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19 changed files with 2379 additions and 2063 deletions
72
main.cpp
72
main.cpp
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#include <iostream> // for standard input/output
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#include <random>
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#include <chrono>
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using namespace std; // using the standard namespace
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#include <SFML/Graphics.hpp> // include the SFML Graphics Library
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#include <SFML/Audio.hpp>
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#include "Collision.h"
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using namespace sf; // using the sf namespace
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#include "MySprite.h"
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#include "Rider.h"
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#include "Mount.h"
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#include "Ship.h"
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#include "Asteroid.h"
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#include "Menu.h"
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#include "Game.h"
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int main() {
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bool play = true;
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Time mTime = Time::Zero;
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int loop = 0;
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while (play) {
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Menu menu(loop, mTime);
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if (menu.result == EXIT_SUCCESS) {
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Game game(menu.musicPicked, menu.mTime);
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if (game.result == 1) play = false;
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loop = game.loop;
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mTime = game.mTime;
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}
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else play = false;
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}
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return 0;
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#include <iostream> // for standard input/output
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#include <random>
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#include <chrono>
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using namespace std; // using the standard namespace
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#include <SFML/Graphics.hpp> // include the SFML Graphics Library
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#include <SFML/Audio.hpp>
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#include "Collision.h"
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using namespace sf; // using the sf namespace
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#include "MySprite.h"
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#include "Rider.h"
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#include "Mount.h"
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#include "Ship.h"
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#include "Asteroid.h"
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#include "Menu.h"
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#include "Game.h"
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int main() {
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bool play = true;
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Time mTime = Time::Zero;
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int loop = 0;
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while (play) {
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Menu menu(loop, mTime);
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if (menu.result == EXIT_SUCCESS) {
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Game game(menu.musicPicked, menu.mTime);
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if (game.result == 1) play = false;
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loop = game.loop;
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mTime = game.mTime;
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}
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else play = false;
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}
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return 0;
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}
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