Added credits screen off of main menu
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8 changed files with 165 additions and 29 deletions
47
Scenes/credits.gd
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47
Scenes/credits.gd
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extends Control
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@onready var grid: GridContainer = $Columns
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signal main_menu
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const CREDIT_LABELS_LINKS := {
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"Godot Engine" : ["Godot Team : godotengine.org", "https://godotengine.org"],
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"Ship and Enemies" : ["bart : opengameart.org", "https://opengameart.org/content/i-are-spaceship-16x16-space-sprites"],
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"Starry Background" : ["Kutejnikov : opengameart.org", "https://opengameart.org/content/space-9"],
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"Laser Sound" : ["dklon : opengameart.org", "https://opengameart.org/content/laser-fire"],
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"Explosion Sounds" : ["TeamAlpha : opengameart.org", "https://opengameart.org/content/8-bitnes-explosion-sound-effecs"],
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"Extra Life Jingle" : ["Mrthenoronha : freesound.org", "https://freesound.org/people/Mrthenoronha/sounds/518306/"]
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}
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const LEFT_COL_WIDTH := 300
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const RIGHT_COL_WIDTH := 300
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func _ready() -> void:
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$Back.pressed.connect(_emit_back)
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# center the grid
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grid.anchor_left = 0.5
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grid.anchor_right = 0.5
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grid.offset_left = int(-(LEFT_COL_WIDTH + RIGHT_COL_WIDTH) / 2.0)
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grid.offset_right = int((LEFT_COL_WIDTH + RIGHT_COL_WIDTH) / 2.0)
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for btn_name in CREDIT_LABELS_LINKS.keys():
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var display_text = CREDIT_LABELS_LINKS[btn_name][0]
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var link: String = CREDIT_LABELS_LINKS[btn_name][1]
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var label = Label.new()
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label.text = btn_name
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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label.custom_minimum_size.x = LEFT_COL_WIDTH
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grid.add_child(label)
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var button = Button.new()
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button.text = display_text
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button.focus_mode = Control.FOCUS_NONE
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button.custom_minimum_size.x = RIGHT_COL_WIDTH
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var link_local := link
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button.pressed.connect(func(): OS.shell_open(link_local))
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grid.add_child(button)
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func _emit_back():
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emit_signal("main_menu")
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