Memory-Game/icons/gameServer.java
2019-08-08 10:06:28 -05:00

131 lines
4.7 KiB
Java

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class gameServer {
public static void main(String[] args) throws Exception {
ServerSocket listener = new ServerSocket(8901);
System.out.println("Game Server is Running");
try {
while (true) {
Game game = new Game();
Game.Player player1 = game.new Player(listener.accept());
Game.Player player2 = game.new Player(listener.accept());
player1.setOpponent(player2);
player2.setOpponent(player1);
game.currentPlayer = player1;
player1.start();
player2.start();
}
} finally {
listener.close();
}
}
}
class Game {
Player currentPlayer;
// winner
public boolean hasWinner() {
return
(board[0] != null && board[0] == board[1] && board[0] == board[2])
||(board[3] != null && board[3] == board[4] && board[3] == board[5])
||(board[6] != null && board[6] == board[7] && board[6] == board[8])
||(board[0] != null && board[0] == board[3] && board[0] == board[6])
||(board[1] != null && board[1] == board[4] && board[1] == board[7])
||(board[2] != null && board[2] == board[5] && board[2] == board[8])
||(board[0] != null && board[0] == board[4] && board[0] == board[8])
||(board[2] != null && board[2] == board[4] && board[2] == board[6]);
}
// no empty squares
public boolean boardFilledUp() {
for (int i = 0; i < board.length; i++) {
if (board[i] == null) {
return false;
}
}
return true;
}
// thread when player tries a move
public synchronized boolean legalMove(int location, Player player) {
if (player == currentPlayer && board[location] == null) {
board[location] = currentPlayer;
currentPlayer = currentPlayer.opponent;
currentPlayer.otherPlayerMoved(location);
return true;
}
return false;
}
class Player extends Thread {
char mark;
Player opponent;
Socket socket;
BufferedReader input;
PrintWriter output;
// thread handler to initialize stream fields
public Player(Socket socket) {
this.socket = socket;
this.mark = mark;
try {
input = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
output = new PrintWriter(socket.getOutputStream(), true);
output.println("WELCOME " + mark);
output.println("MESSAGE Waiting for opponent to connect");
} catch (IOException e) {
System.out.println("Player died: " + e);
}
}
//Accepts notification of who the opponent is.
public void setOpponent(Player opponent) {
this.opponent = opponent;
}
//Handles the otherPlayerMoved message.
public void otherPlayerMoved(int location) {
output.println("OPPONENT_MOVED " + location);
output.println(
hasWinner() ? "DEFEAT" : boardFilledUp() ? "TIE" : "");
}
public void run() {
try {
// The thread is only started after everyone connects.
output.println("MESSAGE All players connected");
// Tell the first player that it is his/her turn.
if (mark == 'X') {
output.println("MESSAGE Your move");
}
// Repeatedly get commands from the client and process them.
while (true) {
String command = input.readLine();
if (command.startsWith("MOVE")) {
int location = Integer.parseInt(command.substring(5));
if (legalMove(location, this)) {
output.println("VALID_MOVE");
output.println(hasWinner() ? "VICTORY"
: boardFilledUp() ? "TIE"
: "");
} else {
output.println("MESSAGE ?");
}
} else if (command.startsWith("QUIT")) {
return;
}
}
} catch (IOException e) {
System.out.println("Player died: " + e);
} finally {
try {socket.close();} catch (IOException e) {}
}
}
}
}