#include // // Created by Benjamin on 4/20/2021. // #ifndef SFML_TEMPLATE_PROJECTILEWEAPON_H #define SFML_TEMPLATE_PROJECTILEWEAPON_H class ProjectileWeapon : public Weapon { public: ProjectileWeapon(Projectile _proj, int frameDelay) : Weapon(frameDelay) { projectile = std::move(_proj); } Shootable* shoot(const Ship* shooter) { currentFrame = 0; projectile.setDirection(shooter->getDirection()); projectile.setPosition(shooter->getPosition()); projectile.setShooter((GameSprite *) shooter); Shootable *copied = new Shootable(projectile); return copied; } }; #endif //SFML_TEMPLATE_PROJECTILEWEAPON_H