extends Area2D var velocity = Vector2(0, 0) var rot_velocity = 0 var explosion = preload('res://Scenes/explosion.tscn') var pop = preload("res://Sounds/Explosion5.wav") func _ready() -> void: connect("body_entered", _on_body_entered) func _physics_process(delta): position += velocity * delta rotation += rot_velocity * delta Utils.wrap_position(self) func _on_body_entered(body): if body.name == "Ship": Game.set_lives(Game.lives - 1) Utils.play_sound(pop, get_parent()) var boom = explosion.instantiate() boom.position = body.global_position boom.scale = Vector2(6, 6) get_parent().add_child(boom) body.reset() queue_free()