Added credits screen off of main menu

This commit is contained in:
Benjamin Morgan 2025-10-21 21:38:06 -06:00
parent e46d1066c0
commit e2a9eb2507
5 changed files with 59 additions and 29 deletions

View file

@ -10,19 +10,17 @@ var player: CharacterBody2D
var ui: CanvasLayer
var game_over_ui: Control
var menu_ui: Control
var credits_ui: Control
var life_icon = preload("res://Scenes/life.tscn")
var menu_scn = preload("res://Scenes/main_menu.tscn")
var credits_scn = preload("res://Scenes/credits.tscn")
var game_over_scn = preload("res://Scenes/game_over.tscn")
var ship = preload("res://Scenes/ship.tscn")
var life = preload("res://Sounds/extra_life.wav")
func _ready() -> void:
menu_ui = menu_scn.instantiate()
menu_ui.new_game.connect(_new_game)
menu_ui.quit_game.connect(_quit_game)
await get_tree().process_frame
ui.add_child(menu_ui)
_main_menu()
func set_score(amount: int):
score = amount
@ -84,5 +82,23 @@ func _new_game():
get_tree().current_scene.add_child(player)
func _credits():
if menu_ui:
menu_ui.queue_free()
credits_ui = credits_scn.instantiate()
credits_ui.connect("main_menu", _main_menu)
ui.add_child(credits_ui)
func _main_menu():
if credits_ui:
credits_ui.queue_free()
menu_ui = menu_scn.instantiate()
menu_ui.new_game.connect(_new_game)
menu_ui.credits.connect(_credits)
menu_ui.quit_game.connect(_quit_game)
ui.add_child(menu_ui)
func _quit_game():
get_tree().quit()

View file

@ -1,14 +1,16 @@
extends Control
signal new_game
signal credits
signal quit_game
func _ready():
$"Container/New Game".pressed.connect(_emit_new)
$Container/Quit.pressed.connect(_emit_quit)
func _emit_new():
emit_signal("new_game")
func _emit_quit():
emit_signal("quit_game")
func _ready() -> void:
var buttons = {
"New Game": "new_game",
"Credits": "credits",
"Quit": "quit_game",
}
for btn_name in buttons.keys():
var btn = $Container.get_node(btn_name)
btn.pressed.connect(func(): emit_signal(buttons[btn_name]))

View file

@ -74,7 +74,7 @@ func _physics_process(delta: float) -> void:
last_shot = 0.0
func die():
position = get_viewport_rect().size / 2
position = get_viewport_rect().size
speed = Vector2(0, 0)
inv_time = 3.0