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bMorgan01 2020-10-09 11:03:52 -06:00
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//
// Created by benmo on 9/25/2020.
//
#ifndef SFML_TEMPLATE_SHIP_H
#define SFML_TEMPLATE_SHIP_H
class Ship : public MySprite {
public:
Ship(const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : MySprite(texture, scale, xPos, yPos, velocity, direction) {}
static void shoot(std::vector<MySprite*>* projectiles, Sound &sound, sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) {
projectiles->push_back(new MySprite(texture, scale, xPos, yPos, velocity, direction));
sound.play();
}
bool hit(RenderWindow &window, vector<MySprite*> &animations, Texture &explosionTexture, default_random_engine &gen, Texture &shieldTexture, int scale, Clock &timer) {
uniform_int_distribution<int> angle(0, 359);
animations.push_back(new MySprite(explosionTexture, 100, getXPos(), getYPos(), 0, angle(gen)));
animations[animations.size() - 1]->makeAnimated(5, 5, 0.01,23);
setPosition(window.getSize().x/2, window.getSize().y/2);
setDirection(0);
setVelocity(0);
lives--;
setShield(true, &shieldTexture, scale, &timer);
return lives <= 0;
}
void newLife(vector<Drawable*> &gui, Texture &life, RenderWindow &window, Sound &sound) {
setNumLivesAdded(getNumLivesAdded() + 1);
setLives(getLives() + 1);
gui.insert(gui.begin() + getLives(),new MySprite(life, 20, window.getSize().x - ((getLives()-1)*40 + 25), 25, 0, 270));
sound.play();
}
int getLives() const {
return lives;
}
void setLives(int lives) {
this->lives = lives;
}
void setShield(bool shield, Texture* texture = nullptr, int scale = 0, Clock* timer = nullptr) {
this->shield = shield;
if (shield) {
setRider(new MySprite(*texture, scale));
timer->restart();
} else
setRider(nullptr);
}
bool hasShield() const {
return shield;
}
int getScore() const {
return score;
}
void setScore(int score) {
this->score = score;
}
int getNewLifeScore() const {
return newLifeScore;
}
int getNumLivesAdded() const {
return newLives;
}
void setNumLivesAdded(int numLives) {
newLives = numLives;
}
private:
int lives = 3, score = 0, newLifeScore = 10000, newLives = 0;
bool shield;
};
#endif //SFML_TEMPLATE_SHIP_H