bug: Fix low-resolution text #5
13 changed files with 1463 additions and 104 deletions
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@ -13,8 +13,8 @@ const CREDIT_LABELS_LINKS := {
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"Extra Life Jingle" : ["Mrthenoronha : freesound.org", "https://freesound.org/people/Mrthenoronha/sounds/518306/"]
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"Extra Life Jingle" : ["Mrthenoronha : freesound.org", "https://freesound.org/people/Mrthenoronha/sounds/518306/"]
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}
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}
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const LEFT_COL_WIDTH := 300
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const LEFT_COL_WIDTH := 350
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const RIGHT_COL_WIDTH := 300
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const RIGHT_COL_WIDTH := 350
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func _ready() -> void:
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func _ready() -> void:
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$Back.pressed.connect(_emit_back)
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$Back.pressed.connect(_emit_back)
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@ -3,10 +3,10 @@
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[ext_resource type="Script" uid="uid://cf1vwutwpi4rf" path="res://Scripts/game_over.gd" id="1_ojehl"]
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[ext_resource type="Script" uid="uid://cf1vwutwpi4rf" path="res://Scripts/game_over.gd" id="1_ojehl"]
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[sub_resource type="LabelSettings" id="LabelSettings_i2yjh"]
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[sub_resource type="LabelSettings" id="LabelSettings_i2yjh"]
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font_size = 72
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font_size = 120
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[sub_resource type="LabelSettings" id="LabelSettings_ojehl"]
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[sub_resource type="LabelSettings" id="LabelSettings_ojehl"]
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font_size = 32
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font_size = 48
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[node name="Control" type="Control"]
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[node name="Control" type="Control"]
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layout_mode = 3
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layout_mode = 3
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@ -34,9 +34,10 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -195.0
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offset_left = -326.0
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offset_right = 195.0
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offset_top = -55.0
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offset_bottom = 99.0
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offset_right = 326.0
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offset_bottom = 110.0
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grow_horizontal = 2
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grow_horizontal = 2
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text = "Game Over"
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text = "Game Over"
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label_settings = SubResource("LabelSettings_i2yjh")
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label_settings = SubResource("LabelSettings_i2yjh")
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@ -46,10 +47,10 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -60.5
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offset_left = -90.5
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offset_top = 85.0
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offset_top = 80.0
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offset_right = 60.5
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offset_right = 90.5
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offset_bottom = 130.0
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offset_bottom = 147.0
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grow_horizontal = 2
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grow_horizontal = 2
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text = "Score: 0"
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text = "Score: 0"
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label_settings = SubResource("LabelSettings_ojehl")
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label_settings = SubResource("LabelSettings_ojehl")
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@ -59,9 +60,10 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -75.0
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offset_left = -125.0
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offset_top = 155.0
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offset_top = 170.0
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offset_right = 75.0
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offset_right = 125.0
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offset_bottom = 190.0
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offset_bottom = 223.0
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grow_horizontal = 2
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grow_horizontal = 2
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theme_override_font_sizes/font_size = 32
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text = "New Game"
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text = "New Game"
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@ -4,18 +4,19 @@
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[ext_resource type="Texture2D" uid="uid://cv84w0y2jg3i3" path="res://Sprites/i_are_spaceship.png" id="1_fn5yt"]
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[ext_resource type="Texture2D" uid="uid://cv84w0y2jg3i3" path="res://Sprites/i_are_spaceship.png" id="1_fn5yt"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6vqwg"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6vqwg"]
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radius = 3.0
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radius = 2.0
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height = 10.0
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height = 8.0
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[node name="Laser" type="Area2D"]
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[node name="Laser" type="Area2D"]
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script = ExtResource("1_6vqwg")
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script = ExtResource("1_6vqwg")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-1, 1)
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position = Vector2(-1, 1)
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scale = Vector2(2, 2)
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("1_fn5yt")
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texture = ExtResource("1_fn5yt")
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(34, 17, 3, 7)
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region_rect = Rect2(34, 17, 3, 7)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 1)
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shape = SubResource("CapsuleShape2D_6vqwg")
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shape = SubResource("CapsuleShape2D_6vqwg")
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@ -1,9 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://j2mr8pluyo37"]
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[gd_scene load_steps=2 format=3 uid="uid://dkqojwn3escv3"]
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[ext_resource type="Texture2D" uid="uid://cvfsmhdbgh8vh" path="res://Sprites/idle_spaceship.png" id="1_bkce2"]
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[ext_resource type="Texture2D" uid="uid://cvfsmhdbgh8vh" path="res://Sprites/idle_spaceship.png" id="1_bkce2"]
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[node name="Life" type="TextureRect"]
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[node name="TextureRect" type="TextureRect"]
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offset_right = 15.0
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custom_minimum_size = Vector2(30, 48)
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offset_bottom = 24.0
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offset_right = 30.0
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texture = ExtResource("1_bkce2")
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texture = ExtResource("1_bkce2")
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expand_mode = 5
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stretch_mode = 4
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stretch_mode = 4
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@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://dxbdiq4y3mqtd" path="res://Scripts/main_menu.gd" id="1_28flt"]
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[ext_resource type="Script" uid="uid://dxbdiq4y3mqtd" path="res://Scripts/main_menu.gd" id="1_28flt"]
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[sub_resource type="LabelSettings" id="LabelSettings_i2yjh"]
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[sub_resource type="LabelSettings" id="LabelSettings_i2yjh"]
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font_size = 72
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font_size = 120
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[node name="Control" type="Control"]
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[node name="Control" type="Control"]
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layout_mode = 3
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layout_mode = 3
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@ -31,46 +31,38 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -195.0
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offset_left = -273.0
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offset_right = 195.0
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offset_top = -52.0
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offset_bottom = 99.0
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offset_right = 273.0
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offset_bottom = 113.0
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grow_horizontal = 2
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grow_horizontal = 2
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text = "Asteroids"
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text = "Asteroids"
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label_settings = SubResource("LabelSettings_i2yjh")
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label_settings = SubResource("LabelSettings_i2yjh")
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horizontal_alignment = 1
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horizontal_alignment = 1
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[node name="New Game" type="Button" parent="Container"]
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[node name="ButtonContainer" type="VBoxContainer" parent="Container"]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -75.0
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offset_left = -125.0
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offset_top = 105.0
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offset_top = 120.0
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offset_right = 75.0
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offset_right = 125.0
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offset_bottom = 140.0
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offset_bottom = 420.0
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grow_horizontal = 2
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grow_horizontal = 2
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theme_override_constants/separation = 15
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[node name="New Game" type="Button" parent="Container/ButtonContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "New Game"
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text = "New Game"
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[node name="Quit" type="Button" parent="Container"]
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[node name="Credits" type="Button" parent="Container/ButtonContainer"]
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layout_mode = 1
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layout_mode = 2
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anchors_preset = 5
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theme_override_font_sizes/font_size = 32
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -75.0
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offset_top = 205.0
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offset_right = 75.0
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offset_bottom = 240.0
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grow_horizontal = 2
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text = "Quit"
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[node name="Credits" type="Button" parent="Container"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -75.0
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offset_top = 155.0
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offset_right = 75.0
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offset_bottom = 190.0
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grow_horizontal = 2
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text = "Credits"
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text = "Credits"
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[node name="Quit" type="Button" parent="Container/ButtonContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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text = "Quit"
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@ -77,14 +77,16 @@ animations = [{
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}]
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}]
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[sub_resource type="ConvexPolygonShape2D" id="ConvexPolygonShape2D_kek77"]
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[sub_resource type="ConvexPolygonShape2D" id="ConvexPolygonShape2D_kek77"]
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points = PackedVector2Array(-6, 0, -7, 7, 8, 7, 7, 0, 0, -8)
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points = PackedVector2Array(-7, 0, -8, 7, 7, 7, 6, 0, 0, -8)
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[node name="Ship" type="CharacterBody2D"]
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[node name="Ship" type="CharacterBody2D"]
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scale = Vector2(2, 2)
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script = ExtResource("1_6ejuo")
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script = ExtResource("1_6ejuo")
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Laser = ExtResource("2_8aq7e")
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Laser = ExtResource("2_8aq7e")
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pew = ExtResource("3_fwcnm")
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pew = ExtResource("3_fwcnm")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(-1, 0)
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sprite_frames = SubResource("SpriteFrames_1bvp3")
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sprite_frames = SubResource("SpriteFrames_1bvp3")
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animation = &"right"
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animation = &"right"
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autoplay = "idle"
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autoplay = "idle"
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@ -94,4 +96,4 @@ position = Vector2(0, -4)
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shape = SubResource("ConvexPolygonShape2D_kek77")
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shape = SubResource("ConvexPolygonShape2D_kek77")
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[node name="Muzzle" type="Marker2D" parent="."]
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[node name="Muzzle" type="Marker2D" parent="."]
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position = Vector2(0, -15)
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position = Vector2(0, -14)
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@ -12,5 +12,5 @@ func _ready() -> void:
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}
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}
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for btn_name in buttons.keys():
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for btn_name in buttons.keys():
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var btn = $Container.get_node(btn_name)
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var btn = $Container/ButtonContainer.get_node(btn_name)
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btn.pressed.connect(func(): emit_signal(buttons[btn_name]))
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btn.pressed.connect(func(): emit_signal(buttons[btn_name]))
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@ -74,7 +74,7 @@ func _physics_process(delta: float) -> void:
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last_shot = 0.0
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last_shot = 0.0
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func die():
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func die():
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position = get_viewport_rect().size
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position = get_viewport_rect().size / 2
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speed = Vector2(0, 0)
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speed = Vector2(0, 0)
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inv_time = 3.0
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inv_time = 3.0
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@ -20,9 +20,9 @@ func _ready():
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add_child(timer)
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add_child(timer)
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func spawn_time_from_score(score: int) -> float:
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func spawn_time_from_score(score: int) -> float:
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var min_time = 0.3
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var min_time = 0.2
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var max_time = 2.0
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var max_time = 1.5
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var max_score = 50000.0
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var max_score = 100000.0
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# Clamp score so it doesn’t overshoot
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# Clamp score so it doesn’t overshoot
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var clamped_score = clamp(score, 0, max_score)
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var clamped_score = clamp(score, 0, max_score)
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@ -38,44 +38,46 @@ func spawn_time_from_score(score: int) -> float:
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return lerp(max_time, min_time, curved_t)
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return lerp(max_time, min_time, curved_t)
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func spawn_enemy():
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func spawn_enemy():
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var enemy = asteroids[randi_range(0, 3)].instantiate()
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var idx = randi_range(0, 3)
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var pos = get_random_edge_position()
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var enemy = asteroids[idx].instantiate()
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enemy.position = pos
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# Direction vector toward center
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# Direction vector toward center
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var center = screen_size * 0.5
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var center = screen_size * 0.5
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enemy.rot_velocity = randf_range(-PI, PI)
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enemy.rotation = randf_range(0, PI)
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var scl = randi_range(2 + idx, 5 + 3*idx)
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enemy.scale = Vector2(scl, scl)
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var pos = get_random_edge_position(Utils.get_half_size(enemy))
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var dir = (center - pos).normalized()
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var dir = (center - pos).normalized()
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# Add some randomness so it's not always perfect
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# Add some randomness so it's not always perfect
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var angle_variation = randf_range(-0.5, 0.5) # radians (~±14 degrees)
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var angle_variation = randf_range(-0.5, 0.5) # radians (~±14 degrees)
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dir = dir.rotated(angle_variation)
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dir = dir.rotated(angle_variation)
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# Apply starting velocity
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enemy.velocity = dir * randf_range(75, 250)
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enemy.rot_velocity = randf_range(0, PI)
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enemy.position = pos
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enemy.velocity = dir * randf_range(50, 200)
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enemy.rotation = randf_range(0, PI)
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var scl = randi_range(1, 5)
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enemy.scale = Vector2(scl, scl)
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enemy.add_to_group("enemies")
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enemy.add_to_group("enemies")
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add_child(enemy)
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add_child(enemy)
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timer.wait_time = spawn_time_from_score(Game.score)
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timer.wait_time = spawn_time_from_score(Game.score)
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func get_random_edge_position() -> Vector2:
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func get_random_edge_position(half_size: Vector2) -> Vector2:
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# Pick which edge (0=top,1=bottom,2=left,3=right)
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# Pick which edge (0=top,1=bottom,2=left,3=right)
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var edge = randi() % 4
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var edge = randi() % 4
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match edge:
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match edge:
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0: # top
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0: # top
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return Vector2(randf() * screen_size.x, 0)
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return Vector2(randf() * screen_size.x, -half_size.y)
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1: # bottom
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1: # bottom
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return Vector2(randf() * screen_size.x, screen_size.y)
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return Vector2(randf() * screen_size.x, screen_size.y + half_size.y)
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2: # left
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2: # left
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return Vector2(0, randf() * screen_size.y)
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return Vector2(-half_size.x, randf() * screen_size.y)
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3: # right
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3: # right
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return Vector2(screen_size.x, randf() * screen_size.y)
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return Vector2(screen_size.x + half_size.x, randf() * screen_size.y)
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return Vector2.ZERO
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return Vector2.ZERO
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func stop():
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func stop():
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timer.stop()
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timer.stop()
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@ -1,20 +1,34 @@
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extends Node2D
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extends Node2D
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func get_half_size(sprt: Node2D):
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func get_half_size(node: Node2D) -> Vector2:
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var half_size: Vector2
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var tex_size := Vector2.ZERO
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var sprite: Node2D = null
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if sprt is Sprite2D:
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half_size = (sprt.texture.get_size() * sprt.scale) / 2.0
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# Try to find a Sprite2D or AnimatedSprite2D child
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elif sprt is AnimatedSprite2D:
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if node is Sprite2D or node is AnimatedSprite2D:
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var tex: Texture2D = sprt.sprite_frames.get_frame_texture(sprt.animation, 0)
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sprite = node
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if tex:
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half_size = (tex.get_size() * sprt.scale) / 2.0
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else:
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half_size = Vector2.ZERO
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else:
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else:
|
||||||
half_size = Vector2.ZERO
|
for child in node.get_children():
|
||||||
|
if child is Sprite2D or child is AnimatedSprite2D:
|
||||||
return half_size
|
sprite = child
|
||||||
|
break
|
||||||
|
|
||||||
|
if sprite == null:
|
||||||
|
return Vector2.ZERO
|
||||||
|
|
||||||
|
# Get texture size
|
||||||
|
if sprite is Sprite2D:
|
||||||
|
if sprite.texture:
|
||||||
|
tex_size = sprite.texture.get_size()
|
||||||
|
elif sprite is AnimatedSprite2D:
|
||||||
|
var tex: Texture2D = sprite.sprite_frames.get_frame_texture(sprite.animation, 0)
|
||||||
|
if tex:
|
||||||
|
tex_size = tex.get_size()
|
||||||
|
|
||||||
|
# Combine parent scaling (global scale includes both)
|
||||||
|
var global_scl = sprite.get_global_transform().get_scale()
|
||||||
|
|
||||||
|
return (tex_size * global_scl) * 0.5
|
||||||
|
|
||||||
func wrap_position(node: Node2D) -> void:
|
func wrap_position(node: Node2D) -> void:
|
||||||
var rect = node.get_viewport_rect()
|
var rect = node.get_viewport_rect()
|
||||||
|
|
|
||||||
23
main.tscn
23
main.tscn
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=7 format=3 uid="uid://cmlg48m6buclv"]
|
[gd_scene load_steps=6 format=3 uid="uid://cmlg48m6buclv"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cuqofgxmpn2fu" path="res://Sprites/space.png" id="1_7mycd"]
|
[ext_resource type="Texture2D" uid="uid://cuqofgxmpn2fu" path="res://Sprites/space.png" id="1_7mycd"]
|
||||||
[ext_resource type="Script" uid="uid://dpa4j6me328ak" path="res://Scripts/ui.gd" id="2_272bh"]
|
[ext_resource type="Script" uid="uid://dpa4j6me328ak" path="res://Scripts/ui.gd" id="2_272bh"]
|
||||||
|
|
@ -6,8 +6,6 @@
|
||||||
[ext_resource type="Script" uid="uid://mfgrqlsgsyrx" path="res://Scripts/spawner.gd" id="4_1bvp3"]
|
[ext_resource type="Script" uid="uid://mfgrqlsgsyrx" path="res://Scripts/spawner.gd" id="4_1bvp3"]
|
||||||
[ext_resource type="Script" uid="uid://miwfeu4n6uh7" path="res://Scripts/lives.gd" id="4_kek77"]
|
[ext_resource type="Script" uid="uid://miwfeu4n6uh7" path="res://Scripts/lives.gd" id="4_kek77"]
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_7mycd"]
|
|
||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
[node name="Background" type="TextureRect" parent="."]
|
[node name="Background" type="TextureRect" parent="."]
|
||||||
|
|
@ -20,25 +18,24 @@ stretch_mode = 1
|
||||||
script = ExtResource("2_272bh")
|
script = ExtResource("2_272bh")
|
||||||
|
|
||||||
[node name="Score" type="Label" parent="UI"]
|
[node name="Score" type="Label" parent="UI"]
|
||||||
visible = false
|
|
||||||
anchors_preset = 1
|
anchors_preset = 1
|
||||||
anchor_left = 1.0
|
anchor_left = 1.0
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
offset_left = -66.0
|
offset_left = -102.0
|
||||||
offset_top = 2.0
|
offset_top = 10.0
|
||||||
offset_right = -5.0
|
offset_right = -11.0
|
||||||
offset_bottom = 25.0
|
offset_bottom = 44.0
|
||||||
grow_horizontal = 0
|
grow_horizontal = 0
|
||||||
text = "Score: 0"
|
text = "Score: 0"
|
||||||
label_settings = SubResource("LabelSettings_7mycd")
|
|
||||||
horizontal_alignment = 2
|
horizontal_alignment = 2
|
||||||
script = ExtResource("3_5vw27")
|
script = ExtResource("3_5vw27")
|
||||||
|
|
||||||
[node name="Lives" type="HBoxContainer" parent="UI"]
|
[node name="Lives" type="HBoxContainer" parent="UI"]
|
||||||
offset_left = 6.0
|
offset_left = 15.0
|
||||||
offset_top = 6.0
|
offset_top = 15.0
|
||||||
offset_right = 46.0
|
offset_right = 199.0
|
||||||
offset_bottom = 46.0
|
offset_bottom = 108.0
|
||||||
|
theme_override_constants/separation = 10
|
||||||
script = ExtResource("4_kek77")
|
script = ExtResource("4_kek77")
|
||||||
|
|
||||||
[node name="Spawner" type="Node2D" parent="."]
|
[node name="Spawner" type="Node2D" parent="."]
|
||||||
|
|
|
||||||
1345
main_theme.tres
Normal file
1345
main_theme.tres
Normal file
File diff suppressed because one or more lines are too long
|
|
@ -22,7 +22,10 @@ Utils="*res://Scripts/utils.gd"
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/stretch/mode="viewport"
|
window/stretch/mode="viewport"
|
||||||
window/stretch/scale=1.5
|
|
||||||
|
[gui]
|
||||||
|
|
||||||
|
theme/custom="uid://bxhc76qakpr7r"
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue