#include // for standard input/output #include #include using namespace std; // using the standard namespace #include // include the SFML Graphics Library #include #include "Collision.h" using namespace sf; // using the sf namespace #include "MySprite.h" #include "Rider.h" #include "Mount.h" #include "Ship.h" #include "Asteroid.h" #include "Menu.h" #include "Game.h" int main() { bool play = true; Time mTime = Time::Zero; int loop = 0; while (play) { Menu menu(loop, mTime); if (menu.result == EXIT_SUCCESS) { Game game(menu.musicPicked, menu.mTime); if (game.result == 1) play = false; loop = game.loop; mTime = game.mTime; } else play = false; } return 0; }