asteroids/Scripts/laser.gd
2025-10-19 20:04:59 -06:00

37 lines
951 B
GDScript

extends Area2D
var explosion = preload('res://Scenes/explosion.tscn')
var pop = preload("res://Sounds/Explosion.wav")
var speed = 750
var half_size: Vector2 # half of sprite dimensions (used for wrapping)
func _ready() -> void:
connect("area_entered", _on_body_entered)
half_size = Utils.get_half_size(self)
func _physics_process(delta):
position += -transform.y * speed * delta
var rect = get_viewport_rect()
if position.x < -half_size.x or position.x > rect.size.x + half_size.x or position.y < -half_size.y or position.y > rect.size.y + half_size.y:
#print_debug("FREED")
queue_free()
func _on_body_entered(body):
if body.is_in_group("enemies"):
body.queue_free()
Utils.play_sound(pop, get_parent())
var boom = explosion.instantiate()
boom.position = body.global_position
boom.scale = body.scale
get_parent().add_child(boom)
Game.set_score(Game.score + 100)
queue_free()
#print_debug("KILLED")