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bMorgan01 2021-04-27 14:42:08 -06:00
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//
// Created by Benjamin on 4/23/2021.
//
#ifndef SFML_TEMPLATE_BEAM_H
#define SFML_TEMPLATE_BEAM_H
class Beam : public Shootable {
public:
Beam(const sf::Texture& texture, const sf::IntRect &rect, double scale, int rows, int cols, int xOffset, int yOffset, int frameDelay, double damage, double _range) : Shootable(texture, rect, scale, rows, cols, xOffset, yOffset, frameDelay, damage) {
lifetime = 1;
range = _range;
}
};
#endif //SFML_TEMPLATE_BEAM_H