bug: Fix low-resolution text
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64c055b23f
commit
e287853798
13 changed files with 1463 additions and 104 deletions
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@ -20,9 +20,9 @@ func _ready():
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add_child(timer)
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func spawn_time_from_score(score: int) -> float:
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var min_time = 0.3
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var max_time = 2.0
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var max_score = 50000.0
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var min_time = 0.2
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var max_time = 1.5
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var max_score = 100000.0
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# Clamp score so it doesn’t overshoot
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var clamped_score = clamp(score, 0, max_score)
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@ -38,44 +38,46 @@ func spawn_time_from_score(score: int) -> float:
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return lerp(max_time, min_time, curved_t)
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func spawn_enemy():
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var enemy = asteroids[randi_range(0, 3)].instantiate()
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var pos = get_random_edge_position()
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enemy.position = pos
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var idx = randi_range(0, 3)
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var enemy = asteroids[idx].instantiate()
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# Direction vector toward center
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var center = screen_size * 0.5
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enemy.rot_velocity = randf_range(-PI, PI)
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enemy.rotation = randf_range(0, PI)
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var scl = randi_range(2 + idx, 5 + 3*idx)
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enemy.scale = Vector2(scl, scl)
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var pos = get_random_edge_position(Utils.get_half_size(enemy))
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var dir = (center - pos).normalized()
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# Add some randomness so it's not always perfect
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var angle_variation = randf_range(-0.5, 0.5) # radians (~±14 degrees)
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dir = dir.rotated(angle_variation)
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# Apply starting velocity
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enemy.rot_velocity = randf_range(0, PI)
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enemy.velocity = dir * randf_range(50, 200)
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enemy.rotation = randf_range(0, PI)
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var scl = randi_range(1, 5)
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enemy.scale = Vector2(scl, scl)
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enemy.velocity = dir * randf_range(75, 250)
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enemy.position = pos
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enemy.add_to_group("enemies")
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add_child(enemy)
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timer.wait_time = spawn_time_from_score(Game.score)
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func get_random_edge_position() -> Vector2:
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func get_random_edge_position(half_size: Vector2) -> Vector2:
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# Pick which edge (0=top,1=bottom,2=left,3=right)
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var edge = randi() % 4
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match edge:
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0: # top
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return Vector2(randf() * screen_size.x, 0)
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return Vector2(randf() * screen_size.x, -half_size.y)
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1: # bottom
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return Vector2(randf() * screen_size.x, screen_size.y)
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return Vector2(randf() * screen_size.x, screen_size.y + half_size.y)
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2: # left
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return Vector2(0, randf() * screen_size.y)
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return Vector2(-half_size.x, randf() * screen_size.y)
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3: # right
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return Vector2(screen_size.x, randf() * screen_size.y)
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return Vector2(screen_size.x + half_size.x, randf() * screen_size.y)
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return Vector2.ZERO
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func stop():
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timer.stop()
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