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bMorgan01 2021-04-27 14:42:08 -06:00
commit 065d543d4d
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//
// Created by benmo on 2/24/2020.
//
#ifndef SFML_TEMPLATE_SYSTEM_H
#define SFML_TEMPLATE_SYSTEM_H
#include <utility>
#include <vector>
#include <string>
#include "Planet.h"
#include "Task.h"
class System {
private:
std::string name;
std::string govName;
sf::Vector2f mapPos;
bool visited = false;
bool landable = false;
int rep = 5;
int pop = 0;
int stren = 0;
std::vector<Planet*> planets;
std::vector<Task*> tasks;
std::vector<int> exits;
public:
explicit System(std::string _name);
sf::Sprite* getSystemCenter();
void addPlanet(Planet *p);
void setRelativeMapPos(const sf::Vector2f &pos);
sf::Vector2f getRelativeMapPos();
void makeVisited();
bool isVisited() const;
std::string getName();
void setGovName(std::string gov);
std::string getGovName();
void setSysRep(int _rep);
int getSysRep() const;
void setPop(int _pop);
int getPop() const;
void setStren(int _stren);
int getStren() const;
bool isLandable() const;
const std::vector<Planet *> &getPlanets() const;
void setPlanets(const std::vector<Planet *> &planetList);
std::vector<Task *> &getTasks();
void addTask(Task* task);
const std::vector<int> &getExits() const;
void addExit(int exit);
};
#endif //SFML_TEMPLATE_SYSTEM_H