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bMorgan01 2021-04-27 14:42:08 -06:00
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//
// Created by Benjamin on 4/20/2021.
//
#ifndef SFML_TEMPLATE_PROJECTILE_H
#define SFML_TEMPLATE_PROJECTILE_H
#include "Shootable.h"
class Projectile : public Shootable {
public:
Projectile() = default;
Projectile(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double velocity, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) {
setVelocity(velocity);
lifetime = _range/velocity;
range = _range;
}
};
#endif //SFML_TEMPLATE_PROJECTILE_H