StarCap/BeamWeapon.h
2025-09-26 09:26:47 -06:00

46 lines
1.9 KiB
C++

//
// Created by Benjamin on 4/23/2021.
//
#ifndef SFML_TEMPLATE_BEAMWEAPON_H
#define SFML_TEMPLATE_BEAMWEAPON_H
#include <thread>
#include "Beam.h"
class BeamWeapon : public Weapon {
private:
int duration;
int framesShot = 0;
public:
BeamWeapon(Beam _proj, const sf::SoundBuffer& buffer, float volume, double effectiveAngle, int _duration, int frameDelay) : Weapon(frameDelay, effectiveAngle, buffer, volume) {
projectile = std::move(_proj);
duration = _duration;
}
Shootable* shoot(const Ship* shooter) override {
framesShot++;
if (noise.getStatus() != sf::Sound::Playing) noise.play();
projectile.setShooter((GameSprite *) shooter);
sf::Vector2f adjusted(shooter->getXPos() + shooter->getLocalBounds().width/4 * shooter->getScale().x * cos(shooter->getDirection()*GameSprite::PI/180), shooter->getYPos() - shooter->getLocalBounds().width/4 * shooter->getScale().x * sin(shooter->getDirection()*GameSprite::PI/180));
double newWidth = shooter->getTarget() == nullptr ? projectile.getRange() : GameSprite::distance(adjusted, shooter->getTarget()->getPosition());
projectile.setTextureRect(sf::IntRect(projectile.getTextureRect().left, projectile.getTextureRect().top, newWidth > projectile.getRange() ? projectile.getRange() * (1/projectile.getScale().x) : newWidth * (1/projectile.getScale().x), projectile.getTextureRect().height));
projectile.setOrigin(0, projectile.getLocalBounds().height/2);
projectile.setPosition(adjusted);
projectile.setDirection(shooter->getTarget() == nullptr ? shooter->getDirection() : -GameSprite::getAimAngle(shooter->getTarget()->getPosition(), projectile.getPosition()));
if (framesShot == duration) {
framesShot = 0;
currentFrame = 0;
noise.stop();
}
return new Shootable(projectile);
}
};
#endif //SFML_TEMPLATE_BEAMWEAPON_H