added weapon sounds and AI doesnt shoot if not in range

This commit is contained in:
bMorgan01 2021-04-27 18:43:40 -06:00
parent d1a7053149
commit 8016bab3e8
8 changed files with 48 additions and 13 deletions

View file

@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 14)
include_directories("D:/Program Files/mingw-w64/mingw64/x86_64-w64-mingw32/include")
add_executable(SFML_Template main.cpp Game.cpp Game.h GameSprite.cpp GameSprite.h Ship.cpp Ship.h System.cpp System.h Planet.cpp Planet.h Collision.cpp Collision.h Menu.cpp Menu.h)
add_executable(SFML_Template main.cpp Game.cpp Game.h GameSprite.cpp GameSprite.h Ship.cpp Ship.h System.cpp System.h Planet.cpp Planet.h Collision.cpp Collision.h Menu.cpp Menu.h GameSound.h)
target_link_directories(SFML_Template PUBLIC "D:/Program Files/mingw-w64/mingw64/x86_64-w64-mingw32/lib")