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131
icons/gameServer.java
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131
icons/gameServer.java
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.io.PrintWriter;
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import java.net.ServerSocket;
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import java.net.Socket;
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public class gameServer {
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public static void main(String[] args) throws Exception {
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ServerSocket listener = new ServerSocket(8901);
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System.out.println("Game Server is Running");
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try {
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while (true) {
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Game game = new Game();
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Game.Player player1 = game.new Player(listener.accept());
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Game.Player player2 = game.new Player(listener.accept());
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player1.setOpponent(player2);
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player2.setOpponent(player1);
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game.currentPlayer = player1;
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player1.start();
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player2.start();
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}
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} finally {
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listener.close();
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}
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}
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}
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class Game {
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Player currentPlayer;
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// winner
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public boolean hasWinner() {
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return
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(board[0] != null && board[0] == board[1] && board[0] == board[2])
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||(board[3] != null && board[3] == board[4] && board[3] == board[5])
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||(board[6] != null && board[6] == board[7] && board[6] == board[8])
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||(board[0] != null && board[0] == board[3] && board[0] == board[6])
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||(board[1] != null && board[1] == board[4] && board[1] == board[7])
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||(board[2] != null && board[2] == board[5] && board[2] == board[8])
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||(board[0] != null && board[0] == board[4] && board[0] == board[8])
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||(board[2] != null && board[2] == board[4] && board[2] == board[6]);
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}
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// no empty squares
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public boolean boardFilledUp() {
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for (int i = 0; i < board.length; i++) {
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if (board[i] == null) {
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return false;
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}
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}
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return true;
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}
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// thread when player tries a move
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public synchronized boolean legalMove(int location, Player player) {
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if (player == currentPlayer && board[location] == null) {
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board[location] = currentPlayer;
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currentPlayer = currentPlayer.opponent;
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currentPlayer.otherPlayerMoved(location);
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return true;
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}
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return false;
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}
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class Player extends Thread {
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char mark;
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Player opponent;
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Socket socket;
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BufferedReader input;
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PrintWriter output;
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// thread handler to initialize stream fields
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public Player(Socket socket) {
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this.socket = socket;
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this.mark = mark;
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try {
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input = new BufferedReader(
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new InputStreamReader(socket.getInputStream()));
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output = new PrintWriter(socket.getOutputStream(), true);
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output.println("WELCOME " + mark);
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output.println("MESSAGE Waiting for opponent to connect");
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} catch (IOException e) {
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System.out.println("Player died: " + e);
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}
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}
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//Accepts notification of who the opponent is.
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public void setOpponent(Player opponent) {
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this.opponent = opponent;
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}
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//Handles the otherPlayerMoved message.
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public void otherPlayerMoved(int location) {
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output.println("OPPONENT_MOVED " + location);
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output.println(
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hasWinner() ? "DEFEAT" : boardFilledUp() ? "TIE" : "");
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}
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public void run() {
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try {
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// The thread is only started after everyone connects.
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output.println("MESSAGE All players connected");
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// Tell the first player that it is his/her turn.
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if (mark == 'X') {
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output.println("MESSAGE Your move");
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}
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// Repeatedly get commands from the client and process them.
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while (true) {
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String command = input.readLine();
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if (command.startsWith("MOVE")) {
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int location = Integer.parseInt(command.substring(5));
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if (legalMove(location, this)) {
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output.println("VALID_MOVE");
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output.println(hasWinner() ? "VICTORY"
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: boardFilledUp() ? "TIE"
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: "");
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} else {
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output.println("MESSAGE ?");
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}
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} else if (command.startsWith("QUIT")) {
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return;
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}
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}
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} catch (IOException e) {
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System.out.println("Player died: " + e);
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} finally {
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try {socket.close();} catch (IOException e) {}
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}
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}
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}
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}
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