// // Created by benmo on 3/3/2020. // #ifndef SFML_TEMPLATE_PLANET_H #define SFML_TEMPLATE_PLANET_H #include "GameSprite.h" class Planet : public GameSprite { private: bool landable = true; std::string name; std::string desc; int image; public: Planet(const sf::Texture &texture, float scale, float xPos, float yPos, float direction); Planet(const std::string& _name, const std::string& _desc, int landscape, const sf::Texture &texture, float scale, float xPos, float yPos, float direction); bool isLandable(); std::string getName(); std::string getDesc(); int getImageNum(); }; #endif //SFML_TEMPLATE_PLANET_H