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48
Sprite.h
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48
Sprite.h
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//
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// Created by Benjamin on 1/25/2022.
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//
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#ifndef SFML_TEMPLATE_SPRITE_H
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#define SFML_TEMPLATE_SPRITE_H
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#include <SFML/Graphics.hpp>
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class Sprite : public sf::Sprite {
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protected:
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bool hovered = false;
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bool clicked = false;
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bool visible = true;
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Sprite *riding = nullptr;
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public:
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static const int TOP_LEFT = 0;
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static const int CENTER = 1;
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static const int BOTTOM_RIGHT = 2;
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explicit Sprite(const sf::Texture &);
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Sprite(const sf::Texture &, int);
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Sprite(const sf::Texture &, float, float, float, int);
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Sprite(const sf::Texture &, float, float, float, float, int);
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~Sprite() noexcept;
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void setOrigin(int);
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bool isHovered() const { return hovered; };
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bool isVisible() const;
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virtual void setVisible(bool visible);
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void setMount(Sprite *);
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bool hasMount() { return riding; };
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void removeMounts();
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void kill();
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virtual void update();
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virtual void click() {};
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virtual void noClick() {};
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virtual void hover() { hovered = true; };
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virtual void unHover() { hovered = false; };
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void draw(sf::RenderWindow *window);
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};
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#endif //SFML_TEMPLATE_SPRITE_H
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