added weapon sounds and AI doesnt shoot if not in range
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d1a7053149
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8 changed files with 48 additions and 13 deletions
2
Ship.h
2
Ship.h
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@ -24,7 +24,7 @@ public:
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void update();
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void shoot(std::vector<Shootable*> &projectiles);
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virtual void shoot(std::vector<Shootable*> &projectiles);
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float getTurnRate() const;
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