24 lines
578 B
GDScript
24 lines
578 B
GDScript
extends Area2D
|
|
|
|
var speed = 750
|
|
|
|
var half_size: Vector2 # half of sprite dimensions (used for wrapping)
|
|
|
|
func _ready() -> void:
|
|
connect("area_entered", _on_body_entered)
|
|
|
|
half_size = Utils.get_half_size(self)
|
|
|
|
func _physics_process(delta):
|
|
position += -transform.y * speed * delta
|
|
|
|
var rect = get_viewport_rect()
|
|
|
|
if position.x < -half_size.x or position.x > rect.size.x + half_size.x or position.y < -half_size.y or position.y > rect.size.y + half_size.y:
|
|
queue_free()
|
|
|
|
func _on_body_entered(body):
|
|
if body.is_in_group("enemies"):
|
|
body.hit()
|
|
|
|
queue_free()
|