_H
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#define SFML_TEMPLATE_COMSHIP_H
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#define SFML_TEMPLATE_COMSHIP_H
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#include <random>
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#include <random>
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#include <iostream>
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#include <iostream>
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#include "System.h"
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#include "System.h"
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#include "Ship.h"
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#include "Ship.h"
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#include <float.h>
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#include <float.h>
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class COMShip : public Ship {
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class COMShip : public Ship {
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public:
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public:
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enum Status {
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enum Status {
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ROLL, MOVING, WARPING, ATTACKING
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ROLL, MOVING, WARPING, ATTACKING
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};
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};
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private:
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private:
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sf::Vector2f destination;
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sf::Vector2f destination;
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int ticksSinceLast = 0, landing = -9999;
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int ticksSinceLast = 0, landing = -9999;
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float targetVelo;
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float targetVelo;
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std::string name;
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std::string name;
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int playerReputation;
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int playerReputation;
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Status status = ROLL;
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Status status = ROLL;
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public:
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public:
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COMShip(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float accelRate, float maxVelocity, float direction, float turnRate, int maxFuel, int maxHull, int cargo, int passengers, std::string _name, int playerRep) : Ship(texture, scale, xPos, yPos, velocity, maxVelocity, direction, turnRate, maxFuel, maxHull, cargo, passengers) {
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COMShip(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float accelRate, float maxVelocity, float direction, float turnRate, int maxFuel, int maxHull, int cargo, int passengers, std::string _name, int playerRep) : Ship(texture, scale, xPos, yPos, velocity, maxVelocity, direction, turnRate, maxFuel, maxHull, cargo, passengers) {
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destination = sf::Vector2f(xPos + 1, yPos + 1);
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destination = sf::Vector2f(xPos + 1, yPos + 1);
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spritePhysics.acceleration = accelRate;
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spritePhysics.acceleration = accelRate;
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playerReputation = playerRep;
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playerReputation = playerRep;
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name = std::move(_name);
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name = std::move(_name);
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};
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};
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void shoot(std::vector<Shootable*> &shots) override {
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void shoot(std::vector<Shootable*> &shots) override {
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for (Weapon *w : weapons) {
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for (Weapon *w : weapons) {
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double angle = -getAimAngle(target->getPosition(), getPosition());
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double angle = -getAimAngle(target->getPosition(), getPosition());
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double leftEffectiveBorder = spritePhysics.direction + w->getEffectiveAngle()/2;
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double leftEffectiveBorder = spritePhysics.direction + w->getEffectiveAngle()/2;
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double rightEffectiveBorder = spritePhysics.direction - w->getEffectiveAngle()/2;
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double rightEffectiveBorder = spritePhysics.direction - w->getEffectiveAngle()/2;
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if (w->canShoot() && ( angle < leftEffectiveBorder && angle > rightEffectiveBorder) && distance(target->getPosition(), getPosition()) < w->getProjectile().getRange()) {
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if (w->canShoot() && ( angle < leftEffectiveBorder && angle > rightEffectiveBorder) && distance(target->getPosition(), getPosition()) < w->getProjectile().getRange()) {
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shots.push_back(w->shoot(this));
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shots.push_back(w->shoot(this));
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}
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}
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}
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}
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}
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}
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template< class RNG >
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template< class RNG >
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Status pathfind(const sf::RenderWindow &window, RNG &gen, System *loc, Ship* player, std::vector<Shootable*> &projectiles) {
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Status pathfind(const sf::RenderWindow &window, RNG &gen, System *loc, Ship* player, std::vector<Shootable*> &projectiles) {
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if (status != ATTACKING && isHostile()) {
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if (status != ATTACKING && isHostile()) {
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setTarget(player);
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setTarget(player);
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status = ATTACKING;
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status = ATTACKING;
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}
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}
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if (status == ROLL) {
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if (status == ROLL) {
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rollPosition(window, gen);
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rollPosition(window, gen);
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}
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}
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if (status == ATTACKING) {
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if (status == ATTACKING) {
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if (target != nullptr) {
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if (target != nullptr) {
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dogFight(getShortestWeaponRange(), target, projectiles);
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dogFight(getShortestWeaponRange(), target, projectiles);
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} else {
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} else {
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status = MOVING;
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status = MOVING;
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}
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}
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}
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}
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if (status == MOVING) {
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if (status == MOVING) {
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approachTargetVelocity();
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approachTargetVelocity();
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turnTowardsTarget();
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turnTowardsTarget();
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ticksSinceLast++;
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ticksSinceLast++;
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if (ticksSinceLast > 2000) std::cout << "likely loop" << std::endl;
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if (ticksSinceLast > 2000) std::cout << "likely loop" << std::endl;
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if (distance(destination, getPosition()) > 4000) std::cout << "Out of bounds" << std::endl;
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if (distance(destination, getPosition()) > 4000) std::cout << "Out of bounds" << std::endl;
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else if (distance(destination, getPosition()) <(180 * targetVelo) / (GameSprite::PI * getTurnRate()) * 1.1)
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else if (distance(destination, getPosition()) <(180 * targetVelo) / (GameSprite::PI * getTurnRate()) * 1.1)
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status = ROLL;
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status = ROLL;
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}
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}
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return status;
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return status;
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}
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}
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void dogFight(double dist, Ship *target, std::vector<Shootable*> &projectiles) {
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void dogFight(double dist, Ship *target, std::vector<Shootable*> &projectiles) {
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destination = target->getPosition();
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destination = target->getPosition();
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if (distance(getPosition(), target->getPosition()) > dist) targetVelo = spritePhysics.maxVelocity;
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if (distance(getPosition(), target->getPosition()) > dist) targetVelo = spritePhysics.maxVelocity;
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else targetVelo = target->getVelocity();
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else targetVelo = target->getVelocity();
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turnTowardsTarget();
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turnTowardsTarget();
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approachTargetVelocity();
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approachTargetVelocity();
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shoot(projectiles);
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shoot(projectiles);
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}
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}
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double getShortestWeaponRange() {
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double getShortestWeaponRange() {
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double smallest = DBL_MAX;
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double smallest = DBL_MAX;
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for (Weapon *w : weapons) {
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for (Weapon *w : weapons) {
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if (w->getProjectile().getRange() < smallest) {
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if (w->getProjectile().getRange() < smallest) {
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smallest = w->getProjectile().getRange() == 0 ? smallest : w->getProjectile().getRange();
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smallest = w->getProjectile().getRange() == 0 ? smallest : w->getProjectile().getRange();
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}
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}
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}
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}
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return smallest == DBL_MAX ? -1 : smallest;
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return smallest == DBL_MAX ? -1 : smallest;
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}
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}
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void turnTowardsTarget() {
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void turnTowardsTarget() {
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double targetAngle = -getAimAngle(destination, getPosition());
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double targetAngle = -getAimAngle(destination, getPosition());
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double changeAngle = abs(spritePhysics.direction - targetAngle);
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double changeAngle = abs(spritePhysics.direction - targetAngle);
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if (changeAngle > 180) changeAngle = abs(changeAngle - 360);
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if (changeAngle > 180) changeAngle = abs(changeAngle - 360);
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if (changeAngle > getTurnRate()) changeAngle = getTurnRate();
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if (changeAngle > getTurnRate()) changeAngle = getTurnRate();
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if (abs(spritePhysics.direction - targetAngle) <= 180) turn(spritePhysics.direction - targetAngle > 0 ? changeAngle : -changeAngle);
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if (abs(spritePhysics.direction - targetAngle) <= 180) turn(spritePhysics.direction - targetAngle > 0 ? changeAngle : -changeAngle);
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else turn(spritePhysics.direction - targetAngle > 0 ? -changeAngle : changeAngle);
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else turn(spritePhysics.direction - targetAngle > 0 ? -changeAngle : changeAngle);
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}
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}
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void approachTargetVelocity() {
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void approachTargetVelocity() {
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if (getVelocity() > targetVelo) accelerate(
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if (getVelocity() > targetVelo) accelerate(
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abs(spritePhysics.velocity - targetVelo) > spritePhysics.acceleration ? -spritePhysics.acceleration : -abs(
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abs(spritePhysics.velocity - targetVelo) > spritePhysics.acceleration ? -spritePhysics.acceleration : -abs(
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spritePhysics.velocity - targetVelo));
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spritePhysics.velocity - targetVelo));
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else if (getVelocity() < targetVelo) accelerate(
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else if (getVelocity() < targetVelo) accelerate(
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abs(spritePhysics.velocity - targetVelo) > spritePhysics.acceleration ? spritePhysics.acceleration : abs(
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abs(spritePhysics.velocity - targetVelo) > spritePhysics.acceleration ? spritePhysics.acceleration : abs(
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spritePhysics.velocity - targetVelo));
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spritePhysics.velocity - targetVelo));
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}
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}
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template<class RNG>
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template<class RNG>
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void rollPosition(const sf::RenderWindow &window, RNG &gen) {
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void rollPosition(const sf::RenderWindow &window, RNG &gen) {
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std::uniform_int_distribution<int> roll;
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std::uniform_int_distribution<int> roll;
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roll = std::uniform_int_distribution<int>(0, 100);
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roll = std::uniform_int_distribution<int>(0, 100);
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if (roll(gen) == 50) {
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if (roll(gen) == 50) {
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status = WARPING;
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status = WARPING;
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return;
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return;
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}
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}
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else status = MOVING;
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else status = MOVING;
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roll = std::uniform_int_distribution<int>(-1500, 1500);
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roll = std::uniform_int_distribution<int>(-1500, 1500);
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do {
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do {
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int randXPos = roll(gen);
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int randXPos = roll(gen);
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int randYPos = roll(gen);
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int randYPos = roll(gen);
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destination = sf::Vector2f((int) window.getSize().x / 2.0 + randXPos,
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destination = sf::Vector2f((int) window.getSize().x / 2.0 + randXPos,
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(int) window.getSize().y / 2.0 + randYPos);
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(int) window.getSize().y / 2.0 + randYPos);
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roll = std::uniform_int_distribution<int>(4, 6);
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roll = std::uniform_int_distribution<int>(4, 6);
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targetVelo = spritePhysics.maxVelocity / roll(gen);
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targetVelo = spritePhysics.maxVelocity / roll(gen);
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} while (distance(destination, getPosition()) < (180 * targetVelo) / (PI * getTurnRate()) * 1.1);
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} while (distance(destination, getPosition()) < (180 * targetVelo) / (PI * getTurnRate()) * 1.1);
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ticksSinceLast = 0;
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ticksSinceLast = 0;
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}
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}
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int getPlayerRep() const {
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int getPlayerRep() const {
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return playerReputation;
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return playerReputation;
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}
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}
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void setPlayerRep(int playerRep) {
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void setPlayerRep(int playerRep) {
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playerReputation = playerRep;
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playerReputation = playerRep;
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}
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}
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bool isFriendly() const {
|
bool isFriendly() const {
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return playerReputation >= Game::FRIENDLY_LOW;
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return playerReputation >= Game::FRIENDLY_LOW;
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}
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}
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bool isNeutral() const {
|
bool isNeutral() const {
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return playerReputation >= Game::NUETRAL_LOW && playerReputation <= Game::NUETRAL_HIGH;
|
return playerReputation >= Game::NUETRAL_LOW && playerReputation <= Game::NUETRAL_HIGH;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isHostile() const {
|
bool isHostile() const {
|
||||||
return playerReputation <= Game::HOSTILE_HIGH;
|
return playerReputation <= Game::HOSTILE_HIGH;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string getName() {
|
std::string getName() {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_COMSHIP_H
|
#endif //SFML_TEMPLATE_COMSHIP_H
|
||||||
|
|
|
||||||
379
Collision.cpp
379
Collision.cpp
|
|
@ -1,190 +1,191 @@
|
||||||
/*
|
/*
|
||||||
* File: collision.cpp
|
* File: collision.cpp
|
||||||
* Author: Nick (original version), ahnonay (SFML2 compatibility)
|
* Author: Nick (original version), ahnonay (SFML2 compatibility), bmorgan1 (collsion point return)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include "Collision.h"
|
#include "Collision.h"
|
||||||
|
|
||||||
namespace Collision
|
namespace Collision
|
||||||
{
|
{
|
||||||
class BitmaskManager
|
class BitmaskManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
~BitmaskManager() {
|
~BitmaskManager() {
|
||||||
std::map<const sf::Texture*, sf::Uint8*>::const_iterator end = Bitmasks.end();
|
std::map<const sf::Texture*, sf::Uint8*>::const_iterator end = Bitmasks.end();
|
||||||
for (std::map<const sf::Texture*, sf::Uint8*>::const_iterator iter = Bitmasks.begin(); iter!=end; iter++)
|
for (std::map<const sf::Texture*, sf::Uint8*>::const_iterator iter = Bitmasks.begin(); iter!=end; iter++)
|
||||||
delete [] iter->second;
|
delete [] iter->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Uint8 GetPixel (const sf::Uint8* mask, const sf::Texture* tex, unsigned int x, unsigned int y) {
|
sf::Uint8 GetPixel (const sf::Uint8* mask, const sf::Texture* tex, unsigned int x, unsigned int y) {
|
||||||
if (x>tex->getSize().x||y>tex->getSize().y)
|
if (x>tex->getSize().x||y>tex->getSize().y)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return mask[x+y*tex->getSize().x];
|
return mask[x+y*tex->getSize().x];
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Uint8* GetMask (const sf::Texture* tex) {
|
sf::Uint8* GetMask (const sf::Texture* tex) {
|
||||||
sf::Uint8* mask;
|
sf::Uint8* mask;
|
||||||
std::map<const sf::Texture*, sf::Uint8*>::iterator pair = Bitmasks.find(tex);
|
std::map<const sf::Texture*, sf::Uint8*>::iterator pair = Bitmasks.find(tex);
|
||||||
if (pair==Bitmasks.end())
|
if (pair==Bitmasks.end())
|
||||||
{
|
{
|
||||||
sf::Image img = tex->copyToImage();
|
sf::Image img = tex->copyToImage();
|
||||||
mask = CreateMask (tex, img);
|
mask = CreateMask (tex, img);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
mask = pair->second;
|
mask = pair->second;
|
||||||
|
|
||||||
return mask;
|
return mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Uint8* CreateMask (const sf::Texture* tex, const sf::Image& img) {
|
sf::Uint8* CreateMask (const sf::Texture* tex, const sf::Image& img) {
|
||||||
sf::Uint8* mask = new sf::Uint8[tex->getSize().y*tex->getSize().x];
|
sf::Uint8* mask = new sf::Uint8[tex->getSize().y*tex->getSize().x];
|
||||||
|
|
||||||
for (unsigned int y = 0; y<tex->getSize().y; y++)
|
for (unsigned int y = 0; y<tex->getSize().y; y++)
|
||||||
{
|
{
|
||||||
for (unsigned int x = 0; x<tex->getSize().x; x++)
|
for (unsigned int x = 0; x<tex->getSize().x; x++)
|
||||||
mask[x+y*tex->getSize().x] = img.getPixel(x,y).a;
|
mask[x+y*tex->getSize().x] = img.getPixel(x,y).a;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmasks.insert(std::pair<const sf::Texture*, sf::Uint8*>(tex,mask));
|
Bitmasks.insert(std::pair<const sf::Texture*, sf::Uint8*>(tex,mask));
|
||||||
|
|
||||||
return mask;
|
return mask;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
std::map<const sf::Texture*, sf::Uint8*> Bitmasks;
|
std::map<const sf::Texture*, sf::Uint8*> Bitmasks;
|
||||||
};
|
};
|
||||||
|
|
||||||
BitmaskManager Bitmasks;
|
BitmaskManager Bitmasks;
|
||||||
|
|
||||||
bool PixelPerfectTest(const sf::Sprite& Object1, const sf::Sprite& Object2, sf::Uint8 AlphaLimit) {
|
bool PixelPerfectTest(const sf::Sprite& Object1, const sf::Sprite& Object2, sf::Uint8 AlphaLimit, sf::Vector2f &point) {
|
||||||
sf::FloatRect Intersection;
|
sf::FloatRect Intersection;
|
||||||
if (Object1.getGlobalBounds().intersects(Object2.getGlobalBounds(), Intersection)) {
|
if (Object1.getGlobalBounds().intersects(Object2.getGlobalBounds(), Intersection)) {
|
||||||
sf::IntRect O1SubRect = Object1.getTextureRect();
|
sf::IntRect O1SubRect = Object1.getTextureRect();
|
||||||
sf::IntRect O2SubRect = Object2.getTextureRect();
|
sf::IntRect O2SubRect = Object2.getTextureRect();
|
||||||
|
|
||||||
sf::Uint8* mask1 = Bitmasks.GetMask(Object1.getTexture());
|
sf::Uint8* mask1 = Bitmasks.GetMask(Object1.getTexture());
|
||||||
sf::Uint8* mask2 = Bitmasks.GetMask(Object2.getTexture());
|
sf::Uint8* mask2 = Bitmasks.GetMask(Object2.getTexture());
|
||||||
|
|
||||||
// Loop through our pixels
|
// Loop through our pixels
|
||||||
for (int i = Intersection.left; i < Intersection.left+Intersection.width; i++) {
|
for (int i = Intersection.left; i < Intersection.left+Intersection.width; i++) {
|
||||||
for (int j = Intersection.top; j < Intersection.top+Intersection.height; j++) {
|
for (int j = Intersection.top; j < Intersection.top+Intersection.height; j++) {
|
||||||
|
|
||||||
sf::Vector2f o1v = Object1.getInverseTransform().transformPoint(i, j);
|
sf::Vector2f o1v = Object1.getInverseTransform().transformPoint(i, j);
|
||||||
sf::Vector2f o2v = Object2.getInverseTransform().transformPoint(i, j);
|
sf::Vector2f o2v = Object2.getInverseTransform().transformPoint(i, j);
|
||||||
|
|
||||||
// Make sure pixels fall within the sprite's subrect
|
// Make sure pixels fall within the sprite's subrect
|
||||||
if (o1v.x > 0 && o1v.y > 0 && o2v.x > 0 && o2v.y > 0 &&
|
if (o1v.x > 0 && o1v.y > 0 && o2v.x > 0 && o2v.y > 0 &&
|
||||||
o1v.x < O1SubRect.width && o1v.y < O1SubRect.height &&
|
o1v.x < O1SubRect.width && o1v.y < O1SubRect.height &&
|
||||||
o2v.x < O2SubRect.width && o2v.y < O2SubRect.height) {
|
o2v.x < O2SubRect.width && o2v.y < O2SubRect.height) {
|
||||||
|
|
||||||
if (Bitmasks.GetPixel(mask1, Object1.getTexture(), (int)(o1v.x)+O1SubRect.left, (int)(o1v.y)+O1SubRect.top) > AlphaLimit &&
|
if (Bitmasks.GetPixel(mask1, Object1.getTexture(), (int)(o1v.x)+O1SubRect.left, (int)(o1v.y)+O1SubRect.top) > AlphaLimit &&
|
||||||
Bitmasks.GetPixel(mask2, Object2.getTexture(), (int)(o2v.x)+O2SubRect.left, (int)(o2v.y)+O2SubRect.top) > AlphaLimit)
|
Bitmasks.GetPixel(mask2, Object2.getTexture(), (int)(o2v.x)+O2SubRect.left, (int)(o2v.y)+O2SubRect.top) > AlphaLimit) {
|
||||||
return true;
|
point = sf::Vector2f(i, j);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
}
|
||||||
}
|
return false;
|
||||||
|
}
|
||||||
bool CreateTextureAndBitmask(sf::Texture &LoadInto, const std::string& Filename)
|
|
||||||
{
|
bool CreateTextureAndBitmask(sf::Texture &LoadInto, const std::string& Filename)
|
||||||
sf::Image img;
|
{
|
||||||
if (!img.loadFromFile(Filename))
|
sf::Image img;
|
||||||
return false;
|
if (!img.loadFromFile(Filename))
|
||||||
if (!LoadInto.loadFromImage(img))
|
return false;
|
||||||
return false;
|
if (!LoadInto.loadFromImage(img))
|
||||||
|
return false;
|
||||||
Bitmasks.CreateMask(&LoadInto, img);
|
|
||||||
return true;
|
Bitmasks.CreateMask(&LoadInto, img);
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
sf::Vector2f GetSpriteCenter (const sf::Sprite& Object)
|
|
||||||
{
|
sf::Vector2f GetSpriteCenter (const sf::Sprite& Object)
|
||||||
sf::FloatRect AABB = Object.getGlobalBounds();
|
{
|
||||||
return sf::Vector2f (AABB.left+AABB.width/2.f, AABB.top+AABB.height/2.f);
|
sf::FloatRect AABB = Object.getGlobalBounds();
|
||||||
}
|
return sf::Vector2f (AABB.left+AABB.width/2.f, AABB.top+AABB.height/2.f);
|
||||||
|
}
|
||||||
sf::Vector2f GetSpriteSize (const sf::Sprite& Object)
|
|
||||||
{
|
sf::Vector2f GetSpriteSize (const sf::Sprite& Object)
|
||||||
sf::IntRect OriginalSize = Object.getTextureRect();
|
{
|
||||||
sf::Vector2f Scale = Object.getScale();
|
sf::IntRect OriginalSize = Object.getTextureRect();
|
||||||
return sf::Vector2f (OriginalSize.width*Scale.x, OriginalSize.height*Scale.y);
|
sf::Vector2f Scale = Object.getScale();
|
||||||
}
|
return sf::Vector2f (OriginalSize.width*Scale.x, OriginalSize.height*Scale.y);
|
||||||
|
}
|
||||||
bool CircleTest(const sf::Sprite& Object1, const sf::Sprite& Object2) {
|
|
||||||
sf::Vector2f Obj1Size = GetSpriteSize(Object1);
|
bool CircleTest(const sf::Sprite& Object1, const sf::Sprite& Object2) {
|
||||||
sf::Vector2f Obj2Size = GetSpriteSize(Object2);
|
sf::Vector2f Obj1Size = GetSpriteSize(Object1);
|
||||||
float Radius1 = (Obj1Size.x + Obj1Size.y) / 4;
|
sf::Vector2f Obj2Size = GetSpriteSize(Object2);
|
||||||
float Radius2 = (Obj2Size.x + Obj2Size.y) / 4;
|
float Radius1 = (Obj1Size.x + Obj1Size.y) / 4;
|
||||||
|
float Radius2 = (Obj2Size.x + Obj2Size.y) / 4;
|
||||||
sf::Vector2f Distance = GetSpriteCenter(Object1)-GetSpriteCenter(Object2);
|
|
||||||
|
sf::Vector2f Distance = GetSpriteCenter(Object1)-GetSpriteCenter(Object2);
|
||||||
return (Distance.x * Distance.x + Distance.y * Distance.y <= (Radius1 + Radius2) * (Radius1 + Radius2));
|
|
||||||
}
|
return (Distance.x * Distance.x + Distance.y * Distance.y <= (Radius1 + Radius2) * (Radius1 + Radius2));
|
||||||
|
}
|
||||||
class OrientedBoundingBox // Used in the BoundingBoxTest
|
|
||||||
{
|
class OrientedBoundingBox // Used in the BoundingBoxTest
|
||||||
public:
|
{
|
||||||
OrientedBoundingBox (const sf::Sprite& Object) // Calculate the four points of the OBB from a transformed (scaled, rotated...) sprite
|
public:
|
||||||
{
|
OrientedBoundingBox (const sf::Sprite& Object) // Calculate the four points of the OBB from a transformed (scaled, rotated...) sprite
|
||||||
sf::Transform trans = Object.getTransform();
|
{
|
||||||
sf::IntRect local = Object.getTextureRect();
|
sf::Transform trans = Object.getTransform();
|
||||||
Points[0] = trans.transformPoint(0.f, 0.f);
|
sf::IntRect local = Object.getTextureRect();
|
||||||
Points[1] = trans.transformPoint(local.width, 0.f);
|
Points[0] = trans.transformPoint(0.f, 0.f);
|
||||||
Points[2] = trans.transformPoint(local.width, local.height);
|
Points[1] = trans.transformPoint(local.width, 0.f);
|
||||||
Points[3] = trans.transformPoint(0.f, local.height);
|
Points[2] = trans.transformPoint(local.width, local.height);
|
||||||
}
|
Points[3] = trans.transformPoint(0.f, local.height);
|
||||||
|
}
|
||||||
sf::Vector2f Points[4];
|
|
||||||
|
sf::Vector2f Points[4];
|
||||||
void ProjectOntoAxis (const sf::Vector2f& Axis, float& Min, float& Max) // Project all four points of the OBB onto the given axis and return the dotproducts of the two outermost points
|
|
||||||
{
|
void ProjectOntoAxis (const sf::Vector2f& Axis, float& Min, float& Max) // Project all four points of the OBB onto the given axis and return the dotproducts of the two outermost points
|
||||||
Min = (Points[0].x*Axis.x+Points[0].y*Axis.y);
|
{
|
||||||
Max = Min;
|
Min = (Points[0].x*Axis.x+Points[0].y*Axis.y);
|
||||||
for (int j = 1; j<4; j++)
|
Max = Min;
|
||||||
{
|
for (int j = 1; j<4; j++)
|
||||||
float Projection = (Points[j].x*Axis.x+Points[j].y*Axis.y);
|
{
|
||||||
|
float Projection = (Points[j].x*Axis.x+Points[j].y*Axis.y);
|
||||||
if (Projection<Min)
|
|
||||||
Min=Projection;
|
if (Projection<Min)
|
||||||
if (Projection>Max)
|
Min=Projection;
|
||||||
Max=Projection;
|
if (Projection>Max)
|
||||||
}
|
Max=Projection;
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
};
|
||||||
bool BoundingBoxTest(const sf::Sprite& Object1, const sf::Sprite& Object2) {
|
|
||||||
OrientedBoundingBox OBB1 (Object1);
|
bool BoundingBoxTest(const sf::Sprite& Object1, const sf::Sprite& Object2) {
|
||||||
OrientedBoundingBox OBB2 (Object2);
|
OrientedBoundingBox OBB1 (Object1);
|
||||||
|
OrientedBoundingBox OBB2 (Object2);
|
||||||
// Create the four distinct axes that are perpendicular to the edges of the two rectangles
|
|
||||||
sf::Vector2f Axes[4] = {
|
// Create the four distinct axes that are perpendicular to the edges of the two rectangles
|
||||||
sf::Vector2f (OBB1.Points[1].x-OBB1.Points[0].x,
|
sf::Vector2f Axes[4] = {
|
||||||
OBB1.Points[1].y-OBB1.Points[0].y),
|
sf::Vector2f (OBB1.Points[1].x-OBB1.Points[0].x,
|
||||||
sf::Vector2f (OBB1.Points[1].x-OBB1.Points[2].x,
|
OBB1.Points[1].y-OBB1.Points[0].y),
|
||||||
OBB1.Points[1].y-OBB1.Points[2].y),
|
sf::Vector2f (OBB1.Points[1].x-OBB1.Points[2].x,
|
||||||
sf::Vector2f (OBB2.Points[0].x-OBB2.Points[3].x,
|
OBB1.Points[1].y-OBB1.Points[2].y),
|
||||||
OBB2.Points[0].y-OBB2.Points[3].y),
|
sf::Vector2f (OBB2.Points[0].x-OBB2.Points[3].x,
|
||||||
sf::Vector2f (OBB2.Points[0].x-OBB2.Points[1].x,
|
OBB2.Points[0].y-OBB2.Points[3].y),
|
||||||
OBB2.Points[0].y-OBB2.Points[1].y)
|
sf::Vector2f (OBB2.Points[0].x-OBB2.Points[1].x,
|
||||||
};
|
OBB2.Points[0].y-OBB2.Points[1].y)
|
||||||
|
};
|
||||||
for (int i = 0; i<4; i++) // For each axis...
|
|
||||||
{
|
for (int i = 0; i<4; i++) // For each axis...
|
||||||
float MinOBB1, MaxOBB1, MinOBB2, MaxOBB2;
|
{
|
||||||
|
float MinOBB1, MaxOBB1, MinOBB2, MaxOBB2;
|
||||||
// ... project the points of both OBBs onto the axis ...
|
|
||||||
OBB1.ProjectOntoAxis(Axes[i], MinOBB1, MaxOBB1);
|
// ... project the points of both OBBs onto the axis ...
|
||||||
OBB2.ProjectOntoAxis(Axes[i], MinOBB2, MaxOBB2);
|
OBB1.ProjectOntoAxis(Axes[i], MinOBB1, MaxOBB1);
|
||||||
|
OBB2.ProjectOntoAxis(Axes[i], MinOBB2, MaxOBB2);
|
||||||
// ... and check whether the outermost projected points of both OBBs overlap.
|
|
||||||
// If this is not the case, the Separating Axis Theorem states that there can be no collision between the rectangles
|
// ... and check whether the outermost projected points of both OBBs overlap.
|
||||||
if (!((MinOBB2<=MaxOBB1)&&(MaxOBB2>=MinOBB1)))
|
// If this is not the case, the Separating Axis Theorem states that there can be no collision between the rectangles
|
||||||
return false;
|
if (!((MinOBB2<=MaxOBB1)&&(MaxOBB2>=MinOBB1)))
|
||||||
}
|
return false;
|
||||||
return true;
|
}
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
154
Collision.h
154
Collision.h
|
|
@ -1,77 +1,77 @@
|
||||||
/*
|
/*
|
||||||
* File: collision.h
|
* File: collision.h
|
||||||
* Authors: Nick Koirala (original version), ahnonay (SFML2 compatibility)
|
* Authors: Nick Koirala (original version), ahnonay (SFML2 compatibility), bmorgan1 (collsion point return)
|
||||||
*
|
*
|
||||||
* Collision Detection and handling class
|
* Collision Detection and handling class
|
||||||
* For SFML2.
|
* For SFML2.
|
||||||
|
|
||||||
Notice from the original version:
|
Notice from the original version:
|
||||||
|
|
||||||
(c) 2009 - LittleMonkey Ltd
|
(c) 2009 - LittleMonkey Ltd
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or
|
This software is provided 'as-is', without any express or
|
||||||
implied warranty. In no event will the authors be held
|
implied warranty. In no event will the authors be held
|
||||||
liable for any damages arising from the use of this software.
|
liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
including commercial applications, and to alter it and redistribute
|
including commercial applications, and to alter it and redistribute
|
||||||
it freely, subject to the following restrictions:
|
it freely, subject to the following restrictions:
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented;
|
1. The origin of this software must not be misrepresented;
|
||||||
you must not claim that you wrote the original software.
|
you must not claim that you wrote the original software.
|
||||||
If you use this software in a product, an acknowledgment
|
If you use this software in a product, an acknowledgment
|
||||||
in the product documentation would be appreciated but
|
in the product documentation would be appreciated but
|
||||||
is not required.
|
is not required.
|
||||||
|
|
||||||
2. Altered source versions must be plainly marked as such,
|
2. Altered source versions must be plainly marked as such,
|
||||||
and must not be misrepresented as being the original software.
|
and must not be misrepresented as being the original software.
|
||||||
|
|
||||||
3. This notice may not be removed or altered from any
|
3. This notice may not be removed or altered from any
|
||||||
source distribution.
|
source distribution.
|
||||||
|
|
||||||
*
|
*
|
||||||
* Created on 30 January 2009, 11:02
|
* Created on 30 January 2009, 11:02
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_COLLISION_H
|
#ifndef SFML_TEMPLATE_COLLISION_H
|
||||||
#define SFML_TEMPLATE_COLLISION_H
|
#define SFML_TEMPLATE_COLLISION_H
|
||||||
|
|
||||||
#include <SFML\Graphics.hpp>
|
#include <SFML\Graphics.hpp>
|
||||||
|
|
||||||
namespace Collision {
|
namespace Collision {
|
||||||
//////
|
//////
|
||||||
/// Test for a collision between two sprites by comparing the alpha values of overlapping pixels
|
/// Test for a collision between two sprites by comparing the alpha values of overlapping pixels
|
||||||
/// Supports scaling and rotation
|
/// Supports scaling and rotation
|
||||||
/// AlphaLimit: The threshold at which a pixel becomes "solid". If AlphaLimit is 127, a pixel with
|
/// AlphaLimit: The threshold at which a pixel becomes "solid". If AlphaLimit is 127, a pixel with
|
||||||
/// alpha value 128 will cause a collision and a pixel with alpha value 126 will not.
|
/// alpha value 128 will cause a collision and a pixel with alpha value 126 will not.
|
||||||
///
|
///
|
||||||
/// This functions creates bitmasks of the textures of the two sprites by
|
/// This functions creates bitmasks of the textures of the two sprites by
|
||||||
/// downloading the textures from the graphics card to memory -> SLOW!
|
/// downloading the textures from the graphics card to memory -> SLOW!
|
||||||
/// You can avoid this by using the "CreateTextureAndBitmask" function
|
/// You can avoid this by using the "CreateTextureAndBitmask" function
|
||||||
//////
|
//////
|
||||||
bool PixelPerfectTest(const sf::Sprite& Object1 ,const sf::Sprite& Object2, sf::Uint8 AlphaLimit = 0);
|
bool PixelPerfectTest(const sf::Sprite& Object1 ,const sf::Sprite& Object2, sf::Uint8 AlphaLimit, sf::Vector2f &point);
|
||||||
|
|
||||||
//////
|
//////
|
||||||
/// Replaces Texture::loadFromFile
|
/// Replaces Texture::loadFromFile
|
||||||
/// Load an imagefile into the given texture and create a bitmask for it
|
/// Load an imagefile into the given texture and create a bitmask for it
|
||||||
/// This is much faster than creating the bitmask for a texture on the first run of "PixelPerfectTest"
|
/// This is much faster than creating the bitmask for a texture on the first run of "PixelPerfectTest"
|
||||||
///
|
///
|
||||||
/// The function returns false if the file could not be opened for some reason
|
/// The function returns false if the file could not be opened for some reason
|
||||||
//////
|
//////
|
||||||
bool CreateTextureAndBitmask(sf::Texture &LoadInto, const std::string& Filename);
|
bool CreateTextureAndBitmask(sf::Texture &LoadInto, const std::string& Filename);
|
||||||
|
|
||||||
//////
|
//////
|
||||||
/// Test for collision using circle collision dection
|
/// Test for collision using circle collision dection
|
||||||
/// Radius is averaged from the dimensions of the sprite so
|
/// Radius is averaged from the dimensions of the sprite so
|
||||||
/// roughly circular objects will be much more accurate
|
/// roughly circular objects will be much more accurate
|
||||||
//////
|
//////
|
||||||
bool CircleTest(const sf::Sprite& Object1, const sf::Sprite& Object2);
|
bool CircleTest(const sf::Sprite& Object1, const sf::Sprite& Object2);
|
||||||
|
|
||||||
//////
|
//////
|
||||||
/// Test for bounding box collision using the Separating Axis Theorem
|
/// Test for bounding box collision using the Separating Axis Theorem
|
||||||
/// Supports scaling and rotation
|
/// Supports scaling and rotation
|
||||||
//////
|
//////
|
||||||
bool BoundingBoxTest(const sf::Sprite& Object1, const sf::Sprite& Object2);
|
bool BoundingBoxTest(const sf::Sprite& Object1, const sf::Sprite& Object2);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_COLLISION_H
|
#endif //SFML_TEMPLATE_COLLISION_H
|
||||||
|
|
|
||||||
64
Explore.h
64
Explore.h
|
|
@ -1,32 +1,32 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 5/7/2020.
|
// Created by benmo on 5/7/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_EXPLORE_H
|
#ifndef SFML_TEMPLATE_EXPLORE_H
|
||||||
#define SFML_TEMPLATE_EXPLORE_H
|
#define SFML_TEMPLATE_EXPLORE_H
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
class Explore {
|
class Explore {
|
||||||
private:
|
private:
|
||||||
std::string type, message;
|
std::string type, message;
|
||||||
int moneyHigh, moneyLow, prestigeHigh, prestigeLow;
|
int moneyHigh, moneyLow, prestigeHigh, prestigeLow;
|
||||||
public:
|
public:
|
||||||
Explore(std::string _type, std::string msg, int _moneyLow = 0, int _moneyHigh = 0, int _prestigeLow = 0, int _prestigeHigh = 0) {
|
Explore(std::string _type, std::string msg, int _moneyLow = 0, int _moneyHigh = 0, int _prestigeLow = 0, int _prestigeHigh = 0) {
|
||||||
message = std::move(msg);
|
message = std::move(msg);
|
||||||
|
|
||||||
type = _type;
|
type = _type;
|
||||||
moneyHigh = _moneyHigh;
|
moneyHigh = _moneyHigh;
|
||||||
moneyLow = _moneyLow;
|
moneyLow = _moneyLow;
|
||||||
prestigeHigh = _prestigeHigh;
|
prestigeHigh = _prestigeHigh;
|
||||||
prestigeLow = _prestigeLow;
|
prestigeLow = _prestigeLow;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string getMessage() {
|
std::string getMessage() {
|
||||||
return message;
|
return message;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_EXPLORE_H
|
#endif //SFML_TEMPLATE_EXPLORE_H
|
||||||
|
|
|
||||||
132
Game.h
132
Game.h
|
|
@ -1,66 +1,66 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/14/2020.
|
// Created by benmo on 2/14/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_GAME_H
|
#ifndef SFML_TEMPLATE_GAME_H
|
||||||
#define SFML_TEMPLATE_GAME_H
|
#define SFML_TEMPLATE_GAME_H
|
||||||
|
|
||||||
|
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <SFML/Audio.hpp>
|
#include <SFML/Audio.hpp>
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
#include "Ship.h"
|
#include "Ship.h"
|
||||||
|
|
||||||
class Game {
|
class Game {
|
||||||
private:
|
private:
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
bool playedBip = false, playedErr = false, soundOn = true, musicOn = true;
|
bool playedBip = false, playedErr = false, soundOn = true, musicOn = true;
|
||||||
sf::SoundBuffer bip;
|
sf::SoundBuffer bip;
|
||||||
sf::Sound bipSound;
|
sf::Sound bipSound;
|
||||||
sf::SoundBuffer err;
|
sf::SoundBuffer err;
|
||||||
sf::Sound errSound;
|
sf::Sound errSound;
|
||||||
|
|
||||||
sf::Texture loadingBarEmpty;
|
sf::Texture loadingBarEmpty;
|
||||||
sf::Texture loadingBarFull;
|
sf::Texture loadingBarFull;
|
||||||
sf::Font oxan;
|
sf::Font oxan;
|
||||||
|
|
||||||
std::vector<std::string> abstractNounNameComponents;
|
std::vector<std::string> abstractNounNameComponents;
|
||||||
std::vector<std::string> adjectiveNameComponents;
|
std::vector<std::string> adjectiveNameComponents;
|
||||||
std::vector<std::string> animalNameComponents;
|
std::vector<std::string> animalNameComponents;
|
||||||
std::vector<std::string> standaloneNameNameComponents;
|
std::vector<std::string> standaloneNameNameComponents;
|
||||||
std::vector<std::string> femaleNameNameComponents;
|
std::vector<std::string> femaleNameNameComponents;
|
||||||
std::vector<std::string> femaleTitleNameComponents;
|
std::vector<std::string> femaleTitleNameComponents;
|
||||||
std::vector<std::string> neutralTitleNameComponents;
|
std::vector<std::string> neutralTitleNameComponents;
|
||||||
std::vector<std::string> maleNameNameComponents;
|
std::vector<std::string> maleNameNameComponents;
|
||||||
std::vector<std::string> maleTitleNameComponents;
|
std::vector<std::string> maleTitleNameComponents;
|
||||||
std::vector<std::string> nounNameComponents;
|
std::vector<std::string> nounNameComponents;
|
||||||
std::vector<std::string> numberNameComponents;
|
std::vector<std::string> numberNameComponents;
|
||||||
std::vector<std::string> craftNameNameComponents;
|
std::vector<std::string> craftNameNameComponents;
|
||||||
|
|
||||||
//update total
|
//update total
|
||||||
int totalTextures = 195;
|
int totalTextures = 195;
|
||||||
int loadedTextures = 0;
|
int loadedTextures = 0;
|
||||||
|
|
||||||
void playBip();
|
void playBip();
|
||||||
void playErr();
|
void playErr();
|
||||||
|
|
||||||
void readNameComponents();
|
void readNameComponents();
|
||||||
template<class RNG >
|
template<class RNG >
|
||||||
std::string generateName(RNG &gen);
|
std::string generateName(RNG &gen);
|
||||||
|
|
||||||
void updateLoader(sf::RenderWindow &window, const std::string& msg);
|
void updateLoader(sf::RenderWindow &window, const std::string& msg);
|
||||||
public:
|
public:
|
||||||
const static int FRIENDLY_LOW = 100, NUETRAL_HIGH = 99, NUETRAL_LOW = 0, HOSTILE_HIGH = -1;
|
const static int FRIENDLY_LOW = 100, NUETRAL_HIGH = 99, NUETRAL_LOW = 0, HOSTILE_HIGH = -1;
|
||||||
|
|
||||||
Game(bool _soundOn, bool _musicOn) {
|
Game(bool _soundOn, bool _musicOn) {
|
||||||
soundOn = _soundOn;
|
soundOn = _soundOn;
|
||||||
musicOn = _musicOn;
|
musicOn = _musicOn;
|
||||||
|
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_GAME_H
|
#endif //SFML_TEMPLATE_GAME_H
|
||||||
|
|
|
||||||
418
GameSprite.cpp
418
GameSprite.cpp
|
|
@ -1,209 +1,209 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
|
|
||||||
void GameSprite::init() {
|
void GameSprite::init() {
|
||||||
spritePhysics.velocity = 0;
|
spritePhysics.velocity = 0;
|
||||||
spritePhysics.xPos = 0;
|
spritePhysics.xPos = 0;
|
||||||
spritePhysics.yPos = 0;
|
spritePhysics.yPos = 0;
|
||||||
spritePhysics.direction = 0;
|
spritePhysics.direction = 0;
|
||||||
|
|
||||||
setOrigin(getGlobalBounds().width/2,getGlobalBounds().height/2);
|
setOrigin(getGlobalBounds().width/2,getGlobalBounds().height/2);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite() : sf::Sprite() {
|
GameSprite::GameSprite() : sf::Sprite() {
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture) : sf::Sprite(texture) {
|
GameSprite::GameSprite(const sf::Texture &texture) : sf::Sprite(texture) {
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, float scale) : sf::Sprite(texture) {
|
GameSprite::GameSprite(const sf::Texture &texture, float scale) : sf::Sprite(texture) {
|
||||||
init();
|
init();
|
||||||
|
|
||||||
setScale(scale/100, scale/100);
|
setScale(scale/100, scale/100);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, const sf::IntRect &rectangle) : sf::Sprite(texture, rectangle) {
|
GameSprite::GameSprite(const sf::Texture &texture, const sf::IntRect &rectangle) : sf::Sprite(texture, rectangle) {
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : sf::Sprite(texture) {
|
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : sf::Sprite(texture) {
|
||||||
spritePhysics.velocity = velocity;
|
spritePhysics.velocity = velocity;
|
||||||
spritePhysics.xPos = xPos;
|
spritePhysics.xPos = xPos;
|
||||||
spritePhysics.yPos = yPos;
|
spritePhysics.yPos = yPos;
|
||||||
spritePhysics.direction = direction;
|
spritePhysics.direction = direction;
|
||||||
|
|
||||||
setOrigin(getGlobalBounds().width/2,getGlobalBounds().height/2);
|
setOrigin(getGlobalBounds().width/2,getGlobalBounds().height/2);
|
||||||
setScale(scale/100, scale/100);
|
setScale(scale/100, scale/100);
|
||||||
setPosition(spritePhysics.xPos,spritePhysics.yPos);
|
setPosition(spritePhysics.xPos,spritePhysics.yPos);
|
||||||
setRotation(direction);
|
setRotation(direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction) : GameSprite(texture, scale, xPos, yPos, velocity, direction) {
|
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction) : GameSprite(texture, scale, xPos, yPos, velocity, direction) {
|
||||||
spritePhysics.maxVelocity = maxVelocity;
|
spritePhysics.maxVelocity = maxVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float rotVelocity, float maxRotVelocity) : GameSprite(texture, scale, xPos, yPos, velocity, maxVelocity, direction) {
|
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float rotVelocity, float maxRotVelocity) : GameSprite(texture, scale, xPos, yPos, velocity, maxVelocity, direction) {
|
||||||
spritePhysics.rotVelocity = rotVelocity;
|
spritePhysics.rotVelocity = rotVelocity;
|
||||||
spritePhysics.maxRotVelocity = maxRotVelocity;
|
spritePhysics.maxRotVelocity = maxRotVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float acceleration, float maxVelocity, float direction, float rotVelocity, float rotAcceleration, float maxRotVelocity) : GameSprite(texture, scale, xPos, yPos, velocity, maxVelocity, direction, rotVelocity, maxRotVelocity) {
|
GameSprite::GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float acceleration, float maxVelocity, float direction, float rotVelocity, float rotAcceleration, float maxRotVelocity) : GameSprite(texture, scale, xPos, yPos, velocity, maxVelocity, direction, rotVelocity, maxRotVelocity) {
|
||||||
spritePhysics.acceleration = acceleration;
|
spritePhysics.acceleration = acceleration;
|
||||||
spritePhysics.rotAcceleration = rotAcceleration;
|
spritePhysics.rotAcceleration = rotAcceleration;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::GameSprite(const sf::Texture &texture, const sf::IntRect &rect, int _rows, int _cols, int _xOffset, int _yOffset, int _frameDelay) : GameSprite(texture, rect) {
|
GameSprite::GameSprite(const sf::Texture &texture, const sf::IntRect &rect, int _rows, int _cols, int _xOffset, int _yOffset, int _frameDelay) : GameSprite(texture, rect) {
|
||||||
rows = _rows;
|
rows = _rows;
|
||||||
cols = _cols;
|
cols = _cols;
|
||||||
xOffset = _xOffset;
|
xOffset = _xOffset;
|
||||||
yOffset = _yOffset;
|
yOffset = _yOffset;
|
||||||
frameDelay = _frameDelay;
|
frameDelay = _frameDelay;
|
||||||
initRect = rect;
|
initRect = rect;
|
||||||
|
|
||||||
isAnimated = true;
|
isAnimated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::update() {
|
void GameSprite::update() {
|
||||||
framesAlive++;
|
framesAlive++;
|
||||||
|
|
||||||
if (isAnimated) updateAnimation();
|
if (isAnimated) updateAnimation();
|
||||||
|
|
||||||
calculateNewPosition();
|
calculateNewPosition();
|
||||||
|
|
||||||
calculateNewDirection();
|
calculateNewDirection();
|
||||||
|
|
||||||
setPosition(spritePhysics.xPos, spritePhysics.yPos);
|
setPosition(spritePhysics.xPos, spritePhysics.yPos);
|
||||||
setRotation(-spritePhysics.direction);
|
setRotation(-spritePhysics.direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::nextTexture() {
|
void GameSprite::nextTexture() {
|
||||||
currentCol++;
|
currentCol++;
|
||||||
if (currentCol == cols) {
|
if (currentCol == cols) {
|
||||||
currentCol = 0;
|
currentCol = 0;
|
||||||
currentRow++;
|
currentRow++;
|
||||||
|
|
||||||
if (currentRow == rows) {
|
if (currentRow == rows) {
|
||||||
currentRow = 0;
|
currentRow = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::IntRect newRect(initRect.left + xOffset * currentCol, initRect.top + yOffset * currentRow, initRect.width, initRect.height);
|
sf::IntRect newRect(initRect.left + xOffset * currentCol, initRect.top + yOffset * currentRow, initRect.width, initRect.height);
|
||||||
setTextureRect(newRect);
|
setTextureRect(newRect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::updateAnimation(bool override) {
|
void GameSprite::updateAnimation(bool override) {
|
||||||
currentFrame++;
|
currentFrame++;
|
||||||
if (override) {
|
if (override) {
|
||||||
nextTexture();
|
nextTexture();
|
||||||
currentFrame = 0;
|
currentFrame = 0;
|
||||||
} else {
|
} else {
|
||||||
if (currentFrame == frameDelay) {
|
if (currentFrame == frameDelay) {
|
||||||
nextTexture();
|
nextTexture();
|
||||||
currentFrame = 0;
|
currentFrame = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void GameSprite::calculateNewDirection() {
|
void GameSprite::calculateNewDirection() {
|
||||||
spritePhysics.direction -= spritePhysics.rotVelocity;
|
spritePhysics.direction -= spritePhysics.rotVelocity;
|
||||||
spritePhysics.direction = fmod(spritePhysics.direction, 360);
|
spritePhysics.direction = fmod(spritePhysics.direction, 360);
|
||||||
if (spritePhysics.direction < 0)
|
if (spritePhysics.direction < 0)
|
||||||
spritePhysics.direction += 360;
|
spritePhysics.direction += 360;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::calculateNewPosition() {
|
void GameSprite::calculateNewPosition() {
|
||||||
spritePhysics.xPos += cos(spritePhysics.direction * (PI / 180)) * spritePhysics.velocity;
|
spritePhysics.xPos += cos(spritePhysics.direction * (PI / 180)) * spritePhysics.velocity;
|
||||||
spritePhysics.yPos += -(sin(spritePhysics.direction * (PI / 180)) * spritePhysics.velocity);
|
spritePhysics.yPos += -(sin(spritePhysics.direction * (PI / 180)) * spritePhysics.velocity);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::accelerate(float override, bool ignoreMax) {
|
void GameSprite::accelerate(float override, bool ignoreMax) {
|
||||||
if (override != 0) spritePhysics.velocity += override;
|
if (override != 0) spritePhysics.velocity += override;
|
||||||
else spritePhysics.velocity += spritePhysics.acceleration;
|
else spritePhysics.velocity += spritePhysics.acceleration;
|
||||||
|
|
||||||
if (!ignoreMax && std::abs(spritePhysics.velocity) > spritePhysics.maxVelocity) spritePhysics.velocity = spritePhysics.velocity > 0 ? spritePhysics.maxVelocity : -spritePhysics.maxVelocity;
|
if (!ignoreMax && std::abs(spritePhysics.velocity) > spritePhysics.maxVelocity) spritePhysics.velocity = spritePhysics.velocity > 0 ? spritePhysics.maxVelocity : -spritePhysics.maxVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::rotAccel(float override, bool ignoreMax) {
|
void GameSprite::rotAccel(float override, bool ignoreMax) {
|
||||||
if (override != 0) spritePhysics.rotVelocity += override;
|
if (override != 0) spritePhysics.rotVelocity += override;
|
||||||
else spritePhysics.rotVelocity += spritePhysics.rotAcceleration;
|
else spritePhysics.rotVelocity += spritePhysics.rotAcceleration;
|
||||||
|
|
||||||
if (!ignoreMax && spritePhysics.rotVelocity > spritePhysics.maxRotVelocity) spritePhysics.rotVelocity = spritePhysics.maxRotVelocity;
|
if (!ignoreMax && spritePhysics.rotVelocity > spritePhysics.maxRotVelocity) spritePhysics.rotVelocity = spritePhysics.maxRotVelocity;
|
||||||
else if (!ignoreMax && -spritePhysics.rotVelocity > spritePhysics.maxRotVelocity) spritePhysics.rotVelocity = -spritePhysics.maxRotVelocity;
|
else if (!ignoreMax && -spritePhysics.rotVelocity > spritePhysics.maxRotVelocity) spritePhysics.rotVelocity = -spritePhysics.maxRotVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::turn(float degrees) {
|
void GameSprite::turn(float degrees) {
|
||||||
spritePhysics.direction -= degrees;
|
spritePhysics.direction -= degrees;
|
||||||
|
|
||||||
setRotation(-spritePhysics.direction);
|
setRotation(-spritePhysics.direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameSprite::getXPos() const {
|
float GameSprite::getXPos() const {
|
||||||
return spritePhysics.xPos;
|
return spritePhysics.xPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameSprite::getYPos() const {
|
float GameSprite::getYPos() const {
|
||||||
return spritePhysics.yPos;
|
return spritePhysics.yPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::setPosition(float xPos, float yPos) {
|
void GameSprite::setPosition(float xPos, float yPos) {
|
||||||
spritePhysics.xPos = xPos;
|
spritePhysics.xPos = xPos;
|
||||||
spritePhysics.yPos = yPos;
|
spritePhysics.yPos = yPos;
|
||||||
|
|
||||||
sf::Sprite::setPosition(sf::Vector2f(xPos, yPos));
|
sf::Sprite::setPosition(sf::Vector2f(xPos, yPos));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::setPosition(const sf::Vector2f &vec) {
|
void GameSprite::setPosition(const sf::Vector2f &vec) {
|
||||||
spritePhysics.xPos = vec.x;
|
spritePhysics.xPos = vec.x;
|
||||||
spritePhysics.yPos = vec.y;
|
spritePhysics.yPos = vec.y;
|
||||||
|
|
||||||
sf::Sprite::setPosition(vec);
|
sf::Sprite::setPosition(vec);
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameSprite::getDirection() const {
|
float GameSprite::getDirection() const {
|
||||||
return spritePhysics.direction;
|
return spritePhysics.direction;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::setDirection(float angle) {
|
void GameSprite::setDirection(float angle) {
|
||||||
spritePhysics.direction = angle;
|
spritePhysics.direction = angle;
|
||||||
|
|
||||||
setRotation(-angle);
|
setRotation(-angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSprite::setVelocity(float velo) {
|
void GameSprite::setVelocity(float velo) {
|
||||||
spritePhysics.velocity = velo;
|
spritePhysics.velocity = velo;
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameSprite::getVelocity() const {
|
float GameSprite::getVelocity() const {
|
||||||
return spritePhysics.velocity;
|
return spritePhysics.velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
double GameSprite::getAimAngle(const Sprite& b, const Sprite& a) {
|
double GameSprite::getAimAngle(const Sprite& b, const Sprite& a) {
|
||||||
return getAimAngle(b.getPosition(), a.getPosition());
|
return getAimAngle(b.getPosition(), a.getPosition());
|
||||||
}
|
}
|
||||||
|
|
||||||
double GameSprite::getAimAngle(sf::Vector2f b, sf::Vector2f a) {
|
double GameSprite::getAimAngle(sf::Vector2f b, sf::Vector2f a) {
|
||||||
double dx = b.x - a.x;
|
double dx = b.x - a.x;
|
||||||
double dy = b.y - a.y;
|
double dy = b.y - a.y;
|
||||||
|
|
||||||
double targetAngle = -((atan2(dy, dx)) * 180 / GameSprite::PI);
|
double targetAngle = -((atan2(dy, dx)) * 180 / GameSprite::PI);
|
||||||
targetAngle = fmod(targetAngle, 360);
|
targetAngle = fmod(targetAngle, 360);
|
||||||
|
|
||||||
if (targetAngle < 0)
|
if (targetAngle < 0)
|
||||||
targetAngle += 360;
|
targetAngle += 360;
|
||||||
return -targetAngle;
|
return -targetAngle;
|
||||||
}
|
}
|
||||||
|
|
||||||
int GameSprite::getFramesAlive() const {
|
int GameSprite::getFramesAlive() const {
|
||||||
return framesAlive;
|
return framesAlive;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameSprite::isPastLifetime() const {
|
bool GameSprite::isPastLifetime() const {
|
||||||
return lifetime != INFINITE && framesAlive >= lifetime;
|
return lifetime != INFINITE && framesAlive >= lifetime;
|
||||||
}
|
}
|
||||||
|
|
||||||
int GameSprite::getLifetime() const {
|
int GameSprite::getLifetime() const {
|
||||||
return lifetime;
|
return lifetime;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
218
GameSprite.h
218
GameSprite.h
|
|
@ -1,109 +1,109 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/14/2020.
|
// Created by benmo on 2/14/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_SPRITE_H
|
#ifndef SFML_TEMPLATE_SPRITE_H
|
||||||
#define SFML_TEMPLATE_SPRITE_H
|
#define SFML_TEMPLATE_SPRITE_H
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
#ifndef INFINITE
|
#ifndef INFINITE
|
||||||
#define INFINITE -1
|
#define INFINITE -1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef VISIBLE
|
#ifdef VISIBLE
|
||||||
#define VISIBLE -2
|
#define VISIBLE -2
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class GameSprite: public sf::Sprite{
|
class GameSprite: public sf::Sprite{
|
||||||
protected:
|
protected:
|
||||||
struct Physics {
|
struct Physics {
|
||||||
float velocity, direction, acceleration, maxVelocity;
|
float velocity, direction, acceleration, maxVelocity;
|
||||||
float rotVelocity, rotAcceleration, maxRotVelocity;
|
float rotVelocity, rotAcceleration, maxRotVelocity;
|
||||||
float xPos, yPos;
|
float xPos, yPos;
|
||||||
};
|
};
|
||||||
|
|
||||||
Physics spritePhysics{};
|
Physics spritePhysics{};
|
||||||
|
|
||||||
bool isAnimated = false;
|
bool isAnimated = false;
|
||||||
int currentFrame = 0, frameDelay = 0, currentRow = 0, currentCol = 0, rows, cols, xOffset, yOffset;
|
int currentFrame = 0, frameDelay = 0, currentRow = 0, currentCol = 0, rows, cols, xOffset, yOffset;
|
||||||
sf::IntRect initRect;
|
sf::IntRect initRect;
|
||||||
|
|
||||||
int lifetime = INFINITE;
|
int lifetime = INFINITE;
|
||||||
int framesAlive = 0;
|
int framesAlive = 0;
|
||||||
|
|
||||||
void nextTexture();
|
void nextTexture();
|
||||||
public:
|
public:
|
||||||
constexpr static const double PI = 3.1415926;
|
constexpr static const double PI = 3.1415926;
|
||||||
|
|
||||||
static double distance(sf::Vector2f pos1, sf::Vector2f pos2) {
|
static double distance(sf::Vector2f pos1, sf::Vector2f pos2) {
|
||||||
return sqrt(pow(pos2.x - pos1.x, 2) + pow(pos2.y - pos1.y, 2));
|
return sqrt(pow(pos2.x - pos1.x, 2) + pow(pos2.y - pos1.y, 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Contructors
|
* Contructors
|
||||||
*/
|
*/
|
||||||
|
|
||||||
GameSprite();
|
GameSprite();
|
||||||
explicit GameSprite(const sf::Texture &texture);
|
explicit GameSprite(const sf::Texture &texture);
|
||||||
GameSprite(const sf::Texture &texture, float scale);
|
GameSprite(const sf::Texture &texture, float scale);
|
||||||
GameSprite(const sf::Texture &texture, const sf::IntRect &rectangle);
|
GameSprite(const sf::Texture &texture, const sf::IntRect &rectangle);
|
||||||
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction);
|
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction);
|
||||||
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float rotVelocity, float maxRotVelocity);
|
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float rotVelocity, float maxRotVelocity);
|
||||||
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float acceleration, float maxVelocity, float direction, float rotVelocity, float rotAcceleration, float maxRotVelocity);
|
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float acceleration, float maxVelocity, float direction, float rotVelocity, float rotAcceleration, float maxRotVelocity);
|
||||||
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction);
|
GameSprite(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction);
|
||||||
GameSprite(const sf::Texture& texture, const sf::IntRect &rect, int _rows, int _cols, int _xOffset, int _yOffset, int frameDelay);
|
GameSprite(const sf::Texture& texture, const sf::IntRect &rect, int _rows, int _cols, int _xOffset, int _yOffset, int frameDelay);
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates sprite's position, direction, velocities, etc. every tick based on its Physics struct
|
* Updates sprite's position, direction, velocities, etc. every tick based on its Physics struct
|
||||||
*/
|
*/
|
||||||
void update();
|
virtual void update();
|
||||||
void updateAnimation(bool override = false);
|
void updateAnimation(bool override = false);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Helper functions for update()
|
* Helper functions for update()
|
||||||
*/
|
*/
|
||||||
void calculateNewDirection();
|
void calculateNewDirection();
|
||||||
void calculateNewPosition();
|
void calculateNewPosition();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Accelerates ship by acceleration stat, can be overridden
|
* Accelerates ship by acceleration stat, can be overridden
|
||||||
* @param override - Used to override acceleration stat default 0
|
* @param override - Used to override acceleration stat default 0
|
||||||
* @param ignoreMax - When false, maximum velocity will be honored when calculating new velocity default false
|
* @param ignoreMax - When false, maximum velocity will be honored when calculating new velocity default false
|
||||||
*/
|
*/
|
||||||
void accelerate(float override = 0, bool ignoreMax = false);
|
void accelerate(float override = 0, bool ignoreMax = false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Accelerates ship rotationally by rotational acceleration stat, can be overridden
|
* Accelerates ship rotationally by rotational acceleration stat, can be overridden
|
||||||
* @param override - Used to override acceleration stat default 0
|
* @param override - Used to override acceleration stat default 0
|
||||||
* @param ignoreMax - When false, maximum rotational velocity will be honored when calculating new velocity default false
|
* @param ignoreMax - When false, maximum rotational velocity will be honored when calculating new velocity default false
|
||||||
*/
|
*/
|
||||||
void rotAccel(float override = 0, bool ignoreMax = false);
|
void rotAccel(float override = 0, bool ignoreMax = false);
|
||||||
void turn(float degrees);
|
void turn(float degrees);
|
||||||
|
|
||||||
float getXPos() const;
|
float getXPos() const;
|
||||||
float getYPos() const;
|
float getYPos() const;
|
||||||
|
|
||||||
void setPosition(float xPos, float yPos);
|
void setPosition(float xPos, float yPos);
|
||||||
void setPosition(const sf::Vector2f &vec);
|
void setPosition(const sf::Vector2f &vec);
|
||||||
|
|
||||||
float getDirection() const;
|
float getDirection() const;
|
||||||
void setDirection(float angle);
|
void setDirection(float angle);
|
||||||
|
|
||||||
void setVelocity(float velo);
|
void setVelocity(float velo);
|
||||||
float getVelocity() const;
|
float getVelocity() const;
|
||||||
|
|
||||||
static double getAimAngle(const Sprite& b, const Sprite& a);
|
static double getAimAngle(const Sprite& b, const Sprite& a);
|
||||||
static double getAimAngle(sf::Vector2f b, sf::Vector2f a);
|
static double getAimAngle(sf::Vector2f b, sf::Vector2f a);
|
||||||
|
|
||||||
int getFramesAlive() const;
|
int getFramesAlive() const;
|
||||||
bool isPastLifetime() const;
|
bool isPastLifetime() const;
|
||||||
int getLifetime() const;
|
int getLifetime() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_SPRITE_H
|
#endif //SFML_TEMPLATE_SPRITE_H
|
||||||
|
|
|
||||||
898
Menu.cpp
898
Menu.cpp
|
|
@ -1,450 +1,450 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/20/2020.
|
// Created by benmo on 2/20/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <shellapi.h>
|
#include <shellapi.h>
|
||||||
#include <winuser.h>
|
#include <winuser.h>
|
||||||
#include "Menu.h"
|
#include "Menu.h"
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Audio.hpp>
|
#include <SFML/Audio.hpp>
|
||||||
|
|
||||||
int Menu::init() {
|
int Menu::init() {
|
||||||
const int MENU = 0, CREDITS = 1;
|
const int MENU = 0, CREDITS = 1;
|
||||||
int screen = MENU;
|
int screen = MENU;
|
||||||
|
|
||||||
std::vector<GameSprite*> buttons;
|
std::vector<GameSprite*> buttons;
|
||||||
std::vector<sf::Text*> text;
|
std::vector<sf::Text*> text;
|
||||||
|
|
||||||
std::vector<sf::Text*> credits;
|
std::vector<sf::Text*> credits;
|
||||||
std::vector<sf::Sprite*> creditsGUI;
|
std::vector<sf::Sprite*> creditsGUI;
|
||||||
|
|
||||||
sf::RenderWindow window( sf::VideoMode(1240, 640), "Star Captain" );
|
sf::RenderWindow window( sf::VideoMode(1240, 640), "Star Captain" );
|
||||||
sf::View mainView;
|
sf::View mainView;
|
||||||
mainView.setCenter(window.getSize().x/(float)2.0, window.getSize().y/(float)2.0);
|
mainView.setCenter(window.getSize().x/(float)2.0, window.getSize().y/(float)2.0);
|
||||||
mainView.setSize(window.getSize().x, window.getSize().y);
|
mainView.setSize(window.getSize().x, window.getSize().y);
|
||||||
window.setView(mainView);
|
window.setView(mainView);
|
||||||
window.setPosition(sf::Vector2i(window.getPosition().x, window.getPosition().y - 20));
|
window.setPosition(sf::Vector2i(window.getPosition().x, window.getPosition().y - 20));
|
||||||
|
|
||||||
/*************************************************
|
/*************************************************
|
||||||
* File Input && Processing
|
* File Input && Processing
|
||||||
*************************************************/
|
*************************************************/
|
||||||
sf::Font sk;
|
sf::Font sk;
|
||||||
sk.loadFromFile("./data/Fonts/Sk.ttf");
|
sk.loadFromFile("./data/Fonts/Sk.ttf");
|
||||||
|
|
||||||
sf::Font skME;
|
sf::Font skME;
|
||||||
skME.loadFromFile("./data/Fonts/SKoME.ttf");
|
skME.loadFromFile("./data/Fonts/SKoME.ttf");
|
||||||
|
|
||||||
sf::Font xolo;
|
sf::Font xolo;
|
||||||
xolo.loadFromFile("./data/Fonts/Xolonium-Bold.ttf");
|
xolo.loadFromFile("./data/Fonts/Xolonium-Bold.ttf");
|
||||||
|
|
||||||
sf::Font monkirta;
|
sf::Font monkirta;
|
||||||
monkirta.loadFromFile("./data/Fonts/Monkirta Pursuit NC.ttf");
|
monkirta.loadFromFile("./data/Fonts/Monkirta Pursuit NC.ttf");
|
||||||
|
|
||||||
sf::Font oxan;
|
sf::Font oxan;
|
||||||
oxan.loadFromFile("./data/Fonts/Oxanium-Light.ttf");
|
oxan.loadFromFile("./data/Fonts/Oxanium-Light.ttf");
|
||||||
|
|
||||||
sf::Texture back;
|
sf::Texture back;
|
||||||
back.loadFromFile("./data/Gui/space.png");
|
back.loadFromFile("./data/Gui/space.png");
|
||||||
back.setRepeated(true);
|
back.setRepeated(true);
|
||||||
|
|
||||||
sf::Texture button;
|
sf::Texture button;
|
||||||
button.loadFromFile("./data/Gui/button.png");
|
button.loadFromFile("./data/Gui/button.png");
|
||||||
|
|
||||||
sf::Texture box;
|
sf::Texture box;
|
||||||
box.loadFromFile("./data/Gui/window.png");
|
box.loadFromFile("./data/Gui/window.png");
|
||||||
|
|
||||||
sf::Texture boxSm;
|
sf::Texture boxSm;
|
||||||
boxSm.loadFromFile("./data/Gui/windowSm.png");
|
boxSm.loadFromFile("./data/Gui/windowSm.png");
|
||||||
|
|
||||||
sf::Texture cloud;
|
sf::Texture cloud;
|
||||||
cloud.loadFromFile("./data/Gui/cloud.png");
|
cloud.loadFromFile("./data/Gui/cloud.png");
|
||||||
|
|
||||||
sf::Texture leftArrow;
|
sf::Texture leftArrow;
|
||||||
leftArrow.loadFromFile("./data/Gui/Backward_BTN.png");
|
leftArrow.loadFromFile("./data/Gui/Backward_BTN.png");
|
||||||
|
|
||||||
sf::Texture soundBTN;
|
sf::Texture soundBTN;
|
||||||
soundBTN.loadFromFile("./data/Gui/Sound.png");
|
soundBTN.loadFromFile("./data/Gui/Sound.png");
|
||||||
|
|
||||||
sf::Texture musicBTN;
|
sf::Texture musicBTN;
|
||||||
musicBTN.loadFromFile("./data/Gui/Music.png");
|
musicBTN.loadFromFile("./data/Gui/Music.png");
|
||||||
|
|
||||||
sf::Music menuLoop;
|
sf::Music menuLoop;
|
||||||
menuLoop.openFromFile("./data/Sounds/Menu Loop.wav");
|
menuLoop.openFromFile("./data/Sounds/Menu Loop.wav");
|
||||||
menuLoop.setLoop(true);
|
menuLoop.setLoop(true);
|
||||||
menuLoop.play();
|
menuLoop.play();
|
||||||
|
|
||||||
bip.loadFromFile("./data/Sounds/rollover.wav");
|
bip.loadFromFile("./data/Sounds/rollover.wav");
|
||||||
|
|
||||||
/*************************************************
|
/*************************************************
|
||||||
* Object Initialization
|
* Object Initialization
|
||||||
*************************************************/
|
*************************************************/
|
||||||
|
|
||||||
//Background pan sprite
|
//Background pan sprite
|
||||||
sf::Sprite background(back);
|
sf::Sprite background(back);
|
||||||
sf::FloatRect fBounds(mainView.getCenter().x, mainView.getCenter().y, background.getTexture()->getSize().x * 3, background.getTexture()->getSize().y * 3);
|
sf::FloatRect fBounds(mainView.getCenter().x, mainView.getCenter().y, background.getTexture()->getSize().x * 3, background.getTexture()->getSize().y * 3);
|
||||||
sf::IntRect iBounds(fBounds);
|
sf::IntRect iBounds(fBounds);
|
||||||
|
|
||||||
background.setTextureRect(iBounds);
|
background.setTextureRect(iBounds);
|
||||||
background.setPosition(mainView.getCenter());
|
background.setPosition(mainView.getCenter());
|
||||||
background.setOrigin(iBounds.width/(float)2.0,iBounds.height/(float)2.0);
|
background.setOrigin(iBounds.width/(float)2.0,iBounds.height/(float)2.0);
|
||||||
|
|
||||||
//Sound settings
|
//Sound settings
|
||||||
GameSprite soundButton(soundBTN, 25, 35, 37, 0, 0);
|
GameSprite soundButton(soundBTN, 25, 35, 37, 0, 0);
|
||||||
GameSprite musicButton(musicBTN, 25, soundButton.getXPos() + soundButton.getGlobalBounds().width, soundButton.getYPos(), 0, 0);
|
GameSprite musicButton(musicBTN, 25, soundButton.getXPos() + soundButton.getGlobalBounds().width, soundButton.getYPos(), 0, 0);
|
||||||
|
|
||||||
//Title text
|
//Title text
|
||||||
sf::Text title("Star Captain", skME, 90);
|
sf::Text title("Star Captain", skME, 90);
|
||||||
title.setPosition(mainView.getCenter().x, mainView.getCenter().y - window.getSize().y / (float)3.0);
|
title.setPosition(mainView.getCenter().x, mainView.getCenter().y - window.getSize().y / (float)3.0);
|
||||||
title.setFillColor(sf::Color::White);
|
title.setFillColor(sf::Color::White);
|
||||||
title.setLetterSpacing(title.getLetterSpacing() + (float)0.5);
|
title.setLetterSpacing(title.getLetterSpacing() + (float)0.5);
|
||||||
title.setOrigin(title.getGlobalBounds().width/(float)2.0, title.getGlobalBounds().height/(float)2.0);
|
title.setOrigin(title.getGlobalBounds().width/(float)2.0, title.getGlobalBounds().height/(float)2.0);
|
||||||
|
|
||||||
//Start button & text
|
//Start button & text
|
||||||
GameSprite startButton(button, 55);
|
GameSprite startButton(button, 55);
|
||||||
startButton.setPosition(mainView.getCenter().x, mainView.getCenter().y - window.getSize().y / (float)12.0);
|
startButton.setPosition(mainView.getCenter().x, mainView.getCenter().y - window.getSize().y / (float)12.0);
|
||||||
|
|
||||||
//default button color
|
//default button color
|
||||||
sf::Color defButtonColor = startButton.getColor();
|
sf::Color defButtonColor = startButton.getColor();
|
||||||
|
|
||||||
sf::Text startText("Start", sk, 28);
|
sf::Text startText("Start", sk, 28);
|
||||||
startText.setPosition(startButton.getPosition().x, startButton.getPosition().y - 7);
|
startText.setPosition(startButton.getPosition().x, startButton.getPosition().y - 7);
|
||||||
startText.setFillColor(sf::Color(0,0,0,0));
|
startText.setFillColor(sf::Color(0,0,0,0));
|
||||||
startText.setOutlineColor(sf::Color::White);
|
startText.setOutlineColor(sf::Color::White);
|
||||||
startText.setOutlineThickness(1);
|
startText.setOutlineThickness(1);
|
||||||
startText.setLetterSpacing(startText.getLetterSpacing() + 1);
|
startText.setLetterSpacing(startText.getLetterSpacing() + 1);
|
||||||
startText.setOrigin(startText.getLocalBounds().width/2, startText.getLocalBounds().height/2);
|
startText.setOrigin(startText.getLocalBounds().width/2, startText.getLocalBounds().height/2);
|
||||||
|
|
||||||
//Credits button & text
|
//Credits button & text
|
||||||
GameSprite creditsButton(button, 55);
|
GameSprite creditsButton(button, 55);
|
||||||
creditsButton.setPosition(mainView.getCenter().x, mainView.getCenter().y);
|
creditsButton.setPosition(mainView.getCenter().x, mainView.getCenter().y);
|
||||||
|
|
||||||
sf::Text creditsText("Credits", sk, 28);
|
sf::Text creditsText("Credits", sk, 28);
|
||||||
creditsText.setPosition(creditsButton.getPosition().x, creditsButton.getPosition().y - 6);
|
creditsText.setPosition(creditsButton.getPosition().x, creditsButton.getPosition().y - 6);
|
||||||
creditsText.setFillColor(sf::Color(0,0,0,0));
|
creditsText.setFillColor(sf::Color(0,0,0,0));
|
||||||
creditsText.setOutlineColor(sf::Color::White);
|
creditsText.setOutlineColor(sf::Color::White);
|
||||||
creditsText.setOutlineThickness(1);
|
creditsText.setOutlineThickness(1);
|
||||||
creditsText.setLetterSpacing(creditsText.getLetterSpacing() + 1);
|
creditsText.setLetterSpacing(creditsText.getLetterSpacing() + 1);
|
||||||
creditsText.setOrigin(creditsText.getLocalBounds().width/2, creditsText.getLocalBounds().height/2);
|
creditsText.setOrigin(creditsText.getLocalBounds().width/2, creditsText.getLocalBounds().height/2);
|
||||||
|
|
||||||
//Exit button & text
|
//Exit button & text
|
||||||
GameSprite exitButton(button, 55);
|
GameSprite exitButton(button, 55);
|
||||||
exitButton.setPosition(mainView.getCenter().x, mainView.getCenter().y + window.getSize().y / (float)12.0);
|
exitButton.setPosition(mainView.getCenter().x, mainView.getCenter().y + window.getSize().y / (float)12.0);
|
||||||
|
|
||||||
sf::Text exitText("Exit", sk, 28);
|
sf::Text exitText("Exit", sk, 28);
|
||||||
exitText.setPosition(mainView.getCenter().x, exitButton.getPosition().y - 6);
|
exitText.setPosition(mainView.getCenter().x, exitButton.getPosition().y - 6);
|
||||||
exitText.setFillColor(sf::Color(0,0,0,0));
|
exitText.setFillColor(sf::Color(0,0,0,0));
|
||||||
exitText.setOutlineColor(sf::Color::White);
|
exitText.setOutlineColor(sf::Color::White);
|
||||||
exitText.setOutlineThickness(1);
|
exitText.setOutlineThickness(1);
|
||||||
exitText.setLetterSpacing(exitText.getLetterSpacing() + 1);
|
exitText.setLetterSpacing(exitText.getLetterSpacing() + 1);
|
||||||
exitText.setOrigin(exitText.getLocalBounds().width/2, exitText.getLocalBounds().height/2);
|
exitText.setOrigin(exitText.getLocalBounds().width/2, exitText.getLocalBounds().height/2);
|
||||||
|
|
||||||
buttons.push_back(&startButton);
|
buttons.push_back(&startButton);
|
||||||
buttons.push_back(&creditsButton);
|
buttons.push_back(&creditsButton);
|
||||||
buttons.push_back(&exitButton);
|
buttons.push_back(&exitButton);
|
||||||
|
|
||||||
text.push_back(&startText);
|
text.push_back(&startText);
|
||||||
text.push_back(&creditsText);
|
text.push_back(&creditsText);
|
||||||
text.push_back(&exitText);
|
text.push_back(&exitText);
|
||||||
|
|
||||||
//Credits
|
//Credits
|
||||||
sf::Text creditsTitle("Credits + Resources", sk, 70);
|
sf::Text creditsTitle("Credits + Resources", sk, 70);
|
||||||
creditsTitle.setPosition(mainView.getCenter().x, window.getSize().y / (float)14.0);
|
creditsTitle.setPosition(mainView.getCenter().x, window.getSize().y / (float)14.0);
|
||||||
creditsTitle.setFillColor(sf::Color::White);
|
creditsTitle.setFillColor(sf::Color::White);
|
||||||
creditsTitle.setOrigin(creditsTitle.getGlobalBounds().width/2, creditsTitle.getGlobalBounds().height/2);
|
creditsTitle.setOrigin(creditsTitle.getGlobalBounds().width/2, creditsTitle.getGlobalBounds().height/2);
|
||||||
|
|
||||||
//Credits box
|
//Credits box
|
||||||
sf::Text credsTitle("Credits", xolo, 28);
|
sf::Text credsTitle("Credits", xolo, 28);
|
||||||
credsTitle.setOrigin(credsTitle.getGlobalBounds().width/2, credsTitle.getGlobalBounds().height/2);
|
credsTitle.setOrigin(credsTitle.getGlobalBounds().width/2, credsTitle.getGlobalBounds().height/2);
|
||||||
credsTitle.setPosition(mainView.getSize().x/(float)5.1, mainView.getSize().y/2 + mainView.getSize().y/22);
|
credsTitle.setPosition(mainView.getSize().x/(float)5.1, mainView.getSize().y/2 + mainView.getSize().y/22);
|
||||||
credsTitle.setFillColor(sf::Color::White);
|
credsTitle.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text music("River Schreckengost - ", monkirta, 20);
|
sf::Text music("River Schreckengost - ", monkirta, 20);
|
||||||
music.setOrigin(music.getGlobalBounds().width/2, music.getGlobalBounds().height/2);
|
music.setOrigin(music.getGlobalBounds().width/2, music.getGlobalBounds().height/2);
|
||||||
music.setPosition(mainView.getSize().x/(float)5.8, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)8.5);
|
music.setPosition(mainView.getSize().x/(float)5.8, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)8.5);
|
||||||
music.setFillColor(sf::Color::White);
|
music.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text musicText("Music", oxan, 15);
|
sf::Text musicText("Music", oxan, 15);
|
||||||
musicText.setPosition(mainView.getSize().x/(float)5.8 + music.getGlobalBounds().width/2, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)8.925);
|
musicText.setPosition(mainView.getSize().x/(float)5.8 + music.getGlobalBounds().width/2, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)8.925);
|
||||||
musicText.setFillColor(sf::Color::White);
|
musicText.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text musicLabel("Instagram - ", monkirta, 15);
|
sf::Text musicLabel("Instagram - ", monkirta, 15);
|
||||||
musicLabel.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)7.3);
|
musicLabel.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)7.3);
|
||||||
musicLabel.setFillColor(sf::Color::White);
|
musicLabel.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text musicText0("@river.schreck", oxan, 12);
|
sf::Text musicText0("@river.schreck", oxan, 12);
|
||||||
musicText0.setPosition(mainView.getSize().x/(float)11.5 + musicLabel.getGlobalBounds().width, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)7.15);
|
musicText0.setPosition(mainView.getSize().x/(float)11.5 + musicLabel.getGlobalBounds().width, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)7.15);
|
||||||
musicText0.setFillColor(sf::Color::White);
|
musicText0.setFillColor(sf::Color::White);
|
||||||
musicText0.setStyle(sf::Text::Style::Underlined);
|
musicText0.setStyle(sf::Text::Style::Underlined);
|
||||||
|
|
||||||
sf::Text musicLabel0("SoundCloud - ", monkirta, 15);
|
sf::Text musicLabel0("SoundCloud - ", monkirta, 15);
|
||||||
musicLabel0.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)6.1);
|
musicLabel0.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)6.1);
|
||||||
musicLabel0.setFillColor(sf::Color::White);
|
musicLabel0.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text musicText1("River Ethans", oxan, 12);
|
sf::Text musicText1("River Ethans", oxan, 12);
|
||||||
musicText1.setPosition(mainView.getSize().x/(float)11.5 + musicLabel0.getGlobalBounds().width, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)5.95);
|
musicText1.setPosition(mainView.getSize().x/(float)11.5 + musicLabel0.getGlobalBounds().width, mainView.getSize().y/(float)2 + mainView.getSize().y/(float)5.95);
|
||||||
musicText1.setFillColor(sf::Color::White);
|
musicText1.setFillColor(sf::Color::White);
|
||||||
musicText1.setStyle(sf::Text::Style::Underlined);
|
musicText1.setStyle(sf::Text::Style::Underlined);
|
||||||
|
|
||||||
//Resources Box
|
//Resources Box
|
||||||
sf::Text resourcesTitle("Resources", xolo, 28);
|
sf::Text resourcesTitle("Resources", xolo, 28);
|
||||||
resourcesTitle.setOrigin(resourcesTitle.getGlobalBounds().width/2, resourcesTitle.getGlobalBounds().height/2);
|
resourcesTitle.setOrigin(resourcesTitle.getGlobalBounds().width/2, resourcesTitle.getGlobalBounds().height/2);
|
||||||
resourcesTitle.setPosition(mainView.getSize().x - mainView.getSize().x/(float)4.95, mainView.getSize().y/(float)4.8);
|
resourcesTitle.setPosition(mainView.getSize().x - mainView.getSize().x/(float)4.95, mainView.getSize().y/(float)4.8);
|
||||||
resourcesTitle.setFillColor(sf::Color::White);
|
resourcesTitle.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
//Dev box
|
//Dev box
|
||||||
sf::Text developerTitle("Developer: ", xolo, 25);
|
sf::Text developerTitle("Developer: ", xolo, 25);
|
||||||
developerTitle.setPosition(mainView.getSize().x/13, mainView.getSize().y/(float)5.2);
|
developerTitle.setPosition(mainView.getSize().x/13, mainView.getSize().y/(float)5.2);
|
||||||
developerTitle.setFillColor(sf::Color(0,0,0,0));
|
developerTitle.setFillColor(sf::Color(0,0,0,0));
|
||||||
developerTitle.setOutlineThickness(.8);
|
developerTitle.setOutlineThickness(.8);
|
||||||
developerTitle.setOutlineColor(sf::Color::White);
|
developerTitle.setOutlineColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text developer("Benjamin Morgan", monkirta, 20);
|
sf::Text developer("Benjamin Morgan", monkirta, 20);
|
||||||
developer.setOrigin(developer.getGlobalBounds().width/2, developer.getGlobalBounds().height/2);
|
developer.setOrigin(developer.getGlobalBounds().width/2, developer.getGlobalBounds().height/2);
|
||||||
developer.setPosition(mainView.getSize().x/(float)6.725, mainView.getSize().y/(float)3.95);
|
developer.setPosition(mainView.getSize().x/(float)6.725, mainView.getSize().y/(float)3.95);
|
||||||
developer.setFillColor(sf::Color::White);
|
developer.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text devLabel("Site - ", monkirta, 15);
|
sf::Text devLabel("Site - ", monkirta, 15);
|
||||||
devLabel.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)3.65);
|
devLabel.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)3.65);
|
||||||
devLabel.setFillColor(sf::Color::White);
|
devLabel.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text devText("https://bmorgan01.github.io/Portfolio-Blog/", oxan, 12);
|
sf::Text devText("https://bmorgan01.github.io/Portfolio-Blog/", oxan, 12);
|
||||||
devText.setPosition(mainView.getSize().x/(float)11.5 + devLabel.getGlobalBounds().width, mainView.getSize().y/(float)3.6);
|
devText.setPosition(mainView.getSize().x/(float)11.5 + devLabel.getGlobalBounds().width, mainView.getSize().y/(float)3.6);
|
||||||
devText.setFillColor(sf::Color::White);
|
devText.setFillColor(sf::Color::White);
|
||||||
devText.setStyle(sf::Text::Style::Underlined);
|
devText.setStyle(sf::Text::Style::Underlined);
|
||||||
|
|
||||||
sf::Text devLabel0("Github - ", monkirta, 15);
|
sf::Text devLabel0("Github - ", monkirta, 15);
|
||||||
devLabel0.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)3.35);
|
devLabel0.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)3.35);
|
||||||
devLabel0.setFillColor(sf::Color::White);
|
devLabel0.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text devText0("bMorgan01", oxan, 12);
|
sf::Text devText0("bMorgan01", oxan, 12);
|
||||||
devText0.setPosition(mainView.getSize().x/(float)11.5 + devLabel0.getGlobalBounds().width, mainView.getSize().y/(float)3.3);
|
devText0.setPosition(mainView.getSize().x/(float)11.5 + devLabel0.getGlobalBounds().width, mainView.getSize().y/(float)3.3);
|
||||||
devText0.setFillColor(sf::Color::White);
|
devText0.setFillColor(sf::Color::White);
|
||||||
devText0.setStyle(sf::Text::Style::Underlined);
|
devText0.setStyle(sf::Text::Style::Underlined);
|
||||||
|
|
||||||
sf::Text devLabel1("Email - ", monkirta, 15);
|
sf::Text devLabel1("Email - ", monkirta, 15);
|
||||||
devLabel1.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)3.1);
|
devLabel1.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)3.1);
|
||||||
devLabel1.setFillColor(sf::Color::White);
|
devLabel1.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text devText1("ben.morgan5000@gmail.com", oxan, 12);
|
sf::Text devText1("ben.morgan5000@gmail.com", oxan, 12);
|
||||||
devText1.setPosition(mainView.getSize().x/(float)11.5 + devLabel1.getGlobalBounds().width, mainView.getSize().y/(float)3.05);
|
devText1.setPosition(mainView.getSize().x/(float)11.5 + devLabel1.getGlobalBounds().width, mainView.getSize().y/(float)3.05);
|
||||||
devText1.setFillColor(sf::Color::White);
|
devText1.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text devLabel2("Repo - ", monkirta, 15);
|
sf::Text devLabel2("Repo - ", monkirta, 15);
|
||||||
devLabel2.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)2.87);
|
devLabel2.setPosition(mainView.getSize().x/(float)11.5, mainView.getSize().y/(float)2.87);
|
||||||
devLabel2.setFillColor(sf::Color::White);
|
devLabel2.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
sf::Text devText2("https://github.com/bMorgan01/StarCap", oxan, 12);
|
sf::Text devText2("https://github.com/bMorgan01/StarCap", oxan, 12);
|
||||||
devText2.setPosition(mainView.getSize().x/(float)11.5 + devLabel2.getGlobalBounds().width, mainView.getSize().y/(float)2.83);
|
devText2.setPosition(mainView.getSize().x/(float)11.5 + devLabel2.getGlobalBounds().width, mainView.getSize().y/(float)2.83);
|
||||||
devText2.setFillColor(sf::Color::White);
|
devText2.setFillColor(sf::Color::White);
|
||||||
devText2.setStyle(sf::Text::Style::Underlined);
|
devText2.setStyle(sf::Text::Style::Underlined);
|
||||||
|
|
||||||
//Credits GUI
|
//Credits GUI
|
||||||
sf::Sprite backButton(leftArrow);
|
sf::Sprite backButton(leftArrow);
|
||||||
backButton.setScale(.3, .3);
|
backButton.setScale(.3, .3);
|
||||||
backButton.setPosition(33, 100);
|
backButton.setPosition(33, 100);
|
||||||
|
|
||||||
sf::Sprite textBox(box);
|
sf::Sprite textBox(box);
|
||||||
textBox.setScale(.35, .35);
|
textBox.setScale(.35, .35);
|
||||||
textBox.setPosition(mainView.getSize().x - mainView.getSize().x/3, mainView.getSize().y/(float)5.5);
|
textBox.setPosition(mainView.getSize().x - mainView.getSize().x/3, mainView.getSize().y/(float)5.5);
|
||||||
|
|
||||||
sf::Sprite textBoxSm(boxSm);
|
sf::Sprite textBoxSm(boxSm);
|
||||||
textBoxSm.setScale(.35, .35);
|
textBoxSm.setScale(.35, .35);
|
||||||
textBoxSm.setPosition(mainView.getSize().x/15, mainView.getSize().y/2 + mainView.getSize().y/50);
|
textBoxSm.setPosition(mainView.getSize().x/15, mainView.getSize().y/2 + mainView.getSize().y/50);
|
||||||
|
|
||||||
sf::Sprite devBox(cloud);
|
sf::Sprite devBox(cloud);
|
||||||
devBox.setScale(.442, .442);
|
devBox.setScale(.442, .442);
|
||||||
devBox.setPosition(mainView.getSize().x/15 - 2, mainView.getSize().y/(float)5.5);
|
devBox.setPosition(mainView.getSize().x/15 - 2, mainView.getSize().y/(float)5.5);
|
||||||
|
|
||||||
sf::Sprite issueButton(button);
|
sf::Sprite issueButton(button);
|
||||||
issueButton.setColor(sf::Color::Red);
|
issueButton.setColor(sf::Color::Red);
|
||||||
issueButton.setScale(40.0/100.0, 40.0/100.0);
|
issueButton.setScale(40.0/100.0, 40.0/100.0);
|
||||||
issueButton.setOrigin(issueButton.getGlobalBounds().width/2, issueButton.getGlobalBounds().height/2);
|
issueButton.setOrigin(issueButton.getGlobalBounds().width/2, issueButton.getGlobalBounds().height/2);
|
||||||
issueButton.setPosition(mainView.getSize().x/(float)6.2, mainView.getSize().y/(float)2.52);
|
issueButton.setPosition(mainView.getSize().x/(float)6.2, mainView.getSize().y/(float)2.52);
|
||||||
|
|
||||||
sf::Text issueText("Report Bug", sk, 16);
|
sf::Text issueText("Report Bug", sk, 16);
|
||||||
issueText.setPosition(issueButton.getPosition().x - 21, issueButton.getPosition().y);
|
issueText.setPosition(issueButton.getPosition().x - 21, issueButton.getPosition().y);
|
||||||
issueText.setFillColor(sf::Color(0,0,0,0));
|
issueText.setFillColor(sf::Color(0,0,0,0));
|
||||||
issueText.setFillColor(sf::Color::White);
|
issueText.setFillColor(sf::Color::White);
|
||||||
|
|
||||||
credits.push_back(&creditsTitle);
|
credits.push_back(&creditsTitle);
|
||||||
credits.push_back(&developerTitle);
|
credits.push_back(&developerTitle);
|
||||||
credits.push_back(&credsTitle);
|
credits.push_back(&credsTitle);
|
||||||
credits.push_back(&music);
|
credits.push_back(&music);
|
||||||
credits.push_back(&musicText);
|
credits.push_back(&musicText);
|
||||||
credits.push_back(&musicLabel);
|
credits.push_back(&musicLabel);
|
||||||
credits.push_back(&musicText0);
|
credits.push_back(&musicText0);
|
||||||
credits.push_back(&musicLabel0);
|
credits.push_back(&musicLabel0);
|
||||||
credits.push_back(&musicText1);
|
credits.push_back(&musicText1);
|
||||||
credits.push_back(&resourcesTitle);
|
credits.push_back(&resourcesTitle);
|
||||||
credits.push_back(&developer);
|
credits.push_back(&developer);
|
||||||
credits.push_back(&devLabel);
|
credits.push_back(&devLabel);
|
||||||
credits.push_back(&devText);
|
credits.push_back(&devText);
|
||||||
credits.push_back(&devLabel0);
|
credits.push_back(&devLabel0);
|
||||||
credits.push_back(&devText0);
|
credits.push_back(&devText0);
|
||||||
credits.push_back(&devLabel1);
|
credits.push_back(&devLabel1);
|
||||||
credits.push_back(&devText1);
|
credits.push_back(&devText1);
|
||||||
credits.push_back(&devLabel2);
|
credits.push_back(&devLabel2);
|
||||||
credits.push_back(&devText2);
|
credits.push_back(&devText2);
|
||||||
credits.push_back(&issueText);
|
credits.push_back(&issueText);
|
||||||
|
|
||||||
creditsGUI.push_back(&backButton);
|
creditsGUI.push_back(&backButton);
|
||||||
creditsGUI.push_back(&textBox);
|
creditsGUI.push_back(&textBox);
|
||||||
creditsGUI.push_back(&textBoxSm);
|
creditsGUI.push_back(&textBoxSm);
|
||||||
creditsGUI.push_back(&devBox);
|
creditsGUI.push_back(&devBox);
|
||||||
creditsGUI.push_back(&issueButton);
|
creditsGUI.push_back(&issueButton);
|
||||||
|
|
||||||
while( window.isOpen() ) {
|
while( window.isOpen() ) {
|
||||||
/*********************************************
|
/*********************************************
|
||||||
* Pre-draw ops here.
|
* Pre-draw ops here.
|
||||||
*********************************************/
|
*********************************************/
|
||||||
|
|
||||||
|
|
||||||
/*********************************************
|
/*********************************************
|
||||||
* Drawing goes here.
|
* Drawing goes here.
|
||||||
*********************************************/
|
*********************************************/
|
||||||
|
|
||||||
window.clear( sf::Color::Black ); // clear the contents of the old frame
|
window.clear( sf::Color::Black ); // clear the contents of the old frame
|
||||||
|
|
||||||
window.draw(background);
|
window.draw(background);
|
||||||
|
|
||||||
switch(screen) {
|
switch(screen) {
|
||||||
case MENU:
|
case MENU:
|
||||||
/**************
|
/**************
|
||||||
* Draw Menu
|
* Draw Menu
|
||||||
**************/
|
**************/
|
||||||
backButton.setPosition(33, 100);
|
backButton.setPosition(33, 100);
|
||||||
|
|
||||||
//Sound buttons
|
//Sound buttons
|
||||||
window.draw(soundButton);
|
window.draw(soundButton);
|
||||||
window.draw(musicButton);
|
window.draw(musicButton);
|
||||||
|
|
||||||
//Title text
|
//Title text
|
||||||
window.draw(title);
|
window.draw(title);
|
||||||
|
|
||||||
for (int i = 0; i < buttons.size(); i++) {
|
for (int i = 0; i < buttons.size(); i++) {
|
||||||
window.draw(*buttons[i]);
|
window.draw(*buttons[i]);
|
||||||
window.draw(*text[i]);
|
window.draw(*text[i]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case CREDITS:
|
case CREDITS:
|
||||||
/**************
|
/**************
|
||||||
* Draw Credits
|
* Draw Credits
|
||||||
**************/
|
**************/
|
||||||
backButton.setPosition(33, 27);
|
backButton.setPosition(33, 27);
|
||||||
|
|
||||||
for (sf::Sprite *s : creditsGUI) {
|
for (sf::Sprite *s : creditsGUI) {
|
||||||
window.draw(*s);
|
window.draw(*s);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (sf::Text *t : credits) {
|
for (sf::Text *t : credits) {
|
||||||
window.draw(*t);
|
window.draw(*t);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
window.display(); // display the window
|
window.display(); // display the window
|
||||||
|
|
||||||
sf::Event event{};
|
sf::Event event{};
|
||||||
while( window.pollEvent(event) ) { // ask the window if any events occurred
|
while( window.pollEvent(event) ) { // ask the window if any events occurred
|
||||||
|
|
||||||
/*********************************************
|
/*********************************************
|
||||||
* Event handling here.
|
* Event handling here.
|
||||||
*********************************************/
|
*********************************************/
|
||||||
sf::Vector2i mousePos = sf::Mouse::getPosition( window );
|
sf::Vector2i mousePos = sf::Mouse::getPosition( window );
|
||||||
sf::Vector2f mousePosF( static_cast<float>( mousePos.x ), static_cast<float>( mousePos.y ) );
|
sf::Vector2f mousePosF( static_cast<float>( mousePos.x ), static_cast<float>( mousePos.y ) );
|
||||||
|
|
||||||
switch (event.type) {
|
switch (event.type) {
|
||||||
case sf::Event::Closed: //user clicked X button
|
case sf::Event::Closed: //user clicked X button
|
||||||
window.close();
|
window.close();
|
||||||
break;
|
break;
|
||||||
case sf::Event::MouseButtonPressed: //User clicked mouse
|
case sf::Event::MouseButtonPressed: //User clicked mouse
|
||||||
if (exitButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
if (exitButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
||||||
playBip();
|
playBip();
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
} else if (startButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
} else if (startButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
||||||
playBip();
|
playBip();
|
||||||
return EXIT_SUCCESS;
|
return EXIT_SUCCESS;
|
||||||
} else if (creditsButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
} else if (creditsButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
||||||
playBip();
|
playBip();
|
||||||
screen = CREDITS;
|
screen = CREDITS;
|
||||||
} else if (issueButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (issueButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
ShellExecute(nullptr, "open", "https://github.com/bMorgan01/StarCap/issues", nullptr, nullptr, SW_SHOWNORMAL);
|
ShellExecute(nullptr, "open", "https://github.com/bMorgan01/StarCap/issues", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
} else if (devText.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (devText.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
ShellExecute(nullptr, "open", "https://bmorgan01.github.io/Portfolio-Blog/", nullptr, nullptr, SW_SHOWNORMAL);
|
ShellExecute(nullptr, "open", "https://bmorgan01.github.io/Portfolio-Blog/", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
} else if (devText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (devText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
ShellExecute(nullptr, "open", "https://github.com/bMorgan01", nullptr, nullptr, SW_SHOWNORMAL);
|
ShellExecute(nullptr, "open", "https://github.com/bMorgan01", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
} else if (devText2.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (devText2.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
ShellExecute(nullptr, "open", "https://github.com/bMorgan01/StarCap", nullptr, nullptr, SW_SHOWNORMAL);
|
ShellExecute(nullptr, "open", "https://github.com/bMorgan01/StarCap", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
} else if (musicText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (musicText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
ShellExecute(nullptr, "open", "https://www.instagram.com/river.schreck/", nullptr, nullptr, SW_SHOWNORMAL);
|
ShellExecute(nullptr, "open", "https://www.instagram.com/river.schreck/", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
} else if (musicText1.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (musicText1.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
ShellExecute(nullptr, "open", "https://soundcloud.com/riverethans", nullptr, nullptr, SW_SHOWNORMAL);
|
ShellExecute(nullptr, "open", "https://soundcloud.com/riverethans", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
} else if (backButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
} else if (backButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) {
|
||||||
playBip();
|
playBip();
|
||||||
screen = MENU;
|
screen = MENU;
|
||||||
} else if (soundButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
} else if (soundButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
||||||
soundOn = !soundOn;
|
soundOn = !soundOn;
|
||||||
playBip();
|
playBip();
|
||||||
} else if (musicButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
} else if (musicButton.getGlobalBounds().contains(mousePosF) && screen == MENU) {
|
||||||
playBip();
|
playBip();
|
||||||
musicOn = !musicOn;
|
musicOn = !musicOn;
|
||||||
if (!musicOn) menuLoop.setVolume(0);
|
if (!musicOn) menuLoop.setVolume(0);
|
||||||
else menuLoop.setVolume(100);
|
else menuLoop.setVolume(100);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case sf::Event::MouseMoved:
|
case sf::Event::MouseMoved:
|
||||||
if (exitButton.getGlobalBounds().contains(mousePosF) && screen == MENU) exitButton.setColor(sf::Color::Red);
|
if (exitButton.getGlobalBounds().contains(mousePosF) && screen == MENU) exitButton.setColor(sf::Color::Red);
|
||||||
else if (startButton.getGlobalBounds().contains(mousePosF) && screen == MENU) startButton.setColor(sf::Color::Red);
|
else if (startButton.getGlobalBounds().contains(mousePosF) && screen == MENU) startButton.setColor(sf::Color::Red);
|
||||||
else if (creditsButton.getGlobalBounds().contains(mousePosF) && screen == MENU) creditsButton.setColor(sf::Color::Red);
|
else if (creditsButton.getGlobalBounds().contains(mousePosF) && screen == MENU) creditsButton.setColor(sf::Color::Red);
|
||||||
else if (issueButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) issueButton.setColor(sf::Color::Green);
|
else if (issueButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) issueButton.setColor(sf::Color::Green);
|
||||||
else if (devText.getGlobalBounds().contains(mousePosF) && screen == CREDITS) devText.setFillColor(sf::Color::Red);
|
else if (devText.getGlobalBounds().contains(mousePosF) && screen == CREDITS) devText.setFillColor(sf::Color::Red);
|
||||||
else if (devText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) devText0.setFillColor(sf::Color::Red);
|
else if (devText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) devText0.setFillColor(sf::Color::Red);
|
||||||
else if (devText2.getGlobalBounds().contains(mousePosF) && screen == CREDITS) devText2.setFillColor(sf::Color::Red);
|
else if (devText2.getGlobalBounds().contains(mousePosF) && screen == CREDITS) devText2.setFillColor(sf::Color::Red);
|
||||||
else if (musicText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) musicText0.setFillColor(sf::Color::Red);
|
else if (musicText0.getGlobalBounds().contains(mousePosF) && screen == CREDITS) musicText0.setFillColor(sf::Color::Red);
|
||||||
else if (musicText1.getGlobalBounds().contains(mousePosF) && screen == CREDITS) musicText1.setFillColor(sf::Color::Red);
|
else if (musicText1.getGlobalBounds().contains(mousePosF) && screen == CREDITS) musicText1.setFillColor(sf::Color::Red);
|
||||||
else if (backButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) backButton.setColor(sf::Color::Red);
|
else if (backButton.getGlobalBounds().contains(mousePosF) && screen == CREDITS) backButton.setColor(sf::Color::Red);
|
||||||
else if (soundButton.getGlobalBounds().contains(mousePosF) && soundOn && screen == MENU) soundButton.setColor(sf::Color::Red);
|
else if (soundButton.getGlobalBounds().contains(mousePosF) && soundOn && screen == MENU) soundButton.setColor(sf::Color::Red);
|
||||||
else if (musicButton.getGlobalBounds().contains(mousePosF) && musicOn && screen == MENU) musicButton.setColor(sf::Color::Red);
|
else if (musicButton.getGlobalBounds().contains(mousePosF) && musicOn && screen == MENU) musicButton.setColor(sf::Color::Red);
|
||||||
else if (soundButton.getGlobalBounds().contains(mousePosF) && !soundOn && screen == MENU) soundButton.setColor(sf::Color::White);
|
else if (soundButton.getGlobalBounds().contains(mousePosF) && !soundOn && screen == MENU) soundButton.setColor(sf::Color::White);
|
||||||
else if (musicButton.getGlobalBounds().contains(mousePosF) && !musicOn && screen == MENU) musicButton.setColor(sf::Color::White);
|
else if (musicButton.getGlobalBounds().contains(mousePosF) && !musicOn && screen == MENU) musicButton.setColor(sf::Color::White);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!exitButton.getGlobalBounds().contains(mousePosF)) exitButton.setColor(defButtonColor);
|
if (!exitButton.getGlobalBounds().contains(mousePosF)) exitButton.setColor(defButtonColor);
|
||||||
if (!startButton.getGlobalBounds().contains(mousePosF)) startButton.setColor(defButtonColor);
|
if (!startButton.getGlobalBounds().contains(mousePosF)) startButton.setColor(defButtonColor);
|
||||||
if (!creditsButton.getGlobalBounds().contains(mousePosF)) creditsButton.setColor(defButtonColor);
|
if (!creditsButton.getGlobalBounds().contains(mousePosF)) creditsButton.setColor(defButtonColor);
|
||||||
if (!issueButton.getGlobalBounds().contains(mousePosF)) issueButton.setColor(sf::Color::Red);
|
if (!issueButton.getGlobalBounds().contains(mousePosF)) issueButton.setColor(sf::Color::Red);
|
||||||
if (!devText.getGlobalBounds().contains(mousePosF)) devText.setFillColor(sf::Color::White);
|
if (!devText.getGlobalBounds().contains(mousePosF)) devText.setFillColor(sf::Color::White);
|
||||||
if (!devText0.getGlobalBounds().contains(mousePosF)) devText0.setFillColor(sf::Color::White);
|
if (!devText0.getGlobalBounds().contains(mousePosF)) devText0.setFillColor(sf::Color::White);
|
||||||
if (!devText2.getGlobalBounds().contains(mousePosF)) devText2.setFillColor(sf::Color::White);
|
if (!devText2.getGlobalBounds().contains(mousePosF)) devText2.setFillColor(sf::Color::White);
|
||||||
if (!musicText0.getGlobalBounds().contains(mousePosF)) musicText0.setFillColor(sf::Color::White);
|
if (!musicText0.getGlobalBounds().contains(mousePosF)) musicText0.setFillColor(sf::Color::White);
|
||||||
if (!musicText1.getGlobalBounds().contains(mousePosF)) musicText1.setFillColor(sf::Color::White);
|
if (!musicText1.getGlobalBounds().contains(mousePosF)) musicText1.setFillColor(sf::Color::White);
|
||||||
if (!backButton.getGlobalBounds().contains(mousePosF)) backButton.setColor(defButtonColor);
|
if (!backButton.getGlobalBounds().contains(mousePosF)) backButton.setColor(defButtonColor);
|
||||||
if (!soundButton.getGlobalBounds().contains(mousePosF) && soundOn) soundButton.setColor(sf::Color::White);
|
if (!soundButton.getGlobalBounds().contains(mousePosF) && soundOn) soundButton.setColor(sf::Color::White);
|
||||||
if (!musicButton.getGlobalBounds().contains(mousePosF) && musicOn) musicButton.setColor(sf::Color::White);
|
if (!musicButton.getGlobalBounds().contains(mousePosF) && musicOn) musicButton.setColor(sf::Color::White);
|
||||||
if (!soundButton.getGlobalBounds().contains(mousePosF) && !soundOn) soundButton.setColor(sf::Color::Red);
|
if (!soundButton.getGlobalBounds().contains(mousePosF) && !soundOn) soundButton.setColor(sf::Color::Red);
|
||||||
if (!musicButton.getGlobalBounds().contains(mousePosF) && !musicOn) musicButton.setColor(sf::Color::Red);
|
if (!musicButton.getGlobalBounds().contains(mousePosF) && !musicOn) musicButton.setColor(sf::Color::Red);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Menu::playBip() {
|
void Menu::playBip() {
|
||||||
if (soundOn) {
|
if (soundOn) {
|
||||||
bipSound.setBuffer(bip);
|
bipSound.setBuffer(bip);
|
||||||
bipSound.setVolume(100);
|
bipSound.setVolume(100);
|
||||||
bipSound.play();
|
bipSound.play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
56
Menu.h
56
Menu.h
|
|
@ -1,28 +1,28 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/20/2020.
|
// Created by benmo on 2/20/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_MENU_H
|
#ifndef SFML_TEMPLATE_MENU_H
|
||||||
#define SFML_TEMPLATE_MENU_H
|
#define SFML_TEMPLATE_MENU_H
|
||||||
|
|
||||||
#include <SFML/Audio.hpp>
|
#include <SFML/Audio.hpp>
|
||||||
|
|
||||||
class Menu {
|
class Menu {
|
||||||
public:
|
public:
|
||||||
int result;
|
int result;
|
||||||
bool soundOn = true, musicOn = true;
|
bool soundOn = true, musicOn = true;
|
||||||
|
|
||||||
Menu() {
|
Menu() {
|
||||||
result = init();
|
result = init();
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
sf::SoundBuffer bip;
|
sf::SoundBuffer bip;
|
||||||
sf::Sound bipSound;
|
sf::Sound bipSound;
|
||||||
bool playedBip = false;
|
bool playedBip = false;
|
||||||
|
|
||||||
int init();
|
int init();
|
||||||
void playBip();
|
void playBip();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_MENU_H
|
#endif //SFML_TEMPLATE_MENU_H
|
||||||
|
|
|
||||||
54
Planet.cpp
54
Planet.cpp
|
|
@ -1,28 +1,28 @@
|
||||||
#include "Planet.h"
|
#include "Planet.h"
|
||||||
|
|
||||||
Planet::Planet(const sf::Texture &texture, float scale, float xPos, float yPos, float direction) : GameSprite(texture, scale, xPos, yPos, 0, direction) {
|
Planet::Planet(const sf::Texture &texture, float scale, float xPos, float yPos, float direction) : GameSprite(texture, scale, xPos, yPos, 0, direction) {
|
||||||
landable = false;
|
landable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Planet::Planet(const std::string& _name, const std::string& _desc, int landscape, const sf::Texture &texture, float scale, float xPos, float yPos, float direction) : GameSprite(texture, scale, xPos, yPos, 0, direction) {
|
Planet::Planet(const std::string& _name, const std::string& _desc, int landscape, const sf::Texture &texture, float scale, float xPos, float yPos, float direction) : GameSprite(texture, scale, xPos, yPos, 0, direction) {
|
||||||
landable = true;
|
landable = true;
|
||||||
name = _name;
|
name = _name;
|
||||||
desc = _desc;
|
desc = _desc;
|
||||||
image = landscape;
|
image = landscape;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Planet::isLandable() {
|
bool Planet::isLandable() {
|
||||||
return landable;
|
return landable;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Planet::getName() {
|
std::string Planet::getName() {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Planet::getDesc() {
|
std::string Planet::getDesc() {
|
||||||
return desc;
|
return desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Planet::getImageNum() {
|
int Planet::getImageNum() {
|
||||||
return image;
|
return image;
|
||||||
}
|
}
|
||||||
58
Planet.h
58
Planet.h
|
|
@ -1,29 +1,29 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 3/3/2020.
|
// Created by benmo on 3/3/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_PLANET_H
|
#ifndef SFML_TEMPLATE_PLANET_H
|
||||||
#define SFML_TEMPLATE_PLANET_H
|
#define SFML_TEMPLATE_PLANET_H
|
||||||
|
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
|
|
||||||
class Planet : public GameSprite {
|
class Planet : public GameSprite {
|
||||||
private:
|
private:
|
||||||
bool landable = true;
|
bool landable = true;
|
||||||
std::string name;
|
std::string name;
|
||||||
std::string desc;
|
std::string desc;
|
||||||
int image;
|
int image;
|
||||||
public:
|
public:
|
||||||
Planet(const sf::Texture &texture, float scale, float xPos, float yPos, float direction);
|
Planet(const sf::Texture &texture, float scale, float xPos, float yPos, float direction);
|
||||||
Planet(const std::string& _name, const std::string& _desc, int landscape, const sf::Texture &texture, float scale, float xPos, float yPos, float direction);
|
Planet(const std::string& _name, const std::string& _desc, int landscape, const sf::Texture &texture, float scale, float xPos, float yPos, float direction);
|
||||||
|
|
||||||
bool isLandable();
|
bool isLandable();
|
||||||
|
|
||||||
std::string getName();
|
std::string getName();
|
||||||
std::string getDesc();
|
std::string getDesc();
|
||||||
|
|
||||||
int getImageNum();
|
int getImageNum();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_PLANET_H
|
#endif //SFML_TEMPLATE_PLANET_H
|
||||||
|
|
|
||||||
44
Projectile.h
44
Projectile.h
|
|
@ -1,22 +1,22 @@
|
||||||
//
|
//
|
||||||
// Created by Benjamin on 4/20/2021.
|
// Created by Benjamin on 4/20/2021.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_PROJECTILE_H
|
#ifndef SFML_TEMPLATE_PROJECTILE_H
|
||||||
#define SFML_TEMPLATE_PROJECTILE_H
|
#define SFML_TEMPLATE_PROJECTILE_H
|
||||||
|
|
||||||
#include "Shootable.h"
|
#include "Shootable.h"
|
||||||
|
|
||||||
class Projectile : public Shootable {
|
class Projectile : public Shootable {
|
||||||
public:
|
public:
|
||||||
Projectile() = default;
|
Projectile() = default;
|
||||||
|
|
||||||
Projectile(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double velocity, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) {
|
Projectile(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double velocity, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) {
|
||||||
setVelocity(velocity);
|
setVelocity(velocity);
|
||||||
|
|
||||||
lifetime = _range/velocity;
|
lifetime = _range/velocity;
|
||||||
range = _range;
|
range = _range;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_PROJECTILE_H
|
#endif //SFML_TEMPLATE_PROJECTILE_H
|
||||||
|
|
|
||||||
|
|
@ -1,33 +1,33 @@
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
//
|
//
|
||||||
// Created by Benjamin on 4/20/2021.
|
// Created by Benjamin on 4/20/2021.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_PROJECTILEWEAPON_H
|
#ifndef SFML_TEMPLATE_PROJECTILEWEAPON_H
|
||||||
#define SFML_TEMPLATE_PROJECTILEWEAPON_H
|
#define SFML_TEMPLATE_PROJECTILEWEAPON_H
|
||||||
|
|
||||||
|
|
||||||
class ProjectileWeapon : public Weapon {
|
class ProjectileWeapon : public Weapon {
|
||||||
public:
|
public:
|
||||||
ProjectileWeapon(Projectile _proj, const sf::SoundBuffer& buffer, float volume, double effectiveAngle, int frameDelay) : Weapon(frameDelay, effectiveAngle, buffer, volume) {
|
ProjectileWeapon(Projectile _proj, const sf::SoundBuffer& buffer, float volume, double effectiveAngle, int frameDelay) : Weapon(frameDelay, effectiveAngle, buffer, volume) {
|
||||||
projectile = std::move(_proj);
|
projectile = std::move(_proj);
|
||||||
}
|
}
|
||||||
|
|
||||||
Shootable* shoot(const Ship* shooter) override {
|
Shootable* shoot(const Ship* shooter) override {
|
||||||
currentFrame = 0;
|
currentFrame = 0;
|
||||||
|
|
||||||
noise.play();
|
noise.play();
|
||||||
|
|
||||||
projectile.setDirection(shooter->getDirection());
|
projectile.setDirection(shooter->getDirection());
|
||||||
projectile.setPosition(shooter->getXPos() + shooter->getLocalBounds().width/4 * shooter->getScale().x * cos(shooter->getDirection()*GameSprite::PI/180), shooter->getYPos() - shooter->getLocalBounds().width/4 * shooter->getScale().x * sin(shooter->getDirection()*GameSprite::PI/180));
|
projectile.setPosition(shooter->getXPos() + shooter->getLocalBounds().width/4 * shooter->getScale().x * cos(shooter->getDirection()*GameSprite::PI/180), shooter->getYPos() - shooter->getLocalBounds().width/4 * shooter->getScale().x * sin(shooter->getDirection()*GameSprite::PI/180));
|
||||||
projectile.setShooter((GameSprite *) shooter);
|
projectile.setShooter((GameSprite *) shooter);
|
||||||
|
|
||||||
Shootable *copied = new Shootable(projectile);
|
Shootable *copied = new Shootable(projectile);
|
||||||
|
|
||||||
return copied;
|
return copied;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_PROJECTILEWEAPON_H
|
#endif //SFML_TEMPLATE_PROJECTILEWEAPON_H
|
||||||
|
|
|
||||||
29
Rider.h
Normal file
29
Rider.h
Normal file
|
|
@ -0,0 +1,29 @@
|
||||||
|
//
|
||||||
|
// Created by Benjamin on 4/29/2021.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SFML_TEMPLATE_RIDER_H
|
||||||
|
#define SFML_TEMPLATE_RIDER_H
|
||||||
|
|
||||||
|
|
||||||
|
class Rider : public GameSprite {
|
||||||
|
private:
|
||||||
|
GameSprite *mount;
|
||||||
|
sf::Vector2f relativeLoc;
|
||||||
|
public:
|
||||||
|
Rider(const sf::Texture &texture, float scale, GameSprite *_mount, sf::Vector2f worldCoord) : GameSprite(texture, scale) {
|
||||||
|
mount = _mount;
|
||||||
|
relativeLoc = sf::Vector2f(worldCoord.x - mount->getPosition().x, worldCoord.y - mount->getPosition().y);
|
||||||
|
relativeLoc = mount->getInverseTransform().transformPoint(relativeLoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override {
|
||||||
|
sf::Vector2f newLoc = mount->getTransform().transformPoint(relativeLoc);
|
||||||
|
setPosition(newLoc);
|
||||||
|
|
||||||
|
GameSprite::update();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //SFML_TEMPLATE_RIDER_H
|
||||||
218
Ship.cpp
218
Ship.cpp
|
|
@ -1,109 +1,109 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/16/2020.
|
// Created by benmo on 2/16/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "Ship.h"
|
#include "Ship.h"
|
||||||
|
|
||||||
Ship::Ship(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float turnSpeed, int maxFuel, int maxHull, int cargo, int passengers) : GameSprite(texture, scale, round(xPos), round(yPos), velocity, maxVelocity, direction) {
|
Ship::Ship(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float turnSpeed, int maxFuel, int maxHull, int cargo, int passengers) : GameSprite(texture, scale, round(xPos), round(yPos), velocity, maxVelocity, direction) {
|
||||||
turnRate = turnSpeed;
|
turnRate = turnSpeed;
|
||||||
|
|
||||||
fullScale = scale;
|
fullScale = scale;
|
||||||
fuelCap = maxFuel;
|
fuelCap = maxFuel;
|
||||||
fuel = maxFuel;
|
fuel = maxFuel;
|
||||||
|
|
||||||
hullCap = maxHull;
|
hullCap = maxHull;
|
||||||
hull = hullCap;
|
hull = hullCap;
|
||||||
|
|
||||||
cargoSpace = cargo;
|
cargoSpace = cargo;
|
||||||
passengerSpace = passengers;
|
passengerSpace = passengers;
|
||||||
|
|
||||||
target = nullptr;
|
target = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::update() {
|
void Ship::update() {
|
||||||
for (Weapon *w : weapons) {
|
for (Weapon *w : weapons) {
|
||||||
w->recharge();
|
w->recharge();
|
||||||
}
|
}
|
||||||
|
|
||||||
GameSprite::update();
|
GameSprite::update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::shoot(std::vector<Shootable*> &shots) {
|
void Ship::shoot(std::vector<Shootable*> &shots) {
|
||||||
for (Weapon *w : weapons) {
|
for (Weapon *w : weapons) {
|
||||||
if (w->canShoot()) {
|
if (w->canShoot()) {
|
||||||
shots.push_back(w->shoot(this));
|
shots.push_back(w->shoot(this));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float Ship::getTurnRate() const {
|
float Ship::getTurnRate() const {
|
||||||
return turnRate;
|
return turnRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Ship::getFullScale () const {
|
float Ship::getFullScale () const {
|
||||||
return fullScale;
|
return fullScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getFuelCap() const {
|
int Ship::getFuelCap() const {
|
||||||
return fuelCap;
|
return fuelCap;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getFuelRemaining() const {
|
int Ship::getFuelRemaining() const {
|
||||||
return fuel;
|
return fuel;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::useFuel() {
|
void Ship::useFuel() {
|
||||||
fuel--;
|
fuel--;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::setFuel(int _fuel) {
|
void Ship::setFuel(int _fuel) {
|
||||||
fuel = _fuel;
|
fuel = _fuel;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getHullCap() const {
|
int Ship::getHullCap() const {
|
||||||
return hullCap;
|
return hullCap;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getHullRemaining() const {
|
int Ship::getHullRemaining() const {
|
||||||
return hull;
|
return hull;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::setHull(int _hull) {
|
void Ship::setHull(int _hull) {
|
||||||
hull = _hull;
|
hull = _hull;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getCargoSpace() const {
|
int Ship::getCargoSpace() const {
|
||||||
return cargoSpace;
|
return cargoSpace;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getUsedCargoSpace() const {
|
int Ship::getUsedCargoSpace() const {
|
||||||
return cargoUsed;
|
return cargoUsed;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::setUsedCargoSpace(int _cargoUsed) {
|
void Ship::setUsedCargoSpace(int _cargoUsed) {
|
||||||
cargoUsed = _cargoUsed;
|
cargoUsed = _cargoUsed;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getPassengerSpace() const {
|
int Ship::getPassengerSpace() const {
|
||||||
return passengerSpace;
|
return passengerSpace;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Ship::getPassengersAboard() const {
|
int Ship::getPassengersAboard() const {
|
||||||
return passengersOn;
|
return passengersOn;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::setPassengersAboard(int _passengersOn) {
|
void Ship::setPassengersAboard(int _passengersOn) {
|
||||||
passengersOn = _passengersOn;
|
passengersOn = _passengersOn;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ship * Ship::getTarget() const {
|
Ship * Ship::getTarget() const {
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::setTarget(Ship *_target) {
|
void Ship::setTarget(Ship *_target) {
|
||||||
target = _target;
|
target = _target;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ship::addWeapon(Weapon *w) {
|
void Ship::addWeapon(Weapon *w) {
|
||||||
weapons.push_back(w);
|
weapons.push_back(w);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
114
Ship.h
114
Ship.h
|
|
@ -1,57 +1,57 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/16/2020.
|
// Created by benmo on 2/16/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_SHIP_H
|
#ifndef SFML_TEMPLATE_SHIP_H
|
||||||
#define SFML_TEMPLATE_SHIP_H
|
#define SFML_TEMPLATE_SHIP_H
|
||||||
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <SFML/Graphics/Texture.hpp>
|
#include <SFML/Graphics/Texture.hpp>
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
|
|
||||||
class Ship : public GameSprite {
|
class Ship : public GameSprite {
|
||||||
protected:
|
protected:
|
||||||
float fullScale, turnRate;
|
float fullScale, turnRate;
|
||||||
int fuelCap, fuel, hullCap, hull, cargoSpace, cargoUsed = 0, passengerSpace, passengersOn = 0;
|
int fuelCap, fuel, hullCap, hull, cargoSpace, cargoUsed = 0, passengerSpace, passengersOn = 0;
|
||||||
|
|
||||||
std::vector<Weapon*> weapons;
|
std::vector<Weapon*> weapons;
|
||||||
|
|
||||||
Ship *target;
|
Ship *target;
|
||||||
public:
|
public:
|
||||||
Ship(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float turnSpeed, int maxFuel, int maxHull, int cargo, int passengers);
|
Ship(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float maxVelocity, float direction, float turnSpeed, int maxFuel, int maxHull, int cargo, int passengers);
|
||||||
|
|
||||||
void update();
|
void update();
|
||||||
|
|
||||||
virtual void shoot(std::vector<Shootable*> &projectiles);
|
virtual void shoot(std::vector<Shootable*> &projectiles);
|
||||||
|
|
||||||
float getTurnRate() const;
|
float getTurnRate() const;
|
||||||
|
|
||||||
float getFullScale () const;
|
float getFullScale () const;
|
||||||
|
|
||||||
int getFuelCap() const;
|
int getFuelCap() const;
|
||||||
int getFuelRemaining() const;
|
int getFuelRemaining() const;
|
||||||
void useFuel();
|
void useFuel();
|
||||||
void setFuel(int);
|
void setFuel(int);
|
||||||
|
|
||||||
int getHullCap() const;
|
int getHullCap() const;
|
||||||
int getHullRemaining() const;
|
int getHullRemaining() const;
|
||||||
void setHull(int _hull);
|
void setHull(int _hull);
|
||||||
|
|
||||||
int getCargoSpace() const;
|
int getCargoSpace() const;
|
||||||
int getUsedCargoSpace() const;
|
int getUsedCargoSpace() const;
|
||||||
void setUsedCargoSpace(int _cargoUsed);
|
void setUsedCargoSpace(int _cargoUsed);
|
||||||
|
|
||||||
int getPassengerSpace() const;
|
int getPassengerSpace() const;
|
||||||
int getPassengersAboard() const;
|
int getPassengersAboard() const;
|
||||||
void setPassengersAboard(int _passengersOn);
|
void setPassengersAboard(int _passengersOn);
|
||||||
|
|
||||||
Ship * getTarget() const;
|
Ship * getTarget() const;
|
||||||
void setTarget(Ship *_target);
|
void setTarget(Ship *_target);
|
||||||
|
|
||||||
void addWeapon(Weapon *w);
|
void addWeapon(Weapon *w);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_SHIP_H
|
#endif //SFML_TEMPLATE_SHIP_H
|
||||||
|
|
|
||||||
94
Shootable.h
94
Shootable.h
|
|
@ -1,47 +1,47 @@
|
||||||
//
|
//
|
||||||
// Created by Benjamin on 4/20/2021.
|
// Created by Benjamin on 4/20/2021.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_SHOOTABLE_H
|
#ifndef SFML_TEMPLATE_SHOOTABLE_H
|
||||||
#define SFML_TEMPLATE_SHOOTABLE_H
|
#define SFML_TEMPLATE_SHOOTABLE_H
|
||||||
|
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
#include "Ship.h"
|
#include "Ship.h"
|
||||||
|
|
||||||
class Ship;
|
class Ship;
|
||||||
|
|
||||||
class Shootable : public GameSprite {
|
class Shootable : public GameSprite {
|
||||||
protected:
|
protected:
|
||||||
double damage;
|
double damage;
|
||||||
double range = 0;
|
double range = 0;
|
||||||
|
|
||||||
Ship *shooter;
|
Ship *shooter;
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
Shootable(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double _damage) : GameSprite(texture, rect, rows, cols, xOffset, yOffset, frameDelay) {
|
Shootable(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double _damage) : GameSprite(texture, rect, rows, cols, xOffset, yOffset, frameDelay) {
|
||||||
damage = _damage;
|
damage = _damage;
|
||||||
|
|
||||||
setScale(scale/100, scale/100);
|
setScale(scale/100, scale/100);
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Shootable() = default;
|
Shootable() = default;
|
||||||
|
|
||||||
void setShooter(GameSprite* _shooter) {
|
void setShooter(GameSprite* _shooter) {
|
||||||
shooter = reinterpret_cast<Ship *>(_shooter);
|
shooter = reinterpret_cast<Ship *>(_shooter);
|
||||||
}
|
}
|
||||||
|
|
||||||
Ship* getShooter() {
|
Ship* getShooter() {
|
||||||
return shooter;
|
return shooter;
|
||||||
}
|
}
|
||||||
|
|
||||||
double getDamage() const {
|
double getDamage() const {
|
||||||
return damage;
|
return damage;
|
||||||
}
|
}
|
||||||
|
|
||||||
double getRange() const {
|
double getRange() const {
|
||||||
return range;
|
return range;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_SHOOTABLE_H
|
#endif //SFML_TEMPLATE_SHOOTABLE_H
|
||||||
|
|
|
||||||
188
System.cpp
188
System.cpp
|
|
@ -1,94 +1,94 @@
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
|
|
||||||
System::System(std::string _name) {
|
System::System(std::string _name) {
|
||||||
name = std::move(_name);
|
name = std::move(_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Sprite* System::getSystemCenter() {
|
sf::Sprite* System::getSystemCenter() {
|
||||||
return planets[1];
|
return planets[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::addPlanet(Planet *p) {
|
void System::addPlanet(Planet *p) {
|
||||||
planets.push_back(p);
|
planets.push_back(p);
|
||||||
if (p->isLandable()) landable = true;
|
if (p->isLandable()) landable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::setRelativeMapPos(const sf::Vector2f &pos) {
|
void System::setRelativeMapPos(const sf::Vector2f &pos) {
|
||||||
mapPos = pos;
|
mapPos = pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Vector2f System::getRelativeMapPos() {
|
sf::Vector2f System::getRelativeMapPos() {
|
||||||
return mapPos;
|
return mapPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::makeVisited() {
|
void System::makeVisited() {
|
||||||
visited = true;
|
visited = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool System::isVisited() const {
|
bool System::isVisited() const {
|
||||||
return visited;
|
return visited;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string System::getName() {
|
std::string System::getName() {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::setGovName(std::string gov) {
|
void System::setGovName(std::string gov) {
|
||||||
govName = std::move(gov);
|
govName = std::move(gov);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string System::getGovName() {
|
std::string System::getGovName() {
|
||||||
return govName;
|
return govName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::setSysRep(int _rep) {
|
void System::setSysRep(int _rep) {
|
||||||
rep = _rep;
|
rep = _rep;
|
||||||
}
|
}
|
||||||
|
|
||||||
int System::getSysRep() const {
|
int System::getSysRep() const {
|
||||||
return rep;
|
return rep;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::setPop(int _pop) {
|
void System::setPop(int _pop) {
|
||||||
pop = _pop;
|
pop = _pop;
|
||||||
}
|
}
|
||||||
|
|
||||||
int System::getPop() const {
|
int System::getPop() const {
|
||||||
return pop;
|
return pop;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::setStren(int _stren) {
|
void System::setStren(int _stren) {
|
||||||
stren = _stren;
|
stren = _stren;
|
||||||
}
|
}
|
||||||
|
|
||||||
int System::getStren() const {
|
int System::getStren() const {
|
||||||
return stren;
|
return stren;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool System::isLandable() const {
|
bool System::isLandable() const {
|
||||||
return landable;
|
return landable;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<Planet *> &System::getPlanets() const {
|
const std::vector<Planet *> &System::getPlanets() const {
|
||||||
return planets;
|
return planets;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::setPlanets(const std::vector<Planet *> &planetList) {
|
void System::setPlanets(const std::vector<Planet *> &planetList) {
|
||||||
System::planets = planetList;
|
System::planets = planetList;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Task *> &System::getTasks(){
|
std::vector<Task *> &System::getTasks(){
|
||||||
return tasks;
|
return tasks;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<int> &System::getExits() const {
|
const std::vector<int> &System::getExits() const {
|
||||||
return exits;
|
return exits;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::addExit(int exit) {
|
void System::addExit(int exit) {
|
||||||
exits.push_back(exit);
|
exits.push_back(exit);
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::addTask(Task *task) {
|
void System::addTask(Task *task) {
|
||||||
tasks.push_back(task);
|
tasks.push_back(task);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
140
System.h
140
System.h
|
|
@ -1,70 +1,70 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 2/24/2020.
|
// Created by benmo on 2/24/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_SYSTEM_H
|
#ifndef SFML_TEMPLATE_SYSTEM_H
|
||||||
#define SFML_TEMPLATE_SYSTEM_H
|
#define SFML_TEMPLATE_SYSTEM_H
|
||||||
|
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "Planet.h"
|
#include "Planet.h"
|
||||||
#include "Task.h"
|
#include "Task.h"
|
||||||
|
|
||||||
class System {
|
class System {
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
std::string govName;
|
std::string govName;
|
||||||
|
|
||||||
sf::Vector2f mapPos;
|
sf::Vector2f mapPos;
|
||||||
bool visited = false;
|
bool visited = false;
|
||||||
bool landable = false;
|
bool landable = false;
|
||||||
|
|
||||||
int rep = 5;
|
int rep = 5;
|
||||||
int pop = 0;
|
int pop = 0;
|
||||||
int stren = 0;
|
int stren = 0;
|
||||||
|
|
||||||
std::vector<Planet*> planets;
|
std::vector<Planet*> planets;
|
||||||
std::vector<Task*> tasks;
|
std::vector<Task*> tasks;
|
||||||
std::vector<int> exits;
|
std::vector<int> exits;
|
||||||
public:
|
public:
|
||||||
explicit System(std::string _name);
|
explicit System(std::string _name);
|
||||||
|
|
||||||
sf::Sprite* getSystemCenter();
|
sf::Sprite* getSystemCenter();
|
||||||
|
|
||||||
void addPlanet(Planet *p);
|
void addPlanet(Planet *p);
|
||||||
|
|
||||||
void setRelativeMapPos(const sf::Vector2f &pos);
|
void setRelativeMapPos(const sf::Vector2f &pos);
|
||||||
sf::Vector2f getRelativeMapPos();
|
sf::Vector2f getRelativeMapPos();
|
||||||
|
|
||||||
void makeVisited();
|
void makeVisited();
|
||||||
bool isVisited() const;
|
bool isVisited() const;
|
||||||
|
|
||||||
std::string getName();
|
std::string getName();
|
||||||
|
|
||||||
void setGovName(std::string gov);
|
void setGovName(std::string gov);
|
||||||
std::string getGovName();
|
std::string getGovName();
|
||||||
|
|
||||||
void setSysRep(int _rep);
|
void setSysRep(int _rep);
|
||||||
int getSysRep() const;
|
int getSysRep() const;
|
||||||
|
|
||||||
void setPop(int _pop);
|
void setPop(int _pop);
|
||||||
int getPop() const;
|
int getPop() const;
|
||||||
|
|
||||||
void setStren(int _stren);
|
void setStren(int _stren);
|
||||||
int getStren() const;
|
int getStren() const;
|
||||||
|
|
||||||
bool isLandable() const;
|
bool isLandable() const;
|
||||||
|
|
||||||
const std::vector<Planet *> &getPlanets() const;
|
const std::vector<Planet *> &getPlanets() const;
|
||||||
void setPlanets(const std::vector<Planet *> &planetList);
|
void setPlanets(const std::vector<Planet *> &planetList);
|
||||||
|
|
||||||
std::vector<Task *> &getTasks();
|
std::vector<Task *> &getTasks();
|
||||||
void addTask(Task* task);
|
void addTask(Task* task);
|
||||||
|
|
||||||
const std::vector<int> &getExits() const;
|
const std::vector<int> &getExits() const;
|
||||||
void addExit(int exit);
|
void addExit(int exit);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_SYSTEM_H
|
#endif //SFML_TEMPLATE_SYSTEM_H
|
||||||
|
|
|
||||||
110
Task.h
110
Task.h
|
|
@ -1,55 +1,55 @@
|
||||||
//
|
//
|
||||||
// Created by benmo on 3/19/2020.
|
// Created by benmo on 3/19/2020.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_TASK_H
|
#ifndef SFML_TEMPLATE_TASK_H
|
||||||
#define SFML_TEMPLATE_TASK_H
|
#define SFML_TEMPLATE_TASK_H
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "Planet.h"
|
#include "Planet.h"
|
||||||
|
|
||||||
class System;
|
class System;
|
||||||
|
|
||||||
class Task {
|
class Task {
|
||||||
private:
|
private:
|
||||||
std::string name, desc;
|
std::string name, desc;
|
||||||
int type, size, reward;
|
int type, size, reward;
|
||||||
System *sysLoc;
|
System *sysLoc;
|
||||||
Planet *loc;
|
Planet *loc;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static const int DELIVERY = 0, TAXI = 1;
|
static const int DELIVERY = 0, TAXI = 1;
|
||||||
|
|
||||||
Task(int _type, const std::string& _name, const std::string& _desc, System *_sysLoc, Planet *_loc, int _reward, int _size) {
|
Task(int _type, const std::string& _name, const std::string& _desc, System *_sysLoc, Planet *_loc, int _reward, int _size) {
|
||||||
type = _type;
|
type = _type;
|
||||||
name = _name;
|
name = _name;
|
||||||
desc = _desc;
|
desc = _desc;
|
||||||
reward = _reward;
|
reward = _reward;
|
||||||
size = _size;
|
size = _size;
|
||||||
sysLoc = _sysLoc;
|
sysLoc = _sysLoc;
|
||||||
loc = _loc;
|
loc = _loc;
|
||||||
}
|
}
|
||||||
|
|
||||||
int getType() const {
|
int getType() const {
|
||||||
return type;
|
return type;
|
||||||
}
|
}
|
||||||
|
|
||||||
int getReward() const {
|
int getReward() const {
|
||||||
return reward;
|
return reward;
|
||||||
}
|
}
|
||||||
|
|
||||||
int getSize() const {
|
int getSize() const {
|
||||||
return size;
|
return size;
|
||||||
}
|
}
|
||||||
|
|
||||||
System* getSystem() {
|
System* getSystem() {
|
||||||
return sysLoc;
|
return sysLoc;
|
||||||
}
|
}
|
||||||
|
|
||||||
Planet* getPlanet() {
|
Planet* getPlanet() {
|
||||||
return loc;
|
return loc;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_TASK_H
|
#endif //SFML_TEMPLATE_TASK_H
|
||||||
|
|
|
||||||
116
Weapon.h
116
Weapon.h
|
|
@ -1,58 +1,58 @@
|
||||||
//
|
//
|
||||||
// Created by Benjamin on 4/20/2021.
|
// Created by Benjamin on 4/20/2021.
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef SFML_TEMPLATE_WEAPON_H
|
#ifndef SFML_TEMPLATE_WEAPON_H
|
||||||
#define SFML_TEMPLATE_WEAPON_H
|
#define SFML_TEMPLATE_WEAPON_H
|
||||||
|
|
||||||
#include "Projectile.h"
|
#include "Projectile.h"
|
||||||
#include "GameSprite.h"
|
#include "GameSprite.h"
|
||||||
#include <SFML/Audio.hpp>
|
#include <SFML/Audio.hpp>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
class Weapon {
|
class Weapon {
|
||||||
protected:
|
protected:
|
||||||
int frameDelay, currentFrame;
|
int frameDelay, currentFrame;
|
||||||
Shootable projectile;
|
Shootable projectile;
|
||||||
sf::Sound noise;
|
sf::Sound noise;
|
||||||
double effectiveAngle;
|
double effectiveAngle;
|
||||||
|
|
||||||
Weapon() {
|
Weapon() {
|
||||||
frameDelay = 0;
|
frameDelay = 0;
|
||||||
currentFrame = 0;
|
currentFrame = 0;
|
||||||
|
|
||||||
projectile = Shootable();
|
projectile = Shootable();
|
||||||
};
|
};
|
||||||
|
|
||||||
explicit Weapon(int _frameDelay, double _effectiveAngle, const sf::SoundBuffer& _buffer, float volume) : Weapon() {
|
explicit Weapon(int _frameDelay, double _effectiveAngle, const sf::SoundBuffer& _buffer, float volume) : Weapon() {
|
||||||
effectiveAngle = _effectiveAngle;
|
effectiveAngle = _effectiveAngle;
|
||||||
frameDelay = _frameDelay;
|
frameDelay = _frameDelay;
|
||||||
|
|
||||||
noise.setBuffer(_buffer);
|
noise.setBuffer(_buffer);
|
||||||
noise.setVolume(volume);
|
noise.setVolume(volume);
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
virtual Shootable* shoot(const Ship* shooter) {
|
virtual Shootable* shoot(const Ship* shooter) {
|
||||||
return new Shootable(projectile);
|
return new Shootable(projectile);
|
||||||
}
|
}
|
||||||
|
|
||||||
void recharge() {
|
void recharge() {
|
||||||
if (currentFrame < frameDelay) {
|
if (currentFrame < frameDelay) {
|
||||||
currentFrame++;
|
currentFrame++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool canShoot() const {
|
bool canShoot() const {
|
||||||
return currentFrame == frameDelay;
|
return currentFrame == frameDelay;
|
||||||
}
|
}
|
||||||
|
|
||||||
Shootable& getProjectile() {
|
Shootable& getProjectile() {
|
||||||
return projectile;
|
return projectile;
|
||||||
}
|
}
|
||||||
|
|
||||||
double getEffectiveAngle() const {
|
double getEffectiveAngle() const {
|
||||||
return effectiveAngle;
|
return effectiveAngle;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //SFML_TEMPLATE_WEAPON_H
|
#endif //SFML_TEMPLATE_WEAPON_H
|
||||||
|
|
|
||||||
BIN
data/Misc. Sprites/explosions.png
Normal file
BIN
data/Misc. Sprites/explosions.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.7 MiB |
|
|
@ -1,101 +1,101 @@
|
||||||
Jade
|
Jade
|
||||||
Rain
|
Rain
|
||||||
Dominion
|
Dominion
|
||||||
Leviathan
|
Leviathan
|
||||||
Salvation
|
Salvation
|
||||||
Fate
|
Fate
|
||||||
Change
|
Change
|
||||||
Sorrow
|
Sorrow
|
||||||
Glass
|
Glass
|
||||||
Crystal
|
Crystal
|
||||||
Heaven
|
Heaven
|
||||||
Sand
|
Sand
|
||||||
Moonlight
|
Moonlight
|
||||||
Dawn
|
Dawn
|
||||||
Dusk
|
Dusk
|
||||||
Mystery
|
Mystery
|
||||||
Magic
|
Magic
|
||||||
Fire
|
Fire
|
||||||
Ice
|
Ice
|
||||||
Water
|
Water
|
||||||
Starlight
|
Starlight
|
||||||
Lightning
|
Lightning
|
||||||
Thunder
|
Thunder
|
||||||
Steel
|
Steel
|
||||||
Glory
|
Glory
|
||||||
Stone
|
Stone
|
||||||
Bravery
|
Bravery
|
||||||
Poetry
|
Poetry
|
||||||
Promise
|
Promise
|
||||||
Beauty
|
Beauty
|
||||||
Mirth
|
Mirth
|
||||||
Olympus
|
Olympus
|
||||||
Light
|
Light
|
||||||
Charity
|
Charity
|
||||||
Mercy
|
Mercy
|
||||||
Hope
|
Hope
|
||||||
Virtue
|
Virtue
|
||||||
Fortitude
|
Fortitude
|
||||||
Enlightenment
|
Enlightenment
|
||||||
Might
|
Might
|
||||||
Destiny
|
Destiny
|
||||||
Grass
|
Grass
|
||||||
Clarity
|
Clarity
|
||||||
Serenity
|
Serenity
|
||||||
Tranquility
|
Tranquility
|
||||||
Paradise
|
Paradise
|
||||||
Contentment
|
Contentment
|
||||||
Strength
|
Strength
|
||||||
Power
|
Power
|
||||||
Salt
|
Salt
|
||||||
Atlantis
|
Atlantis
|
||||||
Herring
|
Herring
|
||||||
Doubt
|
Doubt
|
||||||
Flint
|
Flint
|
||||||
Spring
|
Spring
|
||||||
Summer
|
Summer
|
||||||
Autumn
|
Autumn
|
||||||
Winter
|
Winter
|
||||||
Snow
|
Snow
|
||||||
Time
|
Time
|
||||||
Space
|
Space
|
||||||
Paper
|
Paper
|
||||||
Rice
|
Rice
|
||||||
Wheat
|
Wheat
|
||||||
Bread
|
Bread
|
||||||
Cheddar
|
Cheddar
|
||||||
Motion
|
Motion
|
||||||
Ash
|
Ash
|
||||||
Sagebrush
|
Sagebrush
|
||||||
Lead
|
Lead
|
||||||
Tin
|
Tin
|
||||||
Copper
|
Copper
|
||||||
Bronze
|
Bronze
|
||||||
Brass
|
Brass
|
||||||
Silver
|
Silver
|
||||||
Gold
|
Gold
|
||||||
Cloth
|
Cloth
|
||||||
Junk
|
Junk
|
||||||
Logic
|
Logic
|
||||||
Silence
|
Silence
|
||||||
Wine
|
Wine
|
||||||
Money
|
Money
|
||||||
Slate
|
Slate
|
||||||
Graphite
|
Graphite
|
||||||
Cobalt
|
Cobalt
|
||||||
Platinum
|
Platinum
|
||||||
Wood
|
Wood
|
||||||
Ore
|
Ore
|
||||||
Grain
|
Grain
|
||||||
Fission
|
Fission
|
||||||
Fusion
|
Fusion
|
||||||
Life
|
Life
|
||||||
Hair
|
Hair
|
||||||
Smoke
|
Smoke
|
||||||
Essence
|
Essence
|
||||||
Clay
|
Clay
|
||||||
Myth
|
Myth
|
||||||
Victory
|
Victory
|
||||||
Defiance
|
Defiance
|
||||||
Borneo
|
Borneo
|
||||||
Grace
|
Grace
|
||||||
|
|
@ -1,298 +1,298 @@
|
||||||
Abundant
|
Abundant
|
||||||
Accurate
|
Accurate
|
||||||
Addicted
|
Addicted
|
||||||
Adorable
|
Adorable
|
||||||
Adventurous
|
Adventurous
|
||||||
Afraid
|
Afraid
|
||||||
Aggressive
|
Aggressive
|
||||||
Alcoholic
|
Alcoholic
|
||||||
Alert
|
Alert
|
||||||
Aloof
|
Aloof
|
||||||
Ambitious
|
Ambitious
|
||||||
Ancient
|
Ancient
|
||||||
Angry
|
Angry
|
||||||
Animated
|
Animated
|
||||||
Annoying
|
Annoying
|
||||||
Anxious
|
Anxious
|
||||||
Arrogant
|
Arrogant
|
||||||
Ashamed
|
Ashamed
|
||||||
Attractive
|
Attractive
|
||||||
Auspicious
|
Auspicious
|
||||||
Awesome
|
Awesome
|
||||||
Awful
|
Awful
|
||||||
Abactinal
|
Abactinal
|
||||||
Abandoned
|
Abandoned
|
||||||
Abashed
|
Abashed
|
||||||
Abatable
|
Abatable
|
||||||
Abatic
|
Abatic
|
||||||
Abaxial
|
Abaxial
|
||||||
Abbatial
|
Abbatial
|
||||||
Abbreviated
|
Abbreviated
|
||||||
Abducent
|
Abducent
|
||||||
Abducting
|
Abducting
|
||||||
Aberrant
|
Aberrant
|
||||||
Abeyant
|
Abeyant
|
||||||
Abhorrent
|
Abhorrent
|
||||||
Abiding
|
Abiding
|
||||||
Abient
|
Abient
|
||||||
Bad
|
Bad
|
||||||
Bashful
|
Bashful
|
||||||
Beautiful
|
Beautiful
|
||||||
Belligerent
|
Belligerent
|
||||||
Beneficial
|
Beneficial
|
||||||
Best
|
Best
|
||||||
Big
|
Big
|
||||||
Bitter
|
Bitter
|
||||||
Bizarre
|
Bizarre
|
||||||
Black
|
Black
|
||||||
Blue
|
Blue
|
||||||
Boring
|
Boring
|
||||||
Brainy
|
Brainy
|
||||||
Bright
|
Bright
|
||||||
Broad
|
Broad
|
||||||
Broken
|
Broken
|
||||||
Busy
|
Busy
|
||||||
Barren
|
Barren
|
||||||
Barricaded
|
Barricaded
|
||||||
Barytic
|
Barytic
|
||||||
Basal
|
Basal
|
||||||
Basaltic
|
Basaltic
|
||||||
Baseborn
|
Baseborn
|
||||||
Based
|
Based
|
||||||
Baseless
|
Baseless
|
||||||
Basic
|
Basic
|
||||||
Bathyal
|
Bathyal
|
||||||
Battleful
|
Battleful
|
||||||
Battlemented
|
Battlemented
|
||||||
Batty
|
Batty
|
||||||
Batwing
|
Batwing
|
||||||
Bias
|
Bias
|
||||||
Calm
|
Calm
|
||||||
Capable
|
Capable
|
||||||
Careful
|
Careful
|
||||||
Careless
|
Careless
|
||||||
Caring
|
Caring
|
||||||
Cautious
|
Cautious
|
||||||
Charming
|
Charming
|
||||||
Cheap
|
Cheap
|
||||||
Cheerful
|
Cheerful
|
||||||
Chubby
|
Chubby
|
||||||
Clean
|
Clean
|
||||||
Clever
|
Clever
|
||||||
Clumsy
|
Clumsy
|
||||||
Cold
|
Cold
|
||||||
Colorful
|
Colorful
|
||||||
Comfortable
|
Comfortable
|
||||||
Concerned
|
Concerned
|
||||||
Confused
|
Confused
|
||||||
Crowded
|
Crowded
|
||||||
Cruel
|
Cruel
|
||||||
Curious
|
Curious
|
||||||
Curly
|
Curly
|
||||||
Cute
|
Cute
|
||||||
Damaged
|
Damaged
|
||||||
Dangerous
|
Dangerous
|
||||||
Dark
|
Dark
|
||||||
Deep
|
Deep
|
||||||
Defective
|
Defective
|
||||||
Delicate
|
Delicate
|
||||||
Delicious
|
Delicious
|
||||||
Depressed
|
Depressed
|
||||||
Determined
|
Determined
|
||||||
Different
|
Different
|
||||||
Dirty
|
Dirty
|
||||||
Disgusting
|
Disgusting
|
||||||
Dry
|
Dry
|
||||||
Dusty
|
Dusty
|
||||||
Daft
|
Daft
|
||||||
Daily
|
Daily
|
||||||
Dainty
|
Dainty
|
||||||
Damn
|
Damn
|
||||||
Damning
|
Damning
|
||||||
Damp
|
Damp
|
||||||
Dampish
|
Dampish
|
||||||
Darkling
|
Darkling
|
||||||
Darned
|
Darned
|
||||||
Dauntless
|
Dauntless
|
||||||
Daylong
|
Daylong
|
||||||
Early
|
Early
|
||||||
Educated
|
Educated
|
||||||
Efficient
|
Efficient
|
||||||
Elderly
|
Elderly
|
||||||
Elegant
|
Elegant
|
||||||
Embarrassed
|
Embarrassed
|
||||||
Empty
|
Empty
|
||||||
Encouraging
|
Encouraging
|
||||||
Enthusiastic
|
Enthusiastic
|
||||||
Excellent
|
Excellent
|
||||||
Exciting
|
Exciting
|
||||||
Expensive
|
Expensive
|
||||||
Fabulous
|
Fabulous
|
||||||
Fair
|
Fair
|
||||||
Faithful
|
Faithful
|
||||||
Famous
|
Famous
|
||||||
Fancy
|
Fancy
|
||||||
Fantastic
|
Fantastic
|
||||||
Fast
|
Fast
|
||||||
Fearful
|
Fearful
|
||||||
Fearless
|
Fearless
|
||||||
Fertile
|
Fertile
|
||||||
Filthy
|
Filthy
|
||||||
Foolish
|
Foolish
|
||||||
Forgetful
|
Forgetful
|
||||||
Friendly
|
Friendly
|
||||||
Funny
|
Funny
|
||||||
Gentle
|
Gentle
|
||||||
Glamorous
|
Glamorous
|
||||||
Glorious
|
Glorious
|
||||||
Gorgeous
|
Gorgeous
|
||||||
Graceful
|
Graceful
|
||||||
Grateful
|
Grateful
|
||||||
Great
|
Great
|
||||||
Greedy
|
Greedy
|
||||||
Green
|
Green
|
||||||
Handsome
|
Handsome
|
||||||
Happy
|
Happy
|
||||||
Harsh
|
Harsh
|
||||||
Healthy
|
Healthy
|
||||||
Heavy
|
Heavy
|
||||||
Helpful
|
Helpful
|
||||||
Hilarious
|
Hilarious
|
||||||
Historical
|
Historical
|
||||||
Horrible
|
Horrible
|
||||||
Hot
|
Hot
|
||||||
Huge
|
Huge
|
||||||
Humorous
|
Humorous
|
||||||
Hungry
|
Hungry
|
||||||
Ignorant
|
Ignorant
|
||||||
Illegal
|
Illegal
|
||||||
Imaginary
|
Imaginary
|
||||||
Impolite
|
Impolite
|
||||||
Important
|
Important
|
||||||
Impossible
|
Impossible
|
||||||
Innocent
|
Innocent
|
||||||
Intelligent
|
Intelligent
|
||||||
Interesting
|
Interesting
|
||||||
Jealous
|
Jealous
|
||||||
Jolly
|
Jolly
|
||||||
Juicy
|
Juicy
|
||||||
Juvenile
|
Juvenile
|
||||||
Kind
|
Kind
|
||||||
Large
|
Large
|
||||||
Legal
|
Legal
|
||||||
Light
|
Light
|
||||||
Literate
|
Literate
|
||||||
Little
|
Little
|
||||||
Lively
|
Lively
|
||||||
Lonely
|
Lonely
|
||||||
Loud
|
Loud
|
||||||
Lovely
|
Lovely
|
||||||
Lucky
|
Lucky
|
||||||
Macho
|
Macho
|
||||||
Magical
|
Magical
|
||||||
Magnificent
|
Magnificent
|
||||||
Massive
|
Massive
|
||||||
Mature
|
Mature
|
||||||
Mean
|
Mean
|
||||||
Messy
|
Messy
|
||||||
Modern
|
Modern
|
||||||
Narrow
|
Narrow
|
||||||
Nasty
|
Nasty
|
||||||
Naughty
|
Naughty
|
||||||
Nervous
|
Nervous
|
||||||
New
|
New
|
||||||
Noisy
|
Noisy
|
||||||
Nutritious
|
Nutritious
|
||||||
Obedient
|
Obedient
|
||||||
Obese
|
Obese
|
||||||
Obnoxious
|
Obnoxious
|
||||||
Old
|
Old
|
||||||
Overconfident
|
Overconfident
|
||||||
Peaceful
|
Peaceful
|
||||||
Pink
|
Pink
|
||||||
Polite
|
Polite
|
||||||
Poor
|
Poor
|
||||||
Powerful
|
Powerful
|
||||||
Precious
|
Precious
|
||||||
Pretty
|
Pretty
|
||||||
Proud
|
Proud
|
||||||
Quick
|
Quick
|
||||||
Quiet
|
Quiet
|
||||||
Rapid
|
Rapid
|
||||||
Rare
|
Rare
|
||||||
Red
|
Red
|
||||||
Remarkable
|
Remarkable
|
||||||
Responsible
|
Responsible
|
||||||
Rich
|
Rich
|
||||||
Romantic
|
Romantic
|
||||||
Royal
|
Royal
|
||||||
Rude
|
Rude
|
||||||
Scintillating
|
Scintillating
|
||||||
Secretive
|
Secretive
|
||||||
Selfish
|
Selfish
|
||||||
Serious
|
Serious
|
||||||
Sharp
|
Sharp
|
||||||
Shiny
|
Shiny
|
||||||
Shocking
|
Shocking
|
||||||
Short
|
Short
|
||||||
Shy
|
Shy
|
||||||
Silly
|
Silly
|
||||||
Sincere
|
Sincere
|
||||||
Skinny
|
Skinny
|
||||||
Slim
|
Slim
|
||||||
Slow
|
Slow
|
||||||
Small
|
Small
|
||||||
Soft
|
Soft
|
||||||
Spicy
|
Spicy
|
||||||
Spiritual
|
Spiritual
|
||||||
Splendid
|
Splendid
|
||||||
Strong
|
Strong
|
||||||
Successful
|
Successful
|
||||||
Sweet
|
Sweet
|
||||||
Talented
|
Talented
|
||||||
Tall
|
Tall
|
||||||
Tense
|
Tense
|
||||||
Terrible
|
Terrible
|
||||||
Terrific
|
Terrific
|
||||||
Thick
|
Thick
|
||||||
Thin
|
Thin
|
||||||
Tiny
|
Tiny
|
||||||
Tactful
|
Tactful
|
||||||
Tailor-made
|
Tailor-made
|
||||||
Take-charge
|
Take-charge
|
||||||
Tangible
|
Tangible
|
||||||
Tasteful
|
Tasteful
|
||||||
Tasty
|
Tasty
|
||||||
Teachable
|
Teachable
|
||||||
Teeming
|
Teeming
|
||||||
Tempean
|
Tempean
|
||||||
Temperate
|
Temperate
|
||||||
Tenable
|
Tenable
|
||||||
Tenacious
|
Tenacious
|
||||||
Tender
|
Tender
|
||||||
Tender-hearted
|
Tender-hearted
|
||||||
Terrific
|
Terrific
|
||||||
Testimonial
|
Testimonial
|
||||||
Thankful
|
Thankful
|
||||||
Thankworthy
|
Thankworthy
|
||||||
Therapeutic
|
Therapeutic
|
||||||
Thorough
|
Thorough
|
||||||
Thoughtful
|
Thoughtful
|
||||||
Ugly
|
Ugly
|
||||||
Unique
|
Unique
|
||||||
Untidy
|
Untidy
|
||||||
Upset
|
Upset
|
||||||
Victorious
|
Victorious
|
||||||
Violent
|
Violent
|
||||||
Vulgar
|
Vulgar
|
||||||
Warm
|
Warm
|
||||||
Weak
|
Weak
|
||||||
Wealthy
|
Wealthy
|
||||||
Wide
|
Wide
|
||||||
Wise
|
Wise
|
||||||
Witty
|
Witty
|
||||||
Wonderful
|
Wonderful
|
||||||
Worried
|
Worried
|
||||||
Young
|
Young
|
||||||
Youthful
|
Youthful
|
||||||
Zealous
|
Zealous
|
||||||
|
|
@ -1,143 +1,143 @@
|
||||||
Aardvark
|
Aardvark
|
||||||
Alligator
|
Alligator
|
||||||
Alpaca
|
Alpaca
|
||||||
Anaconda
|
Anaconda
|
||||||
Ant
|
Ant
|
||||||
Antelope
|
Antelope
|
||||||
Ape
|
Ape
|
||||||
Aphid
|
Aphid
|
||||||
Armadillo
|
Armadillo
|
||||||
Asp
|
Asp
|
||||||
Ass
|
Ass
|
||||||
Baboon
|
Baboon
|
||||||
Badger
|
Badger
|
||||||
Bald Eagle
|
Bald Eagle
|
||||||
Barracuda
|
Barracuda
|
||||||
Bass
|
Bass
|
||||||
Basset Hound
|
Basset Hound
|
||||||
Bat
|
Bat
|
||||||
Bear
|
Bear
|
||||||
Beaver
|
Beaver
|
||||||
Bedbug
|
Bedbug
|
||||||
Bee
|
Bee
|
||||||
Beetle
|
Beetle
|
||||||
Bird
|
Bird
|
||||||
Bison
|
Bison
|
||||||
Bobcat
|
Bobcat
|
||||||
Buffalo
|
Buffalo
|
||||||
Butterfly
|
Butterfly
|
||||||
Buzzard
|
Buzzard
|
||||||
Camel
|
Camel
|
||||||
Caribou
|
Caribou
|
||||||
Carp
|
Carp
|
||||||
Cat
|
Cat
|
||||||
Caterpillar
|
Caterpillar
|
||||||
Catfish
|
Catfish
|
||||||
Cheetah
|
Cheetah
|
||||||
Chicken
|
Chicken
|
||||||
Chimpanzee
|
Chimpanzee
|
||||||
Chipmunk
|
Chipmunk
|
||||||
Cobra
|
Cobra
|
||||||
Cod
|
Cod
|
||||||
Condor
|
Condor
|
||||||
Cougar
|
Cougar
|
||||||
Cow
|
Cow
|
||||||
Coyote
|
Coyote
|
||||||
Crab
|
Crab
|
||||||
Crane
|
Crane
|
||||||
Cricket
|
Cricket
|
||||||
Crocodile
|
Crocodile
|
||||||
Crow
|
Crow
|
||||||
Cuckoo
|
Cuckoo
|
||||||
Deer
|
Deer
|
||||||
Dinosaur
|
Dinosaur
|
||||||
Dog
|
Dog
|
||||||
Dolphin
|
Dolphin
|
||||||
Donkey
|
Donkey
|
||||||
Dove
|
Dove
|
||||||
Dragonfly
|
Dragonfly
|
||||||
Duck
|
Duck
|
||||||
Eagle
|
Eagle
|
||||||
Eel
|
Eel
|
||||||
Elephant
|
Elephant
|
||||||
Emu
|
Emu
|
||||||
Falcon
|
Falcon
|
||||||
Ferret
|
Ferret
|
||||||
Finch
|
Finch
|
||||||
Fish
|
Fish
|
||||||
Flamingo
|
Flamingo
|
||||||
Flea
|
Flea
|
||||||
Fly
|
Fly
|
||||||
Fox
|
Fox
|
||||||
Frog
|
Frog
|
||||||
Goat
|
Goat
|
||||||
Goose
|
Goose
|
||||||
Gopher
|
Gopher
|
||||||
Gorilla
|
Gorilla
|
||||||
Grasshopper
|
Grasshopper
|
||||||
Hamster
|
Hamster
|
||||||
Hare
|
Hare
|
||||||
Hawk
|
Hawk
|
||||||
Hippopotamus
|
Hippopotamus
|
||||||
Horse
|
Horse
|
||||||
Hummingbird
|
Hummingbird
|
||||||
Humpback Whale
|
Humpback Whale
|
||||||
Husky
|
Husky
|
||||||
Iguana
|
Iguana
|
||||||
Impala
|
Impala
|
||||||
Kangaroo
|
Kangaroo
|
||||||
Ladybug
|
Ladybug
|
||||||
Leopard
|
Leopard
|
||||||
Lion
|
Lion
|
||||||
Lizard
|
Lizard
|
||||||
Llama
|
Llama
|
||||||
Lobster
|
Lobster
|
||||||
Mongoose
|
Mongoose
|
||||||
Monitor lizard
|
Monitor lizard
|
||||||
Monkey
|
Monkey
|
||||||
Moose
|
Moose
|
||||||
Mosquito
|
Mosquito
|
||||||
Moth
|
Moth
|
||||||
Mountain goat
|
Mountain goat
|
||||||
Mouse
|
Mouse
|
||||||
Mule
|
Mule
|
||||||
Octopus
|
Octopus
|
||||||
Orca
|
Orca
|
||||||
Ostrich
|
Ostrich
|
||||||
Otter
|
Otter
|
||||||
Owl
|
Owl
|
||||||
Ox
|
Ox
|
||||||
Oyster
|
Oyster
|
||||||
Panda
|
Panda
|
||||||
Panther
|
Panther
|
||||||
Parrot
|
Parrot
|
||||||
Peacock
|
Peacock
|
||||||
Pelican
|
Pelican
|
||||||
Penguin
|
Penguin
|
||||||
Perch
|
Perch
|
||||||
Pheasant
|
Pheasant
|
||||||
Pig
|
Pig
|
||||||
Pigeon
|
Pigeon
|
||||||
Polar bear
|
Polar bear
|
||||||
Porcupine
|
Porcupine
|
||||||
Quail
|
Quail
|
||||||
Rabbit
|
Rabbit
|
||||||
Raccoon
|
Raccoon
|
||||||
Rat
|
Rat
|
||||||
Rattlesnake
|
Rattlesnake
|
||||||
Raven
|
Raven
|
||||||
Rooster
|
Rooster
|
||||||
Sea lion
|
Sea lion
|
||||||
Sheep
|
Sheep
|
||||||
Shrew
|
Shrew
|
||||||
Skunk
|
Skunk
|
||||||
Snail
|
Snail
|
||||||
Snake
|
Snake
|
||||||
Spider
|
Spider
|
||||||
Spider
|
Spider
|
||||||
Tiger
|
Tiger
|
||||||
Walrus
|
Walrus
|
||||||
Whale
|
Whale
|
||||||
Whale
|
Whale
|
||||||
Wolf
|
Wolf
|
||||||
Zebra
|
Zebra
|
||||||
|
|
@ -1,490 +1,490 @@
|
||||||
Horizon
|
Horizon
|
||||||
Enterprise
|
Enterprise
|
||||||
Rabbit
|
Rabbit
|
||||||
Napoleon
|
Napoleon
|
||||||
Khagan
|
Khagan
|
||||||
Yokozuna
|
Yokozuna
|
||||||
Ozeki
|
Ozeki
|
||||||
Black Bear
|
Black Bear
|
||||||
Indefatigable
|
Indefatigable
|
||||||
Dauntless
|
Dauntless
|
||||||
Nautilus
|
Nautilus
|
||||||
Dolphin
|
Dolphin
|
||||||
Humboldt
|
Humboldt
|
||||||
Eagle
|
Eagle
|
||||||
Slipstream
|
Slipstream
|
||||||
Stargazer
|
Stargazer
|
||||||
Venture
|
Venture
|
||||||
Union
|
Union
|
||||||
Sunrise
|
Sunrise
|
||||||
Laotzu
|
Laotzu
|
||||||
Mencius
|
Mencius
|
||||||
Hawk
|
Hawk
|
||||||
Confucius
|
Confucius
|
||||||
Megalith
|
Megalith
|
||||||
Istanbul
|
Istanbul
|
||||||
Constantinople
|
Constantinople
|
||||||
Winchester
|
Winchester
|
||||||
Magellan
|
Magellan
|
||||||
Constellation
|
Constellation
|
||||||
Orion
|
Orion
|
||||||
Oracle
|
Oracle
|
||||||
Promised Land
|
Promised Land
|
||||||
Garden of Eden
|
Garden of Eden
|
||||||
George Washington
|
George Washington
|
||||||
Odysseus
|
Odysseus
|
||||||
Poseidon
|
Poseidon
|
||||||
Sinbad
|
Sinbad
|
||||||
Falling Snow
|
Falling Snow
|
||||||
Quetzal
|
Quetzal
|
||||||
Quetzlcoatl
|
Quetzlcoatl
|
||||||
Icebreaker
|
Icebreaker
|
||||||
Gorgon
|
Gorgon
|
||||||
Winston Churchill
|
Winston Churchill
|
||||||
Saint Felix
|
Saint Felix
|
||||||
Orca
|
Orca
|
||||||
Snowy Owl
|
Snowy Owl
|
||||||
Bombay
|
Bombay
|
||||||
Arethusa
|
Arethusa
|
||||||
Crown Point
|
Crown Point
|
||||||
Botany Bay
|
Botany Bay
|
||||||
Medway
|
Medway
|
||||||
Allure
|
Allure
|
||||||
Bazinje
|
Bazinje
|
||||||
Nomad
|
Nomad
|
||||||
Redoubtable
|
Redoubtable
|
||||||
Primarch
|
Primarch
|
||||||
Great Egret
|
Great Egret
|
||||||
Jeanne d'Arc
|
Jeanne d'Arc
|
||||||
Geronimo
|
Geronimo
|
||||||
Sitting Bull
|
Sitting Bull
|
||||||
Pocahontas
|
Pocahontas
|
||||||
Crazy Horse
|
Crazy Horse
|
||||||
Toreador
|
Toreador
|
||||||
Chelmsford
|
Chelmsford
|
||||||
Argo
|
Argo
|
||||||
Golden Fleece
|
Golden Fleece
|
||||||
Pequod
|
Pequod
|
||||||
Beagle
|
Beagle
|
||||||
Santa Maria
|
Santa Maria
|
||||||
Bismark
|
Bismark
|
||||||
Golden Hind
|
Golden Hind
|
||||||
Mayflower
|
Mayflower
|
||||||
Monitor
|
Monitor
|
||||||
Merrimack
|
Merrimack
|
||||||
Potemkin
|
Potemkin
|
||||||
Yamato
|
Yamato
|
||||||
Fujiyama
|
Fujiyama
|
||||||
Pretoria
|
Pretoria
|
||||||
Xiao Yi
|
Xiao Yi
|
||||||
Lou Chuan
|
Lou Chuan
|
||||||
Zheng He
|
Zheng He
|
||||||
Baychimo
|
Baychimo
|
||||||
Constitution
|
Constitution
|
||||||
Excelsior
|
Excelsior
|
||||||
Renaissance
|
Renaissance
|
||||||
Yellowstone
|
Yellowstone
|
||||||
Jim Jones
|
Jim Jones
|
||||||
John Henry
|
John Henry
|
||||||
Paul Bunyan
|
Paul Bunyan
|
||||||
Robin Hood
|
Robin Hood
|
||||||
Annie Oakley
|
Annie Oakley
|
||||||
Emiliano Zapata
|
Emiliano Zapata
|
||||||
North Star
|
North Star
|
||||||
Wanderer
|
Wanderer
|
||||||
Tears in Rain
|
Tears in Rain
|
||||||
Happy Returns
|
Happy Returns
|
||||||
No Gods, No Masters
|
No Gods, No Masters
|
||||||
Majestic
|
Majestic
|
||||||
Santa Fe
|
Santa Fe
|
||||||
Hunk of Junk
|
Hunk of Junk
|
||||||
Bucket of Bolts
|
Bucket of Bolts
|
||||||
Slag Heap
|
Slag Heap
|
||||||
Flying Junkyard
|
Flying Junkyard
|
||||||
Hammerhead
|
Hammerhead
|
||||||
Heliopolis
|
Heliopolis
|
||||||
Cornwall
|
Cornwall
|
||||||
Chichen Itza
|
Chichen Itza
|
||||||
Small Potatoes
|
Small Potatoes
|
||||||
Simon Bolivar
|
Simon Bolivar
|
||||||
Spartacus
|
Spartacus
|
||||||
Harriet Tubman
|
Harriet Tubman
|
||||||
Stonewall Jackson
|
Stonewall Jackson
|
||||||
Shaka Zulu
|
Shaka Zulu
|
||||||
Silk Road
|
Silk Road
|
||||||
Good Egg
|
Good Egg
|
||||||
Terrible Swift Sword
|
Terrible Swift Sword
|
||||||
Loaves and Fishes
|
Loaves and Fishes
|
||||||
Hero of Old
|
Hero of Old
|
||||||
Ties That Bind
|
Ties That Bind
|
||||||
A Quiet Truth
|
A Quiet Truth
|
||||||
Fantastic Planet
|
Fantastic Planet
|
||||||
Observer
|
Observer
|
||||||
Times of Woe
|
Times of Woe
|
||||||
Henry Ford
|
Henry Ford
|
||||||
Charles de Gaulle
|
Charles de Gaulle
|
||||||
Circe
|
Circe
|
||||||
Amelia Earhart
|
Amelia Earhart
|
||||||
Charles Lindbergh
|
Charles Lindbergh
|
||||||
Roald Dahl
|
Roald Dahl
|
||||||
Larry the Ship
|
Larry the Ship
|
||||||
Jim Bowie
|
Jim Bowie
|
||||||
Pax Republica
|
Pax Republica
|
||||||
Riga
|
Riga
|
||||||
Yerevan
|
Yerevan
|
||||||
Brasilia
|
Brasilia
|
||||||
Cape Town
|
Cape Town
|
||||||
Borealis
|
Borealis
|
||||||
Narcissus
|
Narcissus
|
||||||
Tea Clipper
|
Tea Clipper
|
||||||
Close-Hauled
|
Close-Hauled
|
||||||
Windjammer
|
Windjammer
|
||||||
Windstar
|
Windstar
|
||||||
Potosi
|
Potosi
|
||||||
Minotaur
|
Minotaur
|
||||||
Ouroboros
|
Ouroboros
|
||||||
Tiamat
|
Tiamat
|
||||||
Artemis
|
Artemis
|
||||||
Annabel Lee
|
Annabel Lee
|
||||||
Old Ironsides
|
Old Ironsides
|
||||||
Spice of Life
|
Spice of Life
|
||||||
Purifying Gaze
|
Purifying Gaze
|
||||||
Chateau Gaillard
|
Chateau Gaillard
|
||||||
Sacramento
|
Sacramento
|
||||||
Labnathia
|
Labnathia
|
||||||
Brick by Brick
|
Brick by Brick
|
||||||
Murano
|
Murano
|
||||||
Johannesburg
|
Johannesburg
|
||||||
Stapleton
|
Stapleton
|
||||||
Righteous
|
Righteous
|
||||||
Venerable
|
Venerable
|
||||||
Mjolnir
|
Mjolnir
|
||||||
Starscreamer
|
Starscreamer
|
||||||
Barrabas
|
Barrabas
|
||||||
Musashi
|
Musashi
|
||||||
Misaka
|
Misaka
|
||||||
Belo Horizonte
|
Belo Horizonte
|
||||||
Visby
|
Visby
|
||||||
Pyotr Velikiy
|
Pyotr Velikiy
|
||||||
Invincible
|
Invincible
|
||||||
Renowned
|
Renowned
|
||||||
Courageous
|
Courageous
|
||||||
Indomitable
|
Indomitable
|
||||||
Endurance
|
Endurance
|
||||||
Avenger
|
Avenger
|
||||||
Unrivaled
|
Unrivaled
|
||||||
Retribution
|
Retribution
|
||||||
Allegiance
|
Allegiance
|
||||||
One Hand Clapping
|
One Hand Clapping
|
||||||
Washed Away
|
Washed Away
|
||||||
Cash is King
|
Cash is King
|
||||||
Equality
|
Equality
|
||||||
Equanimity
|
Equanimity
|
||||||
Eudamonia
|
Eudamonia
|
||||||
Independence
|
Independence
|
||||||
Interdependence
|
Interdependence
|
||||||
Mutuality
|
Mutuality
|
||||||
Proteus
|
Proteus
|
||||||
William Rockefeller
|
William Rockefeller
|
||||||
Lewis and Clark
|
Lewis and Clark
|
||||||
Leif Erikson
|
Leif Erikson
|
||||||
Marco Polo
|
Marco Polo
|
||||||
Zheng He
|
Zheng He
|
||||||
Vasco de Gama
|
Vasco de Gama
|
||||||
Amerigo Vespucci
|
Amerigo Vespucci
|
||||||
Jacques Cartier
|
Jacques Cartier
|
||||||
James Cook
|
James Cook
|
||||||
Horatio Hornblower
|
Horatio Hornblower
|
||||||
Thorstein Veblen
|
Thorstein Veblen
|
||||||
Karl Marx
|
Karl Marx
|
||||||
John Maynard Keynes
|
John Maynard Keynes
|
||||||
Milton Friedman
|
Milton Friedman
|
||||||
Missouri
|
Missouri
|
||||||
Montana
|
Montana
|
||||||
Essex
|
Essex
|
||||||
Karaboudjan
|
Karaboudjan
|
||||||
Immer Essen
|
Immer Essen
|
||||||
Scotia
|
Scotia
|
||||||
Sherwood
|
Sherwood
|
||||||
Thunderfish
|
Thunderfish
|
||||||
Venture
|
Venture
|
||||||
Arabella
|
Arabella
|
||||||
Baalbek
|
Baalbek
|
||||||
Barracuda
|
Barracuda
|
||||||
Bellipotent
|
Bellipotent
|
||||||
Calypso
|
Calypso
|
||||||
Forrestal
|
Forrestal
|
||||||
Compass Rose
|
Compass Rose
|
||||||
Covenant
|
Covenant
|
||||||
Dazzler
|
Dazzler
|
||||||
Fenton
|
Fenton
|
||||||
Keeling
|
Keeling
|
||||||
Marie Celeste
|
Marie Celeste
|
||||||
Hodgson
|
Hodgson
|
||||||
Okinawa
|
Okinawa
|
||||||
Orcus
|
Orcus
|
||||||
Pharaoh
|
Pharaoh
|
||||||
Pyramus
|
Pyramus
|
||||||
Reluctant
|
Reluctant
|
||||||
Saltash
|
Saltash
|
||||||
Sturgeon
|
Sturgeon
|
||||||
Swordfish
|
Swordfish
|
||||||
Seaview
|
Seaview
|
||||||
Starview
|
Starview
|
||||||
Umbriago
|
Umbriago
|
||||||
Valparaiso
|
Valparaiso
|
||||||
Kandahar
|
Kandahar
|
||||||
Colonia
|
Colonia
|
||||||
Shenandoah
|
Shenandoah
|
||||||
Destiny
|
Destiny
|
||||||
Rockingham
|
Rockingham
|
||||||
Atropos
|
Atropos
|
||||||
Hotspur
|
Hotspur
|
||||||
Speedwell
|
Speedwell
|
||||||
Sutherland
|
Sutherland
|
||||||
Magicienne
|
Magicienne
|
||||||
Papillion
|
Papillion
|
||||||
Vestal
|
Vestal
|
||||||
Remembrance
|
Remembrance
|
||||||
Ark
|
Ark
|
||||||
Sardine
|
Sardine
|
||||||
Pinafore
|
Pinafore
|
||||||
Minnow
|
Minnow
|
||||||
Skydiver
|
Skydiver
|
||||||
Vondel
|
Vondel
|
||||||
Elisabeth Dane
|
Elisabeth Dane
|
||||||
Valkyrie
|
Valkyrie
|
||||||
Geofon
|
Geofon
|
||||||
Beowulf
|
Beowulf
|
||||||
Nunki
|
Nunki
|
||||||
Mercury
|
Mercury
|
||||||
Venus
|
Venus
|
||||||
Mars
|
Mars
|
||||||
Jupiter
|
Jupiter
|
||||||
Saturn
|
Saturn
|
||||||
Uranus
|
Uranus
|
||||||
Neptune
|
Neptune
|
||||||
Pluto
|
Pluto
|
||||||
Aquarius
|
Aquarius
|
||||||
Pisces
|
Pisces
|
||||||
Aries
|
Aries
|
||||||
Taurus
|
Taurus
|
||||||
Gemini
|
Gemini
|
||||||
Leo
|
Leo
|
||||||
Virgo
|
Virgo
|
||||||
Libra
|
Libra
|
||||||
Scorpio
|
Scorpio
|
||||||
Sagittarius
|
Sagittarius
|
||||||
Capricorn
|
Capricorn
|
||||||
Karkinos
|
Karkinos
|
||||||
Krios
|
Krios
|
||||||
Tavros
|
Tavros
|
||||||
Didimoi
|
Didimoi
|
||||||
Leon
|
Leon
|
||||||
Parthenos
|
Parthenos
|
||||||
Zygos
|
Zygos
|
||||||
Skorpios
|
Skorpios
|
||||||
Toksotis
|
Toksotis
|
||||||
Aigokeros
|
Aigokeros
|
||||||
Ydrohoos
|
Ydrohoos
|
||||||
Ihtheis
|
Ihtheis
|
||||||
Ophiuchus
|
Ophiuchus
|
||||||
Saman Kunan
|
Saman Kunan
|
||||||
Wat Phra Kaew
|
Wat Phra Kaew
|
||||||
Hakuho
|
Hakuho
|
||||||
Tochinoshin
|
Tochinoshin
|
||||||
Frida Kahlo
|
Frida Kahlo
|
||||||
Garcia Marquez
|
Garcia Marquez
|
||||||
Carrack
|
Carrack
|
||||||
Lizard
|
Lizard
|
||||||
Jack Tar
|
Jack Tar
|
||||||
Landsman
|
Landsman
|
||||||
Marlinspike
|
Marlinspike
|
||||||
Sultana
|
Sultana
|
||||||
Maidstone
|
Maidstone
|
||||||
Gibraltar
|
Gibraltar
|
||||||
Donegal
|
Donegal
|
||||||
Preble
|
Preble
|
||||||
Chesapeake
|
Chesapeake
|
||||||
Tripoli
|
Tripoli
|
||||||
Mastico
|
Mastico
|
||||||
Syracuse
|
Syracuse
|
||||||
Argus
|
Argus
|
||||||
Syren
|
Syren
|
||||||
Malaga
|
Malaga
|
||||||
Leopard
|
Leopard
|
||||||
Aeolus
|
Aeolus
|
||||||
Africa
|
Africa
|
||||||
Belvidera
|
Belvidera
|
||||||
Guerriere
|
Guerriere
|
||||||
Bonne Citoyenne
|
Bonne Citoyenne
|
||||||
Java
|
Java
|
||||||
Bainbridge
|
Bainbridge
|
||||||
Pictou
|
Pictou
|
||||||
Marblehead
|
Marblehead
|
||||||
Cocteau
|
Cocteau
|
||||||
Guinea
|
Guinea
|
||||||
Puna
|
Puna
|
||||||
Turon
|
Turon
|
||||||
Singapore
|
Singapore
|
||||||
Savannah
|
Savannah
|
||||||
Gambrill
|
Gambrill
|
||||||
Cuyler
|
Cuyler
|
||||||
Dewey
|
Dewey
|
||||||
Bodger
|
Bodger
|
||||||
Anzio
|
Anzio
|
||||||
Ardent
|
Ardent
|
||||||
Choson
|
Choson
|
||||||
Coronado
|
Coronado
|
||||||
Berwick
|
Berwick
|
||||||
Firebolt
|
Firebolt
|
||||||
Kersarge
|
Kersarge
|
||||||
Laboon
|
Laboon
|
||||||
Manzanita
|
Manzanita
|
||||||
Momsen
|
Momsen
|
||||||
Somerset
|
Somerset
|
||||||
Tortuga
|
Tortuga
|
||||||
Colossus
|
Colossus
|
||||||
Benavidez
|
Benavidez
|
||||||
Brittin
|
Brittin
|
||||||
Charlton
|
Charlton
|
||||||
Eagleview
|
Eagleview
|
||||||
Guadalupe
|
Guadalupe
|
||||||
Alvaro de Bazan
|
Alvaro de Bazan
|
||||||
La Loba
|
La Loba
|
||||||
Swiftsure
|
Swiftsure
|
||||||
Laramie
|
Laramie
|
||||||
Pecos
|
Pecos
|
||||||
Taos
|
Taos
|
||||||
Souverain
|
Souverain
|
||||||
Almaak
|
Almaak
|
||||||
Chakra
|
Chakra
|
||||||
Kalvari
|
Kalvari
|
||||||
Shisumar
|
Shisumar
|
||||||
Kolkata
|
Kolkata
|
||||||
Rajput
|
Rajput
|
||||||
Vympel
|
Vympel
|
||||||
Shivalik
|
Shivalik
|
||||||
Talwar
|
Talwar
|
||||||
Godavari
|
Godavari
|
||||||
Shardul
|
Shardul
|
||||||
Magar
|
Magar
|
||||||
Kamorta
|
Kamorta
|
||||||
Kora
|
Kora
|
||||||
Khukri
|
Khukri
|
||||||
Abhay
|
Abhay
|
||||||
Saryu
|
Saryu
|
||||||
Sukanya
|
Sukanya
|
||||||
Tinkat
|
Tinkat
|
||||||
Shalki
|
Shalki
|
||||||
Chennai
|
Chennai
|
||||||
Mysore
|
Mysore
|
||||||
Ranvir
|
Ranvir
|
||||||
Tabar
|
Tabar
|
||||||
Tarkash
|
Tarkash
|
||||||
Galerna
|
Galerna
|
||||||
Mistral
|
Mistral
|
||||||
Castilla
|
Castilla
|
||||||
Lezo
|
Lezo
|
||||||
Serviola
|
Serviola
|
||||||
Canabrava
|
Canabrava
|
||||||
Toralla
|
Toralla
|
||||||
Aresa
|
Aresa
|
||||||
Alboran
|
Alboran
|
||||||
Centinela
|
Centinela
|
||||||
Patino
|
Patino
|
||||||
Elcano
|
Elcano
|
||||||
Toulon
|
Toulon
|
||||||
Richelieu
|
Richelieu
|
||||||
Dunquerque
|
Dunquerque
|
||||||
Mers-el-Kebir
|
Mers-el-Kebir
|
||||||
Rubis
|
Rubis
|
||||||
Forbin
|
Forbin
|
||||||
Cassard
|
Cassard
|
||||||
Aquitaine
|
Aquitaine
|
||||||
Auvergne
|
Auvergne
|
||||||
Blaison
|
Blaison
|
||||||
Belleisle
|
Belleisle
|
||||||
Tonnant
|
Tonnant
|
||||||
Bellerophon
|
Bellerophon
|
||||||
Mont Blanc
|
Mont Blanc
|
||||||
Pluton
|
Pluton
|
||||||
Hortense
|
Hortense
|
||||||
Shohei Maru
|
Shohei Maru
|
||||||
Asahi Maru
|
Asahi Maru
|
||||||
Choyo
|
Choyo
|
||||||
Kaiten
|
Kaiten
|
||||||
Mikaho
|
Mikaho
|
||||||
Moshun
|
Moshun
|
||||||
Ryoju
|
Ryoju
|
||||||
Kongo
|
Kongo
|
||||||
Tsukushi
|
Tsukushi
|
||||||
Katsuragi
|
Katsuragi
|
||||||
Akagi
|
Akagi
|
||||||
Kotetsu
|
Kotetsu
|
||||||
Fuso
|
Fuso
|
||||||
Yashima
|
Yashima
|
||||||
Mishima
|
Mishima
|
||||||
Okinoshima
|
Okinoshima
|
||||||
Satsuma
|
Satsuma
|
||||||
Katori
|
Katori
|
||||||
Kirishima
|
Kirishima
|
||||||
Nagato
|
Nagato
|
||||||
Matsushima
|
Matsushima
|
||||||
Yoshino
|
Yoshino
|
||||||
Kasagi
|
Kasagi
|
||||||
Takasago
|
Takasago
|
||||||
Chikuma
|
Chikuma
|
||||||
Tenryu
|
Tenryu
|
||||||
Kuma
|
Kuma
|
||||||
Sendai
|
Sendai
|
||||||
Soryu
|
Soryu
|
||||||
Izumo
|
Izumo
|
||||||
Hyuga
|
Hyuga
|
||||||
Osumi
|
Osumi
|
||||||
Kunisaki
|
Kunisaki
|
||||||
Hatakaze
|
Hatakaze
|
||||||
Scheherazade
|
Scheherazade
|
||||||
Gormand
|
Gormand
|
||||||
Firstborn
|
Firstborn
|
||||||
Adir
|
Adir
|
||||||
Zumwalt
|
Zumwalt
|
||||||
Throckmorton
|
Throckmorton
|
||||||
Normandy
|
Normandy
|
||||||
Magna Carta
|
Magna Carta
|
||||||
Casablanca
|
Casablanca
|
||||||
Message in a Bottle
|
Message in a Bottle
|
||||||
Monkey Business
|
Monkey Business
|
||||||
Dorngas
|
Dorngas
|
||||||
Soyuz
|
Soyuz
|
||||||
Gorshkov
|
Gorshkov
|
||||||
Zereguchniy
|
Zereguchniy
|
||||||
Arthur Foss
|
Arthur Foss
|
||||||
Chidiock Tichborne
|
Chidiock Tichborne
|
||||||
Vera Hugh
|
Vera Hugh
|
||||||
Challenger
|
Challenger
|
||||||
Columbia
|
Columbia
|
||||||
Endeavor
|
Endeavor
|
||||||
Discovery
|
Discovery
|
||||||
Babcock
|
Babcock
|
||||||
Wilcox
|
Wilcox
|
||||||
Burke
|
Burke
|
||||||
Fletcher
|
Fletcher
|
||||||
Garfish
|
Garfish
|
||||||
Hornet
|
Hornet
|
||||||
Nitro
|
Nitro
|
||||||
Patoka
|
Patoka
|
||||||
Powhatan
|
Powhatan
|
||||||
Salamonie
|
Salamonie
|
||||||
Sassacus
|
Sassacus
|
||||||
Yorktown
|
Yorktown
|
||||||
Deep-Sea Baby
|
Deep-Sea Baby
|
||||||
Steady Progress
|
Steady Progress
|
||||||
Barnacle
|
Barnacle
|
||||||
Humpback
|
Humpback
|
||||||
In the Reeds
|
In the Reeds
|
||||||
Northwest Passage
|
Northwest Passage
|
||||||
Yuri Gagarin
|
Yuri Gagarin
|
||||||
Buzz Aldrin
|
Buzz Aldrin
|
||||||
Neil Armstrong
|
Neil Armstrong
|
||||||
Sally Ride
|
Sally Ride
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,6 +1,6 @@
|
||||||
Duchess
|
Duchess
|
||||||
Empress
|
Empress
|
||||||
Lady
|
Lady
|
||||||
Mistress
|
Mistress
|
||||||
Princess
|
Princess
|
||||||
Queen
|
Queen
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
Admiral
|
Admiral
|
||||||
Captain
|
Captain
|
||||||
Champion
|
Champion
|
||||||
Commodore
|
Commodore
|
||||||
Saint
|
Saint
|
||||||
Sovereign
|
Sovereign
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,8 +1,8 @@
|
||||||
Alderman
|
Alderman
|
||||||
Baron
|
Baron
|
||||||
Duke
|
Duke
|
||||||
Emperor
|
Emperor
|
||||||
King
|
King
|
||||||
Lord
|
Lord
|
||||||
Master
|
Master
|
||||||
Prince
|
Prince
|
||||||
|
|
@ -1,201 +1,201 @@
|
||||||
Star
|
Star
|
||||||
Sun
|
Sun
|
||||||
Sky
|
Sky
|
||||||
Moon
|
Moon
|
||||||
Nova
|
Nova
|
||||||
Corona
|
Corona
|
||||||
Photon
|
Photon
|
||||||
Aurora
|
Aurora
|
||||||
Void
|
Void
|
||||||
Shockwave
|
Shockwave
|
||||||
Cloud
|
Cloud
|
||||||
Nebula
|
Nebula
|
||||||
Quasar
|
Quasar
|
||||||
Pulsar
|
Pulsar
|
||||||
Horizon
|
Horizon
|
||||||
Zenith
|
Zenith
|
||||||
Comet
|
Comet
|
||||||
Flare
|
Flare
|
||||||
Energy
|
Energy
|
||||||
Galaxy
|
Galaxy
|
||||||
Ring
|
Ring
|
||||||
Blade
|
Blade
|
||||||
Sword
|
Sword
|
||||||
Light
|
Light
|
||||||
Flash
|
Flash
|
||||||
Dance
|
Dance
|
||||||
Flood
|
Flood
|
||||||
Bounty
|
Bounty
|
||||||
Castle
|
Castle
|
||||||
Temple
|
Temple
|
||||||
Spirit
|
Spirit
|
||||||
Trail
|
Trail
|
||||||
Flight
|
Flight
|
||||||
Heart
|
Heart
|
||||||
Pennant
|
Pennant
|
||||||
Harvest
|
Harvest
|
||||||
Nymph
|
Nymph
|
||||||
Mermaid
|
Mermaid
|
||||||
Siren
|
Siren
|
||||||
Anchor
|
Anchor
|
||||||
Hammerhead
|
Hammerhead
|
||||||
Lion
|
Lion
|
||||||
Lioness
|
Lioness
|
||||||
Eagle
|
Eagle
|
||||||
Silhouette
|
Silhouette
|
||||||
Guardian
|
Guardian
|
||||||
God
|
God
|
||||||
Tower
|
Tower
|
||||||
Pillar
|
Pillar
|
||||||
Hero
|
Hero
|
||||||
Quest
|
Quest
|
||||||
Journey
|
Journey
|
||||||
Matrix
|
Matrix
|
||||||
Palace
|
Palace
|
||||||
Pyramid
|
Pyramid
|
||||||
Goblet
|
Goblet
|
||||||
Sunset
|
Sunset
|
||||||
Sunrise
|
Sunrise
|
||||||
Fish
|
Fish
|
||||||
Symbol
|
Symbol
|
||||||
Mark
|
Mark
|
||||||
Realm
|
Realm
|
||||||
Tree
|
Tree
|
||||||
Crossing
|
Crossing
|
||||||
Shadow
|
Shadow
|
||||||
Swan
|
Swan
|
||||||
Forge
|
Forge
|
||||||
Banner
|
Banner
|
||||||
Voyage
|
Voyage
|
||||||
Rose
|
Rose
|
||||||
Song
|
Song
|
||||||
Raven
|
Raven
|
||||||
Point
|
Point
|
||||||
Mountain
|
Mountain
|
||||||
Island
|
Island
|
||||||
Forest
|
Forest
|
||||||
Carnation
|
Carnation
|
||||||
Gaze
|
Gaze
|
||||||
Ship
|
Ship
|
||||||
Cave
|
Cave
|
||||||
Phoenix
|
Phoenix
|
||||||
Soul
|
Soul
|
||||||
Teacup
|
Teacup
|
||||||
Muse
|
Muse
|
||||||
Chest
|
Chest
|
||||||
Courser
|
Courser
|
||||||
Katana
|
Katana
|
||||||
God
|
God
|
||||||
Goddess
|
Goddess
|
||||||
Hoard
|
Hoard
|
||||||
Jumper
|
Jumper
|
||||||
Rider
|
Rider
|
||||||
Chaser
|
Chaser
|
||||||
Dancer
|
Dancer
|
||||||
Seeker
|
Seeker
|
||||||
Explorer
|
Explorer
|
||||||
Lover
|
Lover
|
||||||
Hunter
|
Hunter
|
||||||
Beater
|
Beater
|
||||||
Racer
|
Racer
|
||||||
Piercer
|
Piercer
|
||||||
Charger
|
Charger
|
||||||
Speeder
|
Speeder
|
||||||
Falcon
|
Falcon
|
||||||
Paladin
|
Paladin
|
||||||
Cavalier
|
Cavalier
|
||||||
Spear
|
Spear
|
||||||
Surfer
|
Surfer
|
||||||
Strider
|
Strider
|
||||||
Genie
|
Genie
|
||||||
Caravan
|
Caravan
|
||||||
Dreamer
|
Dreamer
|
||||||
Folly
|
Folly
|
||||||
Money Pit
|
Money Pit
|
||||||
Beauty
|
Beauty
|
||||||
Mule
|
Mule
|
||||||
Work Horse
|
Work Horse
|
||||||
Moneymaker
|
Moneymaker
|
||||||
Starship
|
Starship
|
||||||
Hauler
|
Hauler
|
||||||
Beater
|
Beater
|
||||||
Fortune
|
Fortune
|
||||||
Dream
|
Dream
|
||||||
Pride
|
Pride
|
||||||
Gamble
|
Gamble
|
||||||
Downfall
|
Downfall
|
||||||
Regret
|
Regret
|
||||||
Savior
|
Savior
|
||||||
Miracle
|
Miracle
|
||||||
Last Chance
|
Last Chance
|
||||||
Last Stand
|
Last Stand
|
||||||
Adventure
|
Adventure
|
||||||
Jewel
|
Jewel
|
||||||
Surprise
|
Surprise
|
||||||
Cutter
|
Cutter
|
||||||
Cruiser
|
Cruiser
|
||||||
Spice
|
Spice
|
||||||
Canyon
|
Canyon
|
||||||
Tiger
|
Tiger
|
||||||
Start
|
Start
|
||||||
Angel
|
Angel
|
||||||
Son
|
Son
|
||||||
Boy
|
Boy
|
||||||
Daughter
|
Daughter
|
||||||
Girl
|
Girl
|
||||||
Arrow
|
Arrow
|
||||||
Bolt
|
Bolt
|
||||||
Scholar
|
Scholar
|
||||||
Home
|
Home
|
||||||
Namer
|
Namer
|
||||||
Sting
|
Sting
|
||||||
Apprentice
|
Apprentice
|
||||||
Walrus
|
Walrus
|
||||||
Schooner
|
Schooner
|
||||||
Pony
|
Pony
|
||||||
Stick
|
Stick
|
||||||
Wallet
|
Wallet
|
||||||
Cone
|
Cone
|
||||||
Carnival
|
Carnival
|
||||||
Crossing
|
Crossing
|
||||||
Chapel
|
Chapel
|
||||||
Echo
|
Echo
|
||||||
Name
|
Name
|
||||||
Bear
|
Bear
|
||||||
Storm
|
Storm
|
||||||
Bucket
|
Bucket
|
||||||
Bilge
|
Bilge
|
||||||
Wheel
|
Wheel
|
||||||
Wizard
|
Wizard
|
||||||
Wall
|
Wall
|
||||||
Unicorn
|
Unicorn
|
||||||
Gem
|
Gem
|
||||||
Oath
|
Oath
|
||||||
Ghost
|
Ghost
|
||||||
Engine
|
Engine
|
||||||
Scallop
|
Scallop
|
||||||
Kiwi
|
Kiwi
|
||||||
Gambit
|
Gambit
|
||||||
Pearl
|
Pearl
|
||||||
Day
|
Day
|
||||||
Maid
|
Maid
|
||||||
Mare
|
Mare
|
||||||
Citadel
|
Citadel
|
||||||
Dart
|
Dart
|
||||||
Giant
|
Giant
|
||||||
Pioneer
|
Pioneer
|
||||||
Freehold
|
Freehold
|
||||||
Sentry
|
Sentry
|
||||||
Sentinel
|
Sentinel
|
||||||
Zephyr
|
Zephyr
|
||||||
Terminus
|
Terminus
|
||||||
Pinecone
|
Pinecone
|
||||||
Sickle
|
Sickle
|
||||||
Ladybug
|
Ladybug
|
||||||
Enchantress
|
Enchantress
|
||||||
Pilgrim
|
Pilgrim
|
||||||
Alligator
|
Alligator
|
||||||
Legend
|
Legend
|
||||||
Cutter
|
Cutter
|
||||||
Dune
|
Dune
|
||||||
Obelisk
|
Obelisk
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
1
|
1
|
||||||
2
|
2
|
||||||
3
|
3
|
||||||
4
|
4
|
||||||
5
|
5
|
||||||
6
|
6
|
||||||
7
|
7
|
||||||
8
|
8
|
||||||
9
|
9
|
||||||
10
|
10
|
||||||
II
|
II
|
||||||
III
|
III
|
||||||
IIII
|
IIII
|
||||||
|
|
@ -1,54 +1,54 @@
|
||||||
Alan Bean
|
Alan Bean
|
||||||
Albert Einstein
|
Albert Einstein
|
||||||
Ascension
|
Ascension
|
||||||
Atlantis
|
Atlantis
|
||||||
Aurora
|
Aurora
|
||||||
Buran
|
Buran
|
||||||
Calypso
|
Calypso
|
||||||
Cargo Dragon
|
Cargo Dragon
|
||||||
Challenger
|
Challenger
|
||||||
Columbia
|
Columbia
|
||||||
Deke Slayton
|
Deke Slayton
|
||||||
Discovery
|
Discovery
|
||||||
Dragon Capsule
|
Dragon Capsule
|
||||||
Eagle
|
Eagle
|
||||||
Edorado Amaldi
|
Edorado Amaldi
|
||||||
Endeavour
|
Endeavour
|
||||||
Enterprise
|
Enterprise
|
||||||
Faith
|
Faith
|
||||||
First Step
|
First Step
|
||||||
Freedom
|
Freedom
|
||||||
Friendship
|
Friendship
|
||||||
Genesis
|
Genesis
|
||||||
Georges Lemaître
|
Georges Lemaître
|
||||||
Gumdrop
|
Gumdrop
|
||||||
H. G. Wells
|
H. G. Wells
|
||||||
Inspire
|
Inspire
|
||||||
Johannes Kepler
|
Johannes Kepler
|
||||||
John Glenn
|
John Glenn
|
||||||
John Young
|
John Young
|
||||||
Jules Verne
|
Jules Verne
|
||||||
Kosmos
|
Kosmos
|
||||||
Kounotori
|
Kounotori
|
||||||
Liberty Bell
|
Liberty Bell
|
||||||
Lunar Gateway
|
Lunar Gateway
|
||||||
Mir
|
Mir
|
||||||
Molly Brown
|
Molly Brown
|
||||||
Odyssey
|
Odyssey
|
||||||
Resilience
|
Resilience
|
||||||
Robert H. Lawrence
|
Robert H. Lawrence
|
||||||
Roger Chaffee
|
Roger Chaffee
|
||||||
Salyut
|
Salyut
|
||||||
Sigma
|
Sigma
|
||||||
Skylab
|
Skylab
|
||||||
Starhopper
|
Starhopper
|
||||||
Tenacity
|
Tenacity
|
||||||
Unity
|
Unity
|
||||||
Yankee Clipper
|
Yankee Clipper
|
||||||
Zarya
|
Zarya
|
||||||
Zvezda
|
Zvezda
|
||||||
Akatsuki
|
Akatsuki
|
||||||
Hubble
|
Hubble
|
||||||
Sputnik
|
Sputnik
|
||||||
Starman
|
Starman
|
||||||
Voyager
|
Voyager
|
||||||
152
data/Systems.txt
152
data/Systems.txt
|
|
@ -1,77 +1,77 @@
|
||||||
Syntron
|
Syntron
|
||||||
The Commonwealth
|
The Commonwealth
|
||||||
4 3200
|
4 3200
|
||||||
6 75 2.5 0.5 0
|
6 75 2.5 0.5 0
|
||||||
7 30 0.5 0.5 0 Eorus 0
|
7 30 0.5 0.5 0 Eorus 0
|
||||||
0 10 0.7 0.2 0
|
0 10 0.7 0.2 0
|
||||||
Exits 1 2 5 6
|
Exits 1 2 5 6
|
||||||
0.5 0.5
|
0.5 0.5
|
||||||
--
|
--
|
||||||
Tartus 3
|
Tartus 3
|
||||||
The Commonwealth
|
The Commonwealth
|
||||||
3 2900
|
3 2900
|
||||||
2 70 1.5 -1.3 0
|
2 70 1.5 -1.3 0
|
||||||
31 25 0.5 0.5 0 Talypso 1
|
31 25 0.5 0.5 0 Talypso 1
|
||||||
Exits 0 4 6
|
Exits 0 4 6
|
||||||
0.52 0.48
|
0.52 0.48
|
||||||
--
|
--
|
||||||
Nebulous
|
Nebulous
|
||||||
Worlds' Republic
|
Worlds' Republic
|
||||||
7 5100
|
7 5100
|
||||||
24 110 2.3 0.9 0
|
24 110 2.3 0.9 0
|
||||||
9 60 0.5 0.5 0 Morgana 3
|
9 60 0.5 0.5 0 Morgana 3
|
||||||
Exits 0 5
|
Exits 0 5
|
||||||
0.46 0.55
|
0.46 0.55
|
||||||
--
|
--
|
||||||
Cayrel
|
Cayrel
|
||||||
Syndicate
|
Syndicate
|
||||||
8 3300
|
8 3300
|
||||||
4 90 -1.3 -1.65 0
|
4 90 -1.3 -1.65 0
|
||||||
25 100 0.5 0.5 0
|
25 100 0.5 0.5 0
|
||||||
Exits 4
|
Exits 4
|
||||||
0.6 0.420
|
0.6 0.420
|
||||||
--
|
--
|
||||||
Tterrag Prime
|
Tterrag Prime
|
||||||
Syndicate
|
Syndicate
|
||||||
16 7400
|
16 7400
|
||||||
17 87 2.2 -1.5 0
|
17 87 2.2 -1.5 0
|
||||||
65 94 0.5 0.5 0
|
65 94 0.5 0.5 0
|
||||||
62 10 0.7 0.8 160
|
62 10 0.7 0.8 160
|
||||||
6 7 0.3 0.25 -60
|
6 7 0.3 0.25 -60
|
||||||
Exits 1 3 6
|
Exits 1 3 6
|
||||||
0.55 0.5
|
0.55 0.5
|
||||||
--
|
--
|
||||||
Ceherus
|
Ceherus
|
||||||
The Commonwealth
|
The Commonwealth
|
||||||
12 6000
|
12 6000
|
||||||
5 65 1.7 2.5 0
|
5 65 1.7 2.5 0
|
||||||
48 70 0.5 0.5 0 Darya 2
|
48 70 0.5 0.5 0 Darya 2
|
||||||
Exits 0 2
|
Exits 0 2
|
||||||
0.48 0.6
|
0.48 0.6
|
||||||
--
|
--
|
||||||
Rich 4rD
|
Rich 4rD
|
||||||
The Commonwealth
|
The Commonwealth
|
||||||
3 2100
|
3 2100
|
||||||
30 125 -2.7 0.5 0
|
30 125 -2.7 0.5 0
|
||||||
39 70 0.5 0.5 0
|
39 70 0.5 0.5 0
|
||||||
Exits 0 4 1
|
Exits 0 4 1
|
||||||
0.525 0.55
|
0.525 0.55
|
||||||
--
|
--
|
||||||
Cootlo
|
Cootlo
|
||||||
The Matriarchy
|
The Matriarchy
|
||||||
3 3000
|
3 3000
|
||||||
2 75 0.05 0.05 0
|
2 75 0.05 0.05 0
|
||||||
16 75 0.5 0.5 0
|
16 75 0.5 0.5 0
|
||||||
Exits 8
|
Exits 8
|
||||||
0.2 0.3
|
0.2 0.3
|
||||||
--
|
--
|
||||||
Jon Mk2
|
Jon Mk2
|
||||||
The Matriarchy
|
The Matriarchy
|
||||||
3 3000
|
3 3000
|
||||||
2 75 0.05 0.05 0
|
2 75 0.05 0.05 0
|
||||||
24 60 0.5 0.5 0
|
24 60 0.5 0.5 0
|
||||||
50 42 0.05 0.01 0
|
50 42 0.05 0.01 0
|
||||||
58 10 0.15 0.05 0
|
58 10 0.15 0.05 0
|
||||||
Exits 7
|
Exits 7
|
||||||
0.25 0.32
|
0.25 0.32
|
||||||
--
|
--
|
||||||
|
|
@ -1,18 +1,18 @@
|
||||||
Planets Set (1.0)
|
Planets Set (1.0)
|
||||||
|
|
||||||
Created and Distributed by Wisedawn (https://wisedawn.itch.io/)
|
Created and Distributed by Wisedawn (https://wisedawn.itch.io/)
|
||||||
Creation Date: 10/04/2019
|
Creation Date: 10/04/2019
|
||||||
|
|
||||||
-----------------------------------------------------------------------------
|
-----------------------------------------------------------------------------
|
||||||
|
|
||||||
License: (Creative Commons Zero, CC0)
|
License: (Creative Commons Zero, CC0)
|
||||||
http://creativecommons.org/publicdomain/zero/1.0/
|
http://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
|
||||||
This content is free to use in personal, educational and commercial projects.
|
This content is free to use in personal, educational and commercial projects.
|
||||||
|
|
||||||
Support us by crediting Wisedawn (this is not mandatory).
|
Support us by crediting Wisedawn (this is not mandatory).
|
||||||
|
|
||||||
-----------------------------------------------------------------------------
|
-----------------------------------------------------------------------------
|
||||||
|
|
||||||
Follow on Twitter for updates:
|
Follow on Twitter for updates:
|
||||||
https://twitter.com/wisedawndev
|
https://twitter.com/wisedawndev
|
||||||
|
|
@ -1,34 +1,34 @@
|
||||||
/*
|
/*
|
||||||
* File: collision.h
|
* File: collision.h
|
||||||
* Authors: Nick Koirala (original version), ahnonay (SFML2 compatibility)
|
* Authors: Nick Koirala (original version), ahnonay (SFML2 compatibility)
|
||||||
*
|
*
|
||||||
* Collision Detection and handling class
|
* Collision Detection and handling class
|
||||||
* For SFML2.
|
* For SFML2.
|
||||||
|
|
||||||
Notice from the original version:
|
Notice from the original version:
|
||||||
|
|
||||||
(c) 2009 - LittleMonkey Ltd
|
(c) 2009 - LittleMonkey Ltd
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or
|
This software is provided 'as-is', without any express or
|
||||||
implied warranty. In no event will the authors be held
|
implied warranty. In no event will the authors be held
|
||||||
liable for any damages arising from the use of this software.
|
liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
including commercial applications, and to alter it and redistribute
|
including commercial applications, and to alter it and redistribute
|
||||||
it freely, subject to the following restrictions:
|
it freely, subject to the following restrictions:
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented;
|
1. The origin of this software must not be misrepresented;
|
||||||
you must not claim that you wrote the original software.
|
you must not claim that you wrote the original software.
|
||||||
If you use this software in a product, an acknowledgment
|
If you use this software in a product, an acknowledgment
|
||||||
in the product documentation would be appreciated but
|
in the product documentation would be appreciated but
|
||||||
is not required.
|
is not required.
|
||||||
|
|
||||||
2. Altered source versions must be plainly marked as such,
|
2. Altered source versions must be plainly marked as such,
|
||||||
and must not be misrepresented as being the original software.
|
and must not be misrepresented as being the original software.
|
||||||
|
|
||||||
3. This notice may not be removed or altered from any
|
3. This notice may not be removed or altered from any
|
||||||
source distribution.
|
source distribution.
|
||||||
|
|
||||||
*
|
*
|
||||||
* Created on 30 January 2009, 11:02
|
* Created on 30 January 2009, 11:02
|
||||||
*/
|
*/
|
||||||
36
main.cpp
36
main.cpp
|
|
@ -1,19 +1,19 @@
|
||||||
#include <iostream> // for standard input/output
|
#include <iostream> // for standard input/output
|
||||||
using namespace std; // using the standard namespace
|
using namespace std; // using the standard namespace
|
||||||
|
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Menu.h"
|
#include "Menu.h"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
// display "Hello, World!" -- this still appears in our Run terminal as before
|
// display "Hello, World!" -- this still appears in our Run terminal as before
|
||||||
cout << "Hello, World!" << endl;
|
cout << "Hello, World!" << endl;
|
||||||
|
|
||||||
int result = EXIT_SUCCESS;
|
int result = EXIT_SUCCESS;
|
||||||
while (result == EXIT_SUCCESS) {
|
while (result == EXIT_SUCCESS) {
|
||||||
Menu m;
|
Menu m;
|
||||||
result = m.result;
|
result = m.result;
|
||||||
if (result == EXIT_SUCCESS) Game g(m.soundOn, m.musicOn);
|
if (result == EXIT_SUCCESS) Game g(m.soundOn, m.musicOn);
|
||||||
}
|
}
|
||||||
|
|
||||||
return EXIT_SUCCESS; // report our program exited successfully
|
return EXIT_SUCCESS; // report our program exited successfully
|
||||||
}
|
}
|
||||||
47
readme.txt
47
readme.txt
|
|
@ -1,22 +1,25 @@
|
||||||
Resources:
|
Resources:
|
||||||
----------
|
----------
|
||||||
|
|
||||||
Planets: https://wisedawn.itch.io/20-cc0-planets
|
Planets: https://wisedawn.itch.io/20-cc0-planets
|
||||||
https://v-ktor.itch.io/planet-sprites
|
https://v-ktor.itch.io/planet-sprites
|
||||||
https://v-ktor.itch.io/star-sprites
|
https://v-ktor.itch.io/star-sprites
|
||||||
|
|
||||||
Font: https://rphstudio.itch.io/space-font
|
Font: https://rphstudio.itch.io/space-font
|
||||||
|
|
||||||
Ships: http://millionthvector.blogspot.com/p/free-sprites.html
|
Ships: http://millionthvector.blogspot.com/p/free-sprites.html
|
||||||
http://millionthvector.blogspot.com/p/free-sprites_12.html
|
http://millionthvector.blogspot.com/p/free-sprites_12.html
|
||||||
|
|
||||||
Gui: https://craftpix.net/freebies/free-space-shooter-game-gui/
|
Gui: https://craftpix.net/freebies/free-space-shooter-game-gui/
|
||||||
|
|
||||||
Images: https://commons.wikimedia.org/wiki/File:Dunajec_Gorge_-_Limestone_Rocks_2.jpg
|
Images: https://commons.wikimedia.org/wiki/File:Dunajec_Gorge_-_Limestone_Rocks_2.jpg
|
||||||
https://unsplash.com/photos/8AwXs7GKzCk
|
https://unsplash.com/photos/8AwXs7GKzCk
|
||||||
|
|
||||||
Sounds: https://freesound.org/people/PhreaKsAccount/sounds/46492/
|
Sounds: https://freesound.org/people/PhreaKsAccount/sounds/46492/
|
||||||
https://freesound.org/people/NenadSimic/sounds/268108/
|
https://freesound.org/people/NenadSimic/sounds/268108/
|
||||||
https://freesound.org/people/plasterbrain/sounds/423166/
|
https://freesound.org/people/plasterbrain/sounds/423166/
|
||||||
|
https://freesound.org/people/chipfork71/sounds/72239/
|
||||||
Ship Name Components: https://github.com/endless-sky/endless-sky/blob/master/data/human/names.txt
|
|
||||||
|
Ship Name Components: https://github.com/endless-sky/endless-sky/blob/master/data/human/names.txt
|
||||||
|
|
||||||
|
Explosions: https://www.deviantart.com/joesalotofthings/art/Explosion-w-Smoke-Earth-Magic-Special-Effect-869413004
|
||||||
Loading…
Add table
Add a link
Reference in a new issue