extends Area2D var speed = 750 var half_size: Vector2 # half of sprite dimensions (used for wrapping) func _ready() -> void: connect("area_entered", _on_body_entered) half_size = Utils.get_half_size(self) func _physics_process(delta): position += -transform.y * speed * delta var rect = get_viewport_rect() if position.x < -half_size.x or position.x > rect.size.x + half_size.x or position.y < -half_size.y or position.y > rect.size.y + half_size.y: queue_free() func _on_body_entered(body): if body.is_in_group("enemies"): body.hit() queue_free()