// // Created by benmo on 10/13/2020. // #ifndef SFML_TEMPLATE_RIDER_H #define SFML_TEMPLATE_RIDER_H class Rider : public MySprite { protected: bool followsDirection = false, followsPosition = true; public: Rider(const sf::Texture &texture, float scale) : MySprite(texture, scale) {} bool doesFollowDirection() const { return followsDirection; } bool doesFollowPosition() const { return followsPosition; } }; #endif //SFML_TEMPLATE_RIDER_H