43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends Node2D
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func get_half_size(sprt: Node2D):
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var half_size: Vector2
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if sprt is Sprite2D:
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half_size = (sprt.texture.get_size() * sprt.scale) / 2.0
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elif sprt is AnimatedSprite2D:
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var tex: Texture2D = sprt.sprite_frames.get_frame_texture(sprt.animation, 0)
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if tex:
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half_size = (tex.get_size() * sprt.scale) / 2.0
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else:
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half_size = Vector2.ZERO
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else:
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half_size = Vector2.ZERO
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return half_size
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func wrap_position(node: Node2D) -> void:
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var rect = node.get_viewport_rect()
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var pos = node.position
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var half_size = get_half_size(node)
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# Horizontal wrap
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if pos.x < -half_size.x:
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pos.x = rect.size.x + half_size.x
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elif pos.x > rect.size.x + half_size.x:
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pos.x = -half_size.x
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# Vertical wrap
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if pos.y < -half_size.y:
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pos.y = rect.size.y + half_size.y
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elif pos.y > rect.size.y + half_size.y:
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pos.y = -half_size.y
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node.position = pos
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func play_sound(sound: Resource, parent: Node2D):
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var player = AudioStreamPlayer.new()
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parent.add_child(player)
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player.stream = sound
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player.play()
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player.finished.connect(func(): player.queue_free())
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