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bMorgan01 2020-10-09 11:03:52 -06:00
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//
// Created by benmo on 9/28/2020.
//
#ifndef SFML_TEMPLATE_ASTEROID_H
#define SFML_TEMPLATE_ASTEROID_H
#include "Entity.h"
class Asteroid : public Entity {
public:
Asteroid(int health, int points, const sf::Texture &texture, float scale, float xPos, float yPos, float velocity, float direction) : Entity(health, points, texture, scale, xPos, yPos, velocity, direction) {
size = health;
type = "asteroid";
}
int getSize() const {
return size;
}
void hit(vector<MySprite*> &animations, Sound &sound, Texture &explosion, default_random_engine &gen) {
uniform_int_distribution<int> angle(0, 359);
animations.push_back(new MySprite(explosion, getSize()*65, getXPos(), getYPos(), 0, angle(gen)));
animations[animations.size() - 1]->makeAnimated(5, 5, 0.01,23);
sound.setVolume(100.0/((4-size)/1.5));
sound.play();
}
private:
int size;
};
#endif //SFML_TEMPLATE_ASTEROID_H