// // Created by Benjamin on 4/23/2021. // #ifndef SFML_TEMPLATE_BEAM_H #define SFML_TEMPLATE_BEAM_H class Beam : public Shootable { public: Beam(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) { lifetime = 1; range = _range; } }; #endif //SFML_TEMPLATE_BEAM_H