asteroids/Scenes/credits.gd

47 lines
1.7 KiB
GDScript

extends Control
@onready var grid: GridContainer = $Columns
signal main_menu
const CREDIT_LABELS_LINKS := {
"Godot Engine" : ["Godot Team : godotengine.org", "https://godotengine.org"],
"Ship and Enemies" : ["bart : opengameart.org", "https://opengameart.org/content/i-are-spaceship-16x16-space-sprites"],
"Starry Background" : ["Kutejnikov : opengameart.org", "https://opengameart.org/content/space-9"],
"Laser Sound" : ["dklon : opengameart.org", "https://opengameart.org/content/laser-fire"],
"Explosion Sounds" : ["TeamAlpha : opengameart.org", "https://opengameart.org/content/8-bitnes-explosion-sound-effecs"],
"Extra Life Jingle" : ["Mrthenoronha : freesound.org", "https://freesound.org/people/Mrthenoronha/sounds/518306/"]
}
const LEFT_COL_WIDTH := 300
const RIGHT_COL_WIDTH := 300
func _ready() -> void:
$Back.pressed.connect(_emit_back)
# center the grid
grid.anchor_left = 0.5
grid.anchor_right = 0.5
grid.offset_left = int(-(LEFT_COL_WIDTH + RIGHT_COL_WIDTH) / 2.0)
grid.offset_right = int((LEFT_COL_WIDTH + RIGHT_COL_WIDTH) / 2.0)
for btn_name in CREDIT_LABELS_LINKS.keys():
var display_text = CREDIT_LABELS_LINKS[btn_name][0]
var link: String = CREDIT_LABELS_LINKS[btn_name][1]
var label = Label.new()
label.text = btn_name
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
label.custom_minimum_size.x = LEFT_COL_WIDTH
grid.add_child(label)
var button = Button.new()
button.text = display_text
button.focus_mode = Control.FOCUS_NONE
button.custom_minimum_size.x = RIGHT_COL_WIDTH
var link_local := link
button.pressed.connect(func(): OS.shell_open(link_local))
grid.add_child(button)
func _emit_back():
emit_signal("main_menu")