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70
Asteroid.h
70
Asteroid.h
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@ -1,35 +1,35 @@
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//
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// Created by benmo on 9/28/2020.
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//
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#ifndef SFML_TEMPLATE_ASTEROID_H
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#define SFML_TEMPLATE_ASTEROID_H
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#include "Entity.h"
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class Asteroid : public Entity {
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public:
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Asteroid(int health, int points, const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : Entity(health, points, texture, scale, xPos, yPos, velocity, direction) {
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size = health;
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type = "asteroid";
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}
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int getSize() const {
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return size;
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}
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void hit(vector<MySprite> &animations, Sound &sound, Texture &explosion, default_random_engine &gen) {
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uniform_int_distribution<int> angle(0, 359);
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animations.emplace_back(explosion, getSize()*65, getXPos(), getYPos(), 0, angle(gen));
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animations[animations.size() - 1].makeAnimated(5, 5, 0.01,23);
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sound.setVolume(100.0/((4-size)/1.5));
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sound.play();
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}
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private:
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int size;
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};
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#endif //SFML_TEMPLATE_ASTEROID_H
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//
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// Created by benmo on 9/28/2020.
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//
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#ifndef SFML_TEMPLATE_ASTEROID_H
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#define SFML_TEMPLATE_ASTEROID_H
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#include "Entity.h"
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class Asteroid : public Entity {
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public:
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Asteroid(int health, int points, const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : Entity(health, points, texture, scale, xPos, yPos, velocity, direction) {
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size = health;
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type = "asteroid";
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}
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int getSize() const {
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return size;
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}
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void hit(vector<MySprite> &animations, Sound &sound, Texture &explosion, default_random_engine &gen) {
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uniform_int_distribution<int> angle(0, 359);
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animations.emplace_back(explosion, getSize()*65, getXPos(), getYPos(), 0, angle(gen));
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animations[animations.size() - 1].makeAnimated(5, 5, 0.01,23);
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sound.setVolume(100.0/(4-size));
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sound.play();
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}
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private:
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int size;
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};
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#endif //SFML_TEMPLATE_ASTEROID_H
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