Added credits screen off of main menu
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parent
e46d1066c0
commit
e2a9eb2507
5 changed files with 59 additions and 29 deletions
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@ -59,9 +59,9 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -46.5
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offset_left = -75.0
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offset_top = 150.0
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offset_top = 155.0
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offset_right = 46.5
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offset_right = 75.0
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offset_bottom = 181.0
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offset_bottom = 190.0
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grow_horizontal = 2
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grow_horizontal = 2
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text = "New Game"
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text = "New Game"
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@ -21,8 +21,8 @@ anchors_preset = 13
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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offset_top = -100.0
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offset_top = -120.0
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offset_bottom = -100.0
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offset_bottom = -120.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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@ -44,10 +44,10 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -46.5
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offset_left = -75.0
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offset_top = 111.0
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offset_top = 105.0
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offset_right = 46.5
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offset_right = 75.0
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offset_bottom = 142.0
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offset_bottom = 140.0
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grow_horizontal = 2
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grow_horizontal = 2
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text = "New Game"
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text = "New Game"
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@ -56,9 +56,21 @@ layout_mode = 1
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anchors_preset = 5
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anchors_preset = 5
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -46.5
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offset_left = -75.0
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offset_top = 150.0
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offset_top = 205.0
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offset_right = 46.5
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offset_right = 75.0
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offset_bottom = 181.0
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offset_bottom = 240.0
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grow_horizontal = 2
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grow_horizontal = 2
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text = "Quit"
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text = "Quit"
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[node name="Credits" type="Button" parent="Container"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -75.0
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offset_top = 155.0
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offset_right = 75.0
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offset_bottom = 190.0
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grow_horizontal = 2
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text = "Credits"
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@ -10,19 +10,17 @@ var player: CharacterBody2D
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var ui: CanvasLayer
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var ui: CanvasLayer
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var game_over_ui: Control
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var game_over_ui: Control
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var menu_ui: Control
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var menu_ui: Control
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var credits_ui: Control
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var life_icon = preload("res://Scenes/life.tscn")
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var life_icon = preload("res://Scenes/life.tscn")
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var menu_scn = preload("res://Scenes/main_menu.tscn")
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var menu_scn = preload("res://Scenes/main_menu.tscn")
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var credits_scn = preload("res://Scenes/credits.tscn")
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var game_over_scn = preload("res://Scenes/game_over.tscn")
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var game_over_scn = preload("res://Scenes/game_over.tscn")
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var ship = preload("res://Scenes/ship.tscn")
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var ship = preload("res://Scenes/ship.tscn")
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var life = preload("res://Sounds/extra_life.wav")
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var life = preload("res://Sounds/extra_life.wav")
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func _ready() -> void:
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func _ready() -> void:
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menu_ui = menu_scn.instantiate()
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menu_ui.new_game.connect(_new_game)
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menu_ui.quit_game.connect(_quit_game)
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await get_tree().process_frame
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await get_tree().process_frame
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ui.add_child(menu_ui)
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_main_menu()
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func set_score(amount: int):
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func set_score(amount: int):
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score = amount
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score = amount
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@ -84,5 +82,23 @@ func _new_game():
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get_tree().current_scene.add_child(player)
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get_tree().current_scene.add_child(player)
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func _credits():
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if menu_ui:
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menu_ui.queue_free()
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credits_ui = credits_scn.instantiate()
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credits_ui.connect("main_menu", _main_menu)
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ui.add_child(credits_ui)
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func _main_menu():
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if credits_ui:
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credits_ui.queue_free()
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menu_ui = menu_scn.instantiate()
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menu_ui.new_game.connect(_new_game)
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menu_ui.credits.connect(_credits)
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menu_ui.quit_game.connect(_quit_game)
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ui.add_child(menu_ui)
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func _quit_game():
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func _quit_game():
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get_tree().quit()
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get_tree().quit()
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@ -1,14 +1,16 @@
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extends Control
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extends Control
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signal new_game
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signal new_game
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signal credits
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signal quit_game
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signal quit_game
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func _ready():
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func _ready() -> void:
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$"Container/New Game".pressed.connect(_emit_new)
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var buttons = {
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$Container/Quit.pressed.connect(_emit_quit)
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"New Game": "new_game",
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"Credits": "credits",
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func _emit_new():
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"Quit": "quit_game",
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emit_signal("new_game")
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}
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func _emit_quit():
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for btn_name in buttons.keys():
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emit_signal("quit_game")
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var btn = $Container.get_node(btn_name)
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btn.pressed.connect(func(): emit_signal(buttons[btn_name]))
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@ -74,7 +74,7 @@ func _physics_process(delta: float) -> void:
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last_shot = 0.0
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last_shot = 0.0
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func die():
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func die():
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position = get_viewport_rect().size / 2
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position = get_viewport_rect().size
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speed = Vector2(0, 0)
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speed = Vector2(0, 0)
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inv_time = 3.0
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inv_time = 3.0
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