// // Created by benmo on 9/28/2020. // #ifndef SFML_TEMPLATE_ENTITY_H #define SFML_TEMPLATE_ENTITY_H class Entity : public Mount { public: Entity(int health, int points, const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : Mount(texture, scale, xPos, yPos, velocity, direction) { this->health = health; this->points = points; } int getHealth() const { return health; } void setHealth(int health) { this->health = health; } void hit() {}; int getPoints() const { return points; } protected: int health, points; }; #endif //SFML_TEMPLATE_ENTITY_H