Made ship more responsive, refactored responsibility for hit/death into the thing that got hit/died
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cae134a054
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3 changed files with 52 additions and 28 deletions
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@ -1,7 +1,5 @@
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extends Area2D
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var explosion = preload('res://Scenes/explosion.tscn')
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var pop = preload("res://Sounds/Explosion.wav")
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var speed = 750
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var half_size: Vector2 # half of sprite dimensions (used for wrapping)
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@ -17,21 +15,10 @@ func _physics_process(delta):
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var rect = get_viewport_rect()
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if position.x < -half_size.x or position.x > rect.size.x + half_size.x or position.y < -half_size.y or position.y > rect.size.y + half_size.y:
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#print_debug("FREED")
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queue_free()
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func _on_body_entered(body):
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if body.is_in_group("enemies"):
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body.queue_free()
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Utils.play_sound(pop, get_parent())
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var boom = explosion.instantiate()
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boom.position = body.global_position
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boom.scale = body.scale
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get_parent().add_child(boom)
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Game.set_score(Game.score + 100)
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body.hit()
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queue_free()
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#print_debug("KILLED")
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