needed to push some big changes before I lose them

This commit is contained in:
bMorgan01 2020-10-14 00:47:11 -06:00
parent d84b2810d2
commit d767806e1c
35 changed files with 637 additions and 138 deletions

View file

@ -18,10 +18,10 @@ public:
return size;
}
void hit(vector<MySprite*> &animations, Sound &sound, Texture &explosion, default_random_engine &gen) {
void hit(vector<MySprite> &animations, Sound &sound, Texture &explosion, default_random_engine &gen) {
uniform_int_distribution<int> angle(0, 359);
animations.push_back(new MySprite(explosion, getSize()*65, getXPos(), getYPos(), 0, angle(gen)));
animations[animations.size() - 1]->makeAnimated(5, 5, 0.01,23);
animations.emplace_back(explosion, getSize()*65, getXPos(), getYPos(), 0, angle(gen));
animations[animations.size() - 1].makeAnimated(5, 5, 0.01,23);
sound.setVolume(100.0/((4-size)/1.5));
sound.play();