Added credits screen off of main menu
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e46d1066c0
commit
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8 changed files with 165 additions and 29 deletions
47
Scenes/credits.gd
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47
Scenes/credits.gd
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extends Control
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@onready var grid: GridContainer = $Columns
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signal main_menu
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const CREDIT_LABELS_LINKS := {
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"Godot Engine" : ["Godot Team : godotengine.org", "https://godotengine.org"],
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"Ship and Enemies" : ["bart : opengameart.org", "https://opengameart.org/content/i-are-spaceship-16x16-space-sprites"],
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"Starry Background" : ["Kutejnikov : opengameart.org", "https://opengameart.org/content/space-9"],
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"Laser Sound" : ["dklon : opengameart.org", "https://opengameart.org/content/laser-fire"],
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"Explosion Sounds" : ["TeamAlpha : opengameart.org", "https://opengameart.org/content/8-bitnes-explosion-sound-effecs"],
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"Extra Life Jingle" : ["Mrthenoronha : freesound.org", "https://freesound.org/people/Mrthenoronha/sounds/518306/"]
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}
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const LEFT_COL_WIDTH := 300
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const RIGHT_COL_WIDTH := 300
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func _ready() -> void:
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$Back.pressed.connect(_emit_back)
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# center the grid
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grid.anchor_left = 0.5
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grid.anchor_right = 0.5
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grid.offset_left = int(-(LEFT_COL_WIDTH + RIGHT_COL_WIDTH) / 2.0)
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grid.offset_right = int((LEFT_COL_WIDTH + RIGHT_COL_WIDTH) / 2.0)
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for btn_name in CREDIT_LABELS_LINKS.keys():
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var display_text = CREDIT_LABELS_LINKS[btn_name][0]
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var link: String = CREDIT_LABELS_LINKS[btn_name][1]
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var label = Label.new()
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label.text = btn_name
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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label.custom_minimum_size.x = LEFT_COL_WIDTH
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grid.add_child(label)
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var button = Button.new()
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button.text = display_text
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button.focus_mode = Control.FOCUS_NONE
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button.custom_minimum_size.x = RIGHT_COL_WIDTH
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var link_local := link
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button.pressed.connect(func(): OS.shell_open(link_local))
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grid.add_child(button)
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func _emit_back():
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emit_signal("main_menu")
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1
Scenes/credits.gd.uid
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1
Scenes/credits.gd.uid
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uid://dinqb3ubrx76h
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58
Scenes/credits.tscn
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58
Scenes/credits.tscn
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@ -0,0 +1,58 @@
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[gd_scene load_steps=3 format=3 uid="uid://dylsy7qq16t6e"]
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[ext_resource type="Script" uid="uid://dinqb3ubrx76h" path="res://Scenes/credits.gd" id="1_r18jl"]
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[sub_resource type="LabelSettings" id="LabelSettings_gryuy"]
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font_size = 36
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 13
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_r18jl")
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[node name="Title" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -61.5
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offset_top = 35.0
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offset_right = 61.5
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offset_bottom = 85.0
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grow_horizontal = 2
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text = "Credits"
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label_settings = SubResource("LabelSettings_gryuy")
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[node name="Columns" type="GridContainer" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -20.0
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offset_top = 100.0
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offset_right = 20.0
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offset_bottom = 140.0
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grow_horizontal = 2
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theme_override_constants/h_separation = 30
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theme_override_constants/v_separation = 5
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columns = 2
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[node name="Back" type="Button" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -50.0
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offset_top = -73.0
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offset_right = 50.0
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offset_bottom = -38.0
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grow_horizontal = 2
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grow_vertical = 0
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text = "Back"
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@ -59,9 +59,9 @@ layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -46.5
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offset_top = 150.0
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offset_right = 46.5
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offset_bottom = 181.0
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offset_left = -75.0
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offset_top = 155.0
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offset_right = 75.0
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offset_bottom = 190.0
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grow_horizontal = 2
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text = "New Game"
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@ -21,8 +21,8 @@ anchors_preset = 13
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_top = -100.0
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offset_bottom = -100.0
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offset_top = -120.0
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offset_bottom = -120.0
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grow_horizontal = 2
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grow_vertical = 2
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@ -44,10 +44,10 @@ layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -46.5
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offset_top = 111.0
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offset_right = 46.5
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offset_bottom = 142.0
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offset_left = -75.0
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offset_top = 105.0
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offset_right = 75.0
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offset_bottom = 140.0
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grow_horizontal = 2
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text = "New Game"
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@ -56,9 +56,21 @@ layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -46.5
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offset_top = 150.0
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offset_right = 46.5
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offset_bottom = 181.0
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offset_left = -75.0
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offset_top = 205.0
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offset_right = 75.0
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offset_bottom = 240.0
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grow_horizontal = 2
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text = "Quit"
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[node name="Credits" type="Button" parent="Container"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -75.0
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offset_top = 155.0
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offset_right = 75.0
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offset_bottom = 190.0
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grow_horizontal = 2
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text = "Credits"
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@ -10,19 +10,17 @@ var player: CharacterBody2D
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var ui: CanvasLayer
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var game_over_ui: Control
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var menu_ui: Control
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var credits_ui: Control
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var life_icon = preload("res://Scenes/life.tscn")
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var menu_scn = preload("res://Scenes/main_menu.tscn")
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var credits_scn = preload("res://Scenes/credits.tscn")
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var game_over_scn = preload("res://Scenes/game_over.tscn")
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var ship = preload("res://Scenes/ship.tscn")
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var life = preload("res://Sounds/extra_life.wav")
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func _ready() -> void:
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menu_ui = menu_scn.instantiate()
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menu_ui.new_game.connect(_new_game)
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menu_ui.quit_game.connect(_quit_game)
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await get_tree().process_frame
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ui.add_child(menu_ui)
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_main_menu()
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func set_score(amount: int):
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score = amount
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@ -84,5 +82,23 @@ func _new_game():
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get_tree().current_scene.add_child(player)
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func _credits():
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if menu_ui:
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menu_ui.queue_free()
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credits_ui = credits_scn.instantiate()
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credits_ui.connect("main_menu", _main_menu)
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ui.add_child(credits_ui)
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func _main_menu():
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if credits_ui:
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credits_ui.queue_free()
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menu_ui = menu_scn.instantiate()
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menu_ui.new_game.connect(_new_game)
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menu_ui.credits.connect(_credits)
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menu_ui.quit_game.connect(_quit_game)
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ui.add_child(menu_ui)
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func _quit_game():
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get_tree().quit()
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@ -1,14 +1,16 @@
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extends Control
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signal new_game
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signal credits
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signal quit_game
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func _ready():
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$"Container/New Game".pressed.connect(_emit_new)
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$Container/Quit.pressed.connect(_emit_quit)
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func _ready() -> void:
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var buttons = {
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"New Game": "new_game",
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"Credits": "credits",
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"Quit": "quit_game",
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}
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func _emit_new():
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emit_signal("new_game")
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func _emit_quit():
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emit_signal("quit_game")
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for btn_name in buttons.keys():
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var btn = $Container.get_node(btn_name)
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btn.pressed.connect(func(): emit_signal(buttons[btn_name]))
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@ -74,7 +74,7 @@ func _physics_process(delta: float) -> void:
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last_shot = 0.0
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func die():
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position = get_viewport_rect().size / 2
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position = get_viewport_rect().size
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speed = Vector2(0, 0)
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inv_time = 3.0
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