extends Node2D func get_half_size(sprt: Node2D): var half_size: Vector2 if sprt is Sprite2D: half_size = (sprt.texture.get_size() * sprt.scale) / 2.0 elif sprt is AnimatedSprite2D: var tex: Texture2D = sprt.sprite_frames.get_frame_texture(sprt.animation, 0) if tex: half_size = (tex.get_size() * sprt.scale) / 2.0 else: half_size = Vector2.ZERO else: half_size = Vector2.ZERO return half_size func wrap_position(node: Node2D) -> void: var rect = node.get_viewport_rect() var pos = node.position var half_size = get_half_size(node) # Horizontal wrap if pos.x < -half_size.x: pos.x = rect.size.x + half_size.x elif pos.x > rect.size.x + half_size.x: pos.x = -half_size.x # Vertical wrap if pos.y < -half_size.y: pos.y = rect.size.y + half_size.y elif pos.y > rect.size.y + half_size.y: pos.y = -half_size.y node.position = pos func play_sound(sound: Resource, parent: Node2D): var player = AudioStreamPlayer.new() parent.add_child(player) player.stream = sound player.play() player.finished.connect(func(): player.queue_free())