bug: Fix low-resolution text

This commit is contained in:
Benjamin Morgan 2025-10-22 22:48:54 -06:00
parent 64c055b23f
commit e287853798
13 changed files with 1463 additions and 104 deletions

View file

@ -1,20 +1,34 @@
extends Node2D
func get_half_size(sprt: Node2D):
var half_size: Vector2
if sprt is Sprite2D:
half_size = (sprt.texture.get_size() * sprt.scale) / 2.0
elif sprt is AnimatedSprite2D:
var tex: Texture2D = sprt.sprite_frames.get_frame_texture(sprt.animation, 0)
if tex:
half_size = (tex.get_size() * sprt.scale) / 2.0
else:
half_size = Vector2.ZERO
func get_half_size(node: Node2D) -> Vector2:
var tex_size := Vector2.ZERO
var sprite: Node2D = null
# Try to find a Sprite2D or AnimatedSprite2D child
if node is Sprite2D or node is AnimatedSprite2D:
sprite = node
else:
half_size = Vector2.ZERO
return half_size
for child in node.get_children():
if child is Sprite2D or child is AnimatedSprite2D:
sprite = child
break
if sprite == null:
return Vector2.ZERO
# Get texture size
if sprite is Sprite2D:
if sprite.texture:
tex_size = sprite.texture.get_size()
elif sprite is AnimatedSprite2D:
var tex: Texture2D = sprite.sprite_frames.get_frame_texture(sprite.animation, 0)
if tex:
tex_size = tex.get_size()
# Combine parent scaling (global scale includes both)
var global_scl = sprite.get_global_transform().get_scale()
return (tex_size * global_scl) * 0.5
func wrap_position(node: Node2D) -> void:
var rect = node.get_viewport_rect()